Commit Graph

2826 Commits

Author SHA1 Message Date
baloh.matevz
7ee873c4e3 - Admin observers will now talk in ooc with their baby blue bold color. Someone wrongly copied over the stylesheet id (it is adminobserverooc, but got copied as observerooc)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3492 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 03:03:40 +00:00
VivianFoxfoot@gmail.com
13ff994f64 Adds ticklag to be a config setting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3491 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 01:19:10 +00:00
baloh.matevz
e582b627f7 - committing the fixed dme
- you can now only have ONE decal of blood per tile. This is to fix the millions of blood effect items that spawned to lag anyone who right clicked them. The most recently created blood item will be the one that remains. This does not effect gibs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3490 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 21:26:36 +00:00
VivianFoxfoot@gmail.com
1de0c187f2 Jobs are now randomized at round start to avoid people's select occupations list being randomized.
Fixes some strings in modular changeling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 20:55:56 +00:00
vageyenaman@gmail.com
d8dc75f384 Bugfix with telecomms.
Reverted tick_lag back to 0.9. Enjoy lagstation again skrubs :(

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3486 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 16:59:33 +00:00
VivianFoxfoot@gmail.com
518fbfaa0a Intercoms now work in the darkness
Adds job selection randomization by Randomone

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3484 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 14:30:52 +00:00
elly1989@rocketmail.com
f0ca2ad479 Forgot a file
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3482 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 22:01:24 +00:00
elly1989@rocketmail.com
575654babb Rewrote the cinematic system to be centralised and controlled by the gameticker, rather than handled per mob with like, 3 loops and a seperate process for each mob.dmPlease report any bugs/derps to me asap. I've tested it as much as I can locally, but because it relates to events that require a large number of players it's very hard to test.
TODO: I was intending to use dust to kill players off on a nuclear-loss. However dust() is very very broken. So I've hardcoded everything to die until I can fix dust().

Added an adminverb for 'Game Master's. It was a debug verb so I could test cinematics but I've left it in as it might be handy for events, especially if we get more cinematics. To access it type "cinematic" in full into the input bar as a Game Master, then follow the prompts. At the moment, it only handles nuclear stuff (that's all there is anyway). You can choose where the nuke detonated 0= on station; 1= near station but in space; 2= off the z-level. You can also force a cinematic from another game-mode to play with the prompt after that one.

Note: All mobs are buckled to a bed located inside the gameticker (odd I know) whilst a cinematic is playing. The bed is deleted afterwards releasing all players. If off_station=0 then all mobs will be killed too. This is to stop people running around and doing stuff during the cinematic. I really didn't want to add more variables/checks to mobs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3481 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 20:33:19 +00:00
baloh.matevz@gmail.com
af3798e8d7 - When the nuke disk reaches the transition edge of the map, it will now get deleted and a new one will appear at a blobstart location.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3480 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 02:18:19 +00:00
johnsonmt88@gmail.com
5bb9a875da More sanity checks for:
- SecHUD Glasses
- Facehuggers
- Attack()

And a more likely fix for the Throwing runtime.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3479 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 00:49:22 +00:00
quartz235@gmail.com
1b74952dd0 Fixes some runtimes, involving do_mob, observe, send_status on mulebots, check_gas_mixture, the explosion cinematic, sleeper get_reagents_amount, and a possible (albeit unlikely) fix for throw_at
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3478 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 00:14:56 +00:00
kortgstation@gmail.com
a98a1356ef The Chief Engineer, Engineers, and Atmos Techs all now have their PDAs spawn in their pocket, and their toolbelts on their belt.
Nuke gibbing now happens at the end of the cinematic now, which should prevent the runtimes it was causing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3476 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-17 21:21:17 +00:00
elly1989@rocketmail.com
cbd74700fc New Verb added for "Game Master"s: getruntimelog
This verb can only be accessed by typing it in full in the input bar down the bottom of the gamescreen.

HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation .dmb is located.

OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the log everytime you start a world. Just remember to repeat these steps with a new name when you update to a new revision!

Save it with the name of the revision your server uses (e.g. r3459.txt).

This will allow us to gather information on bugs across multiple servers simply by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3 
If you're keeping runtime logs: Thanks for your help!

~love from #coderbus

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3475 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-17 18:59:31 +00:00
elly1989@rocketmail.com
8188207126 Doohl: Readme please:
This 'fixes' a runtime that occurs when intercomms are tuned to frequencies they probably shouldn't be able to. I'm guessing there's no connection datum defined for those frequencies. Although, I'm clueless at telecomms stuff and I don't want to break anything.

runtime error: Cannot read null.frequency
proc name: Broadcast Message (/proc/Broadcast_Message)
usr: null
src: null 
call stack:
 Broadcast Message(null, S.I.G.M.A. (/mob/living/silicon/ai), 0, null, General Listening Channel (/obj/item/device/radio/intercom), "J.R. Bob Dobbs has signed up a...", "S.I.G.M.A.", "AI", "S.I.G.M.A.", "synthesized voice", 1, 0)
 General Listening Channel (/obj/item/device/radio/intercom): talk into(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...", null)
 General Listening Channel (/obj/item/device/radio/intercom): hear talk(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...")
 General Listening Channel (/obj/item/device/radio/intercom): hear talk(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...")
 S.I.G.M.A. (/mob/living/silicon/ai): say("J.R. Bob Dobbs has signed up a...") 

I reproduced the problem on the centre private-intercomm in the AI upload by tuning it down to about 121.7 or something.

P.S. Sorry for the nag but Agouri would down-vote all the things if I hadn't tagged your name up there. :3

Also, removed some misplaced areas from the centcomm z-level (Quartermaster's storage and a teleport one)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3474 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 23:43:10 +00:00
elly1989@rocketmail.com
4bccb8612a Fixes server-crashing runtimes that would happen when badmins deleted all hud items. These bugs account for half of the runtime log.
This would have been a lot easier with admin cooperation.

TODO: make some sort of failsafe so stupid stuff like this doesn't happen

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3473 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 21:55:51 +00:00
baloh.matevz@gmail.com
59c2b806e9 - Added a 'random coloured' wire type, which gets it's color assigned only once created.
- Added the tool vending machine to code. Sprites by... I forgot... http://i.imgur.com/yedWM.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3472 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 19:32:47 +00:00
baloh.matevz@gmail.com
f1c3c494a2 - Made the gold, silver, regular id cards a job datum variable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3471 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 17:31:01 +00:00
baloh.matevz@gmail.com
d7aa871bf6 - Jobbans now autolog who applied them and when they were applied
Screenshot:
http://www.kamletos.si/jobbanlogging.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3470 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 16:41:54 +00:00
elly1989@rocketmail.com
6afbbda1cd Fixes a bug reported by XSI. Nuke disks were not being deleted properly, causing infinite nukedisks to spawn everywhere.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3469 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 15:08:12 +00:00
kortgstation@gmail.com
4743404f15 Added a new static-AI icon pieced together from the non copyright violating frames of the old static AI icon.
AIs can now set their core display to the classic malf red and new static displays.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3468 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 10:11:49 +00:00
elly1989@rocketmail.com
ad80d08c2b Damn, there really is no excuse for this screw up.
The links within adminhelps now work again. I must've intended to change the topic calls to reference clients but totally forgotten :S
sorry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3467 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 08:57:05 +00:00
kortgstation@gmail.com
0e62a55fd5 Added cult girders (sprites by Ausops).
Cult walls can now be reduced to said girders.

Artificers can now create cult floors with a new 

Added the damaged cult floor sprites by Ausops.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3466 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 06:11:41 +00:00
baloh.matevz@gmail.com
d1d0fd5e4f - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3465 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 04:00:36 +00:00
baloh.matevz@gmail.com
53e4d8918f - Instead of z-level transition happening when you reach the edge of the map, it will now happen 7 tiles away from the edge. This means that you will no longer see the black edge, transition will likely happen without you even noticing.
- The distance from the edge that defines this is in setup.dm, the variable is called TRANSITIONEDGE and is currently set to 7 (the view range).
- Moved the DJ station a few tiles to the south east to make z-level transition in that area smoother.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3464 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 02:12:30 +00:00
petethegoat@gmail.com
c4f9c7fb14 Tome now includes See Invisible rune which could previously only be accessed with meta-knowledge. Fixed capitalization for some rune word descriptions.
Committed for Dumpdavidson.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3463 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:42:30 +00:00
baloh.matevz@gmail.com
0a0b415635 - When the shuttle and pods depart, all the doors on it will close.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3462 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:18:40 +00:00
baloh.matevz@gmail.com
3429ddf0b5 - Assume direct control moved to view variables
- "Mapping debug" verb renamed to "Debug verbs"

- assume direct control, jump to dead group, startup singulo verbs removed from admins. You can enable them by calling the verb 'debug verbs'. 'debug verbs' remains game-master only, as it is just for debugging stuff. For a non-game master to use the 'assume direct control' verb, they have to use view variables - it was added to the drop-down.

Some procs were moved around. Please code things in the locations which make sense! If you are making a verb for /mob/living, then don't put it in mob.dm, put it in mob/living.dm. Thanks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3461 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:06:41 +00:00
d_h2005@yahoo.com
19d6e40bae -Added chawanmushi recipe and beet soup recipes. Added a trash plate to metroid sammiches.
-Ambrosia vulgaris now has a mutation. 
-Added 1% chance for a species mutation whenever a plant's stats mutate.
-You now get more descriptive messages when applying mutagen to plant trays.
-Removed sugarcane seeds from the vending machine. They were redundant and had poor sprites and no recipes. Added the seeds to the seeds crate so you can still get them, if you really want to...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3460 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-15 19:21:11 +00:00
VivianFoxfoot@gmail.com
954b597e98 Comments out the traitor gear in the asteroid secret rooms for a short time until it can be made more dangerous to acquire.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3459 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-15 19:10:27 +00:00
VivianFoxfoot@gmail.com
1565fa8280 Fixes silver IDs
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3458 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-15 02:19:35 +00:00
petethegoat@gmail.com
dd657d13e1 Reverting the ID changes, no more gold IDs for everyone.
I'll try and get the silver IDs in properly, but I don't have time to work it out atm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3457 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-14 22:29:42 +00:00
elly1989@rocketmail.com
1b0661c26b Fixed my derp in cmd_admin_pm where the input popup was being displayed to usr rather than src (usr is the mob src is the client)
AdminHelps are now client verbs rather than mob verbs. Which means adminhelp can be called from cmd_admin_pm when an admin disconnects or something. This will stop non-admins getting the message "Client not found" (read as: license to grieffe) when an admin disconnects for whatever reason.

Moved AdminPM stuff to adminpm.dm

Fixed some run-times in posters and fixed posters eternally having the laying poster icon_state(whatever it was called) when something went awry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3456 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-14 14:24:46 +00:00
kortgstation@gmail.com
4863c83dd0 Added a newscaster to the Ruskie DJ Station by Gustav Gun's request.
Added cult structure icons by Ausops/Utilitas and objects for them which are (for now) purely decorative.

The nuke going off now gibs everyone on Z level 1 (station).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3455 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-14 09:18:24 +00:00
d_h2005@yahoo.com
a5eaa18d21 -The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items at a high cost.
-Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire.
-Added more wood items for tower cap wood construction: Wooden doors and sandals.
-Added plump helmet biscuits and mushroom soup to kitchen recipes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3454 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-14 06:42:46 +00:00
petethegoat@gmail.com
9c7bc90ee3 removed asteroids
added apron lying sprite

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3453 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-14 00:51:55 +00:00
polyxenitopalidou@gmail.com
f50c180eb5 •Sanitised the posters' sleep() in the walls' attackby()s. Rare runtime should be fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3452 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 21:36:27 +00:00
elly1989@rocketmail.com
1d4b40d915 Added the foundations of a special-day events system. It's a bit more robust, tidy and efficient than calling isDay everywhere. It defaults to disabled. It can be enabled by uncommenting ALLOW_HOLIDAYS in config/config.txt
I've added no content just the foundations. All it does is give the station a holiday themed name and say "Happy [Holiday] Everybody!" at the round-start.

Added a .Set Holiday verb for GM and GA Admins. I'd rather people didn't use it for now (there's not much point as there's no content yet anyway). It's mainly for bugtesting.

Foundations are there to create holiday random events and round-start stuff so we can keep everything together. Check out code/game/gamemodes/events/holidays !


NOTE: This is intended for easter eggs! Little trinkets and such to make these days special. It IS NOT for spawning grief items and game-changing stuff. If you REALLY want to add stuff like that, please speak to the project heads. If it's used for spawning bullshit like poop or grief items I'll just remove my code. Thanks.

Happy Friday 13th :)

Other Fixes:
Oxygen tanks no longer spam BEEPBEEPBEEPBEEP at everybody nearby. That only happens for the person holding them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3450 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 16:58:03 +00:00
VivianFoxfoot@gmail.com
3dae4beda4 Adds an adminverb to quickly take control of a mob, mostly for testing
Mech fabricator can no longer sync while it has a queue
Fixes resisting out of cuffbuckling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3449 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 16:02:27 +00:00
d_h2005@yahoo.com
f8119f602b -Blenders can now be filled directly from plant bags. Chefs rejoice.
-Couple of minor grammar fixes, so people aren't carving faces into "the the pumpkin" any longer.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3448 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 06:13:21 +00:00
VivianFoxfoot@gmail.com
60d7bb7a7f Fix to DNA so that if a power block lands on block 11, not all clones come out male.
Change to robot restart module to make it clear the cyborg has to be healed before use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3447 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 03:09:25 +00:00
johnsonmt88@gmail.com
bc14b23746 - pAI names now have a character limit and are sanitized
- Removed duplicate drink checks

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3446 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 22:52:49 +00:00
elly1989@rocketmail.com
94c4a469fa Damnit, forgot to remove the debugging stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3445 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 22:02:51 +00:00
elly1989@rocketmail.com
04f0a79866 Rewrote blackholes (gravitational anomalies) and wormholes to try and optimise them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite.
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files!

Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt

Fixed a derp in isday where it was fetching the month instead of the day.

Removed medal references from Gib()

Removed the medal_hub global variables because they aren't used in any way shape or form.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 21:54:51 +00:00
petethegoat@gmail.com
bf52ba01d4 Fixed issue 301.
Fixed a syringe gun runtime.
Added WJohnston's silver head ID, and his new asteroid floor sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3443 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 20:19:21 +00:00
polyxenitopalidou@gmail.com
276db7f50f •Fixed Issue 440 and made sleep work as intended.
http://code.google.com/p/tgstation13/issues/detail?id=440

◘The problem:
People being able to move while resting/lying

◘What caused it:
When a user decided to press "rest", a single variable, resting, was switched from 0 to 1. Through life.dm procs, when the handle_regular_status() proc saw the mob resting && his weakness being 0 or less, it would just give him 2 seconds of being-weak, through Weaken(2). Later on, the proc called update_canmove() to see if the guy had the ability to move due to weakness but also due to reagents/drugs/sleep etc.

At every tick, this proc also reduced mob.weakness by 1.

The chain that led to the problem was:
○User decides to rest
○resting is set to 1, handle_regular_status_updates() runs
○Proc sees that the user's resting var == 1. Does mob.weakness = 2
○Proc handles weakness. mob.weakness -= 1. It is now 1.
○update_canmove() is blind to resting, though sees that there's weakness. Sets canmove to 0
○Proc runs again the following second
○Proc sees user is resting.
○mob.weakness <= 0 fails, since it's 1 from the last run. Weakness stays at 1.
○Proc handles weakness, mob.weakness-=1. It is now 0.
○update_canmove() now sees that there's  no weakness, and sets canmove to 1, even though the user is still resting & lying
○For a second, the user is able to roll around on his lying butt
○Proc runs again, giving Weaken(2) and disables movement again, and the circle repeats.

◘How it got fixed:
Made update_canmove() not blind to resting. I don't like this solution, as resting still equals weakening and there's wasted processing, albeit miniscule. I will try to work on something better.

◘Sleep can now go over 1 again, some dumb shit did not realise this and led to sleep being weak as hell. You can now put people to permanent sleep through anaesthetic gasses and toxins. Deciding to sleep will put you out for 20. Deciding to faint will put you out for 10.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3442 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 15:31:46 +00:00
elly1989@rocketmail.com
7afb3f435d Fixing dem runtimes:
Temp-fix for mob/say.dm It's being sent null from Tcomms, so I'll leave it to somebody with experience with that.

Fix for items bein  in your inventory and on the floor

Fix to stop people pulling themselves and causing runtimes (lol)

Fixes a bunch of stuff in the flash code. EMPs will now cause flashes to flash their holder. They don't runtime when flashing cadavers. They don't runtime when being EMPed. They will (hopefully) rev those select few buggy people who weren't getting reved previously. (I can't fix that totally without playing with a bunch of mind stuff)

Fix for throwing nothing. :P

Fix for removing tanks that don't exist from transfer valves.

ummm...I think that's it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3441 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 04:44:07 +00:00
VivianFoxfoot@gmail.com
12cec7801e Fixes a bug in the tensioner where it could runtime if no rounds had enough tension to be picked.
Comments out the wish granter after a demonstration by Kor.  Still, it could maybe be made into its own game mode, perhaps somewhat related to Ruby mode.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3439 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 03:21:10 +00:00
VivianFoxfoot@gmail.com
018fc28b84 Adds a borg upgrade that increases their speed. Requires gold.
Decreases the number of secret rooms to 3, changes secret room artifacts to be based off weight, adds more potential secrets.
Adds a new type of facehugger that is more aggressive.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3438 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 02:17:13 +00:00
quartz235@gmail.com
b4e4d36e8d Moved show-server-log and show-server-attack-log down to trialmins
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3437 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-11 23:04:40 +00:00
VivianFoxfoot@gmail.com
af91cffbe6 Change to secret room spawning to make sure there's actually an asteroid to spawn them in
Headwear that covers the eyes now protects drop droppers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3436 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-11 15:26:50 +00:00