It is a simple hunk of metal, painted to a moody green or dangerous voidsuits purple and blacks.
It has a lower block chance than the real deal, but it is still a strong help against melee foes and the occasional beam or two. Do mind that those seem to be a lot squishier since the AI update.
And just like any tacticool object, it has a big flashlight stuck at the front to help with visibility, it's not like you can actually see much out of that slit.
You can order two for 80 points at cargo.
It actually starts in the pathfinder locker, meaning they decide whether or not it will be used.
Removes the override on first aid kit spawning preventing combat kits from being spawned, but adds a new 'Tetheraid' first aid kit spawn to prevent combat kits from spawning on the Tether, but allows them for expedition sites which still use random spawns.
Also changes the obj/random/maintenance randomly generated item to also only spawn 'Tetheraid' first aid kits, since it shows up twice on the Tether.
TL;DR, it splits first aid kit spawns into one for use on the Tether, which do not have a combat first aid kit, and one used outside the tether (such as POIs) which do have the possibility of spawning a combat first aid kit.
- Fix for mislabeled c_tag cameras, first deck
- Fix for mislabeled c_tag cameras, second deck
- Fix for poi crashed containment shuttle mapping issues (terrain generation)
- Fixed wrong floor type on skipjack
- Fix for scrubbers pipe, central substation
- Fix for air supply pipe, chapel
- Fixed scrubber pipe, Engineering Drone Fab
- Fix for air supply pipe, Prison Wing
- Removed redundant supply and scrubber pipe, Security Auxiliary Dock
- Fix, Fore Aux Dock airlock pipe.
- Fix air supply pipe, library
- Fix, scrubber pipe, coffee shop
- Pipe fix, Medical maint
- Fix, supply pipe medical secondary storage
- Removal, redundant supply pipe, cargo maint
- Fix, virology scrubbers pipes
- Fix Xenobio and Xenoflora missing atmos connection to the main outpost
- Fix, missing atmos connections between Main outpost telecoms and main outpost atmos
- Fix for missing power wires, HoS Office, Warden Office, Heads of Staff Meeting Room
- New, random mouse spawner
- New, random mouse spawners added throughout maintenance on the station (maybe too many, maus station 13)
- New, 30 sheets of lead added to engineering
- Fix, POIs should now be rad protected and characters won’t be affected by the radiation event
Doing this in smaller bits
- New random sif mob selector, peaceful animals
- Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot)
- New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo)
- New spacesuit random spawn, medical space suits
- New Random Shotgun spawn
- New random gun spawns
- Fixed icon for random medicine spawn
- Fixed broken icon for 44 magazines
- Fixed Ice Cave dungeon walls being called 'steel'
- Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs