- Nukeops (or newly mercenaries) can now dock with the station. Two locations are available, maintenance between virology and xenobiology and arrivals.
- You always have to hack in or be let in. The door won't open on it's own. This is intentional as the shuttle is considered unrecognised by station's docking system. AI or anyone else can open the doors for you if needed.
- Also fixes bug which broke the shuttle console, since someone who was renaming nukeops to mercenaries forgot to change one line in antagonist.dm
* New engine layout *
- More compact and much easier to modify layout
- Properly used omni filters
- Waste handling is now more straightforward, all waste is pumped into one canister which is significantly easier to process in atmospherics.
* New atmospherics layout *
- Expanded the room slightly to the south
- Completely remapped all pipes, goal being once again simplicity
- Fully functional layout, but without ton of useless things which have to be disassembled if you want to make your own modifications ingame
- Filling stations at each large storage tank to allow for filling canisters with pure gas without having to contaminate the whole pure and mix pipelines
* Minor updates *
- Remaining non-buildable SMESs are now buildable [again]
- Engineering substation spare SMESs are no longer connected into the grid, required cables are added in area so if anyone actually wants to connect them, they can
- TCommsat no longer has magical SMES. Instead, Fractal Generator is used (true infinite powersource). Breaker box was added next to it to allow
You can now toggle special role candidacy for pAIs and Positronic Brains separately. A pAI jobban will now display correctly. People will be banned from posibrain if they have a jobban on both AI and Cyborg (this is reflected in the character creation GUI as well). Using 'never for this round' on the pAI popup is no longer irreversible.
This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
This actually removes some stuff from asay and msay. The only place where admins and mods(/mentors/whatever) are distinct now is msay, and only in name: admins have their nick colored like their OOC chat (though this can be changed in stylesheet.dm). Also added the feedback thingy proc call and did some code cleanup.
They are toggleable in the player preferences verb-tab, default is on. They are not necessarily limited to anything, it is just an image in text. The main use is to mark some distinct channels (like OOC, LOOC, admin and mod cheat, dead chat, PMs, ...). To make them more visible, easily distinguishable and perhaps more visually appealing.
Intercoms no longer have to check wiring, they can simply use the listening/receiving flags.
Can no longer enable reception/broadcasting if the relevant cables have been cut.