This ports Aurora Cooking, sometimes called Nanako Cooking, from CitRP, who got it from Aurora originally.
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/608
Pulled from here with updates to to_chat()
Ovens and fryers now work like the microwave, but also have special trays/baskets that can be inserted and removed with things on them. There's also a crapton of new recipes. Note that you can still use the oven to just bake things, or produce variable food items, to my knowledge. This was specifically kept in when it was originally implemented, IIRC.
- Cooking now uses several machines to make recipes. Microwave, oven, deep fryer.
- Recipes have been redone to reflect this.
- Adds a reagent called Space Spice (used in Synnono's food recipes mostly, prevents recipe conflicts)
- New foods! Lots of them.
- You can cook using held mobs. Also, mouse/ratburgers.
I can dump the recipes if you'd like.
https://user-images.githubusercontent.com/40557659/52112070-10165a80-25cb-11e9-9a72-2c919f0033dd.png (From their PR, may not be accurate).
This is WIP, and will not compile just yet.
- Remove duplicate pick_random_edge_turf resulting from our simultaneous addition of it (in overmaps PR)
- Disable SSgame_master and SSevent_ticker subystems, we are still using the original events subsystem.
- Disable the game_master implementations as we are not using them.
- Comment out references to SSgame_master since we are not using it (yet?)
- Move overmap defines to _defines folder. Rename old file to turfs.dm since that is what it contains.
- Definition of overmap event objects and the overmap event handler.
- Upgrades to SSevents and SSskybox to tie in the overmap events.
- Enhancement to /datum/event itself to support affecting_z and victim ship.
- Upgrade to the five event types used on the overmap to support new vars.
- Upgrade to dust and meteor spawning code to support targeting z-levels.
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.