-Proper layering is no longer ignored for every non-north direction.
-Also bumped borg riding offset upwards by couple pixels to better match the back height.
Was broken when taur riding was enabled and required some tweaks.
Took the chance to add a few extra features & fluff up hiding a bit.
If you're grabbed, grab someone, buckle yourself or are buckled by someone else you now become un-hidden. You cannot hide yourself while grabbed or buckled.
There are a few fluff messages for these circumstances but otherwise hiding behaves exactly as it used to.
-Mainly ports from old Citadel assets.
-Markings: Otter face, Otter nose, Deer face, Cloven hooves, Shepherd snout, Shepherd back.
-Head accessories: Small bear ears, Deer ears, Small antlers, Deer ears with small antlers, Caprine horns, Drake frills.
-Also fixed a Polaris blooper from our tajaran sprite file. (The legs were facing in different directions in side views.)
-Moved to get_tail_image() taur check, the same spot that applies the offset and such.
-Enables the riding and applies the verb if the taur type is mountable and hasn't been set up for riding before.
- Made the buckling a verb for the mountable person to use instead of free drag action by anyone.
- This however makes it require the mount's consent and input to let people hop right on.
- The verb has all the sanity checks and such without overriding other actions on the drawback of being available to the mount only.
- Made the riding datum and verb to be applied on on spawn to taurs only instead of everyone.
- Made the riding allow a 20% size difference leeway between rider and mount.
- And made riders bigger or heavier than the mount to cause slowdown while at it.
- Changed side oriented views to layer rider above the mount.
* Teshari stuff
-Adds a head to belly colouration for Teshari body marking
-Adds a smaller feathered alternative body marking
-Adds a Teshari mohawk hairstyle
-Adds a second option for Teshari tai (colorable)
-Adds a snowflake tail for Schae Shooki
-Adds an option to have ears on a teshari
* Changed names
* Moved sprite to correct .dmi
* Moved tashari_fluffymohawk to it's correct location
* Removed old tag
* Name edits, fluff item removed until approved correctly
I wasn't aware of SCA's for tails, I'll have it go trough the process normally.
* Minor name edit
* Modified body_parts to correctly reflect sprite
* Namefix
* Modified sprites and code that called upon them
* More spritefixes, reworked colouring
* More minor tailtweaking
* More fixes, underfluff is now working, but still needs the sprite adjusted to fit properly
* Small feathers are showing up, but more sprite issues to fix
* Modified Mohawk to show up on the character, sprites still aren't being loaded correctly. And I don't understand why it's happening
* Fixed markings, mohawk more ear styles based of the original
* Minor edit to heel fluff
-Feathered tesh tail now uses the proper dual color system now that it no longer comes with the default tail.
-Removes completely redundant body hair code from robolimb icon generation.
-Added separate dual colorable vulpkanin ears.
-Converted colorable cat, fox, fennec, and mouse ears to dual color multiply format.
-Converted fox and solid mouse ears to multiply format.
-Made antlers multiply colorable.
-Applied the style-independent improved contrast tweaks to human_face_vr.