Commit Graph

25671 Commits

Author SHA1 Message Date
Arokha Sieyes
c47a2cae13 List defines 2017-02-13 21:08:17 -05:00
Arokha Sieyes
70fc3c5af7 Scoring and cleanup 2017-02-13 21:05:38 -05:00
Arokha Sieyes
85fbc527a3 Nearing playtest time 2017-02-13 20:24:54 -05:00
Yoshax
3162c723d9 Security non-lethal balance 2017-02-13 15:49:35 +00:00
Arokha Sieyes
41169628da MORE progress. 2017-02-13 01:20:51 -05:00
Screemonster
a6b00c8870 adds a zero-pressure gun for mining 2017-02-13 03:48:24 +00:00
Arokha Sieyes
9817d67461 More initial codework on rogue miner. 2017-02-12 21:04:31 -05:00
Screemonster
a7ae4fd4ab bugfix in anti-tamper proc 2017-02-13 01:42:33 +00:00
Arokha Sieyes
6d364b9f9e Beginning of rogue mining zone 2017-02-12 01:29:06 -05:00
Arokha Sieyes
f77239909d Framework for new shuttle
Sprites and floor tiles and whatnot.
2017-02-11 21:55:37 -05:00
Arokha Sieyes
497bda4df6 Consolidate shuttle files + define mining one
It was getting junky the way I was doing it.
2017-02-11 21:55:02 -05:00
MagmaRam
db5e832e28 Lock-on time is now 2.5 seconds. 2017-02-11 20:05:22 -06:00
Arokha Sieyes
b3ebee2d2f Merge Yosh's R&D map changes 2017-02-11 00:26:26 -05:00
Arokha Sieyes
75e94253ed CC Map Tweaks & 2 New Shuttles
Okay, the administration shuttle isn't new, I just made it more comprehensive.

-Made it easier to create multi-destination shuttles for player-use when not antags. The existing ones were pretty geared towards the Mercenary game mode. Now it's pretty easy to make a shuttle that goes a bunch of places.

-Redesigned admin shuttle (pac-man shaped one at CC) to be multi-destination shuttle more capable of supporting RP. Can be used on 'hard' away missions by putting in the appropriate area in the away mission (`/area/shuttle/administration/away_mission`). Or, hell, include it on every new away mission and say that it's the E-Z mode version of that mission.

-Added new AwayMission shuttle to Dock 1. By default it can only go between the station and the old abandoned construction site, but if it detects that there's a map loaded with the appropriate area (`/area/shuttle/awaymission/away`), then it will be available for travel to that destination as well, listed as "Unknown Location". The shape of the area should be 13 wide x 5 tall. The shuttle opens to the right, in the center of the 5.

-Redid several parts of Centcom. Nothing too huge. Mostly made some hallways less barren, allowed access to the trams area on the right by default for shift-end people to use the trams, tweaked a couple of hallways to make sense (going through the bridge to get to a security checkpoint?) and added a couple more potted plants for good measure. Mostly added windows because several hallways were just... like... I feel like I'm underground.

-Changes on z1: Added away shuttle to dock.
-Changes on z2: Lots, see above.
-Changes on z4: Add area for Away Mission shuttle.
2017-02-10 23:45:59 -05:00
Anewbe
2eaf2c6ebb Merge pull request #2993 from VOREStation/strref-fix
Re-fix for #2312
2017-02-09 21:24:52 -06:00
Anewbe
cb0e1d784a Merge pull request #2992 from VOREStation/langlist
Updates adv scanner known_implants
2017-02-09 21:24:17 -06:00
Anewbe
c1008b52cd Merge pull request #2989 from MagmaRam/sandwich
Meat Meat Meat Meat Meat Meat and Fork Sandwich
2017-02-09 21:24:03 -06:00
Spades
b6cfefaea4 Merge pull request #936 from VOREStation/runtime
Runtime eats mice
2017-02-09 21:25:24 -05:00
Screemonster
deb867215a QoL on abandoned crate puzzle 2017-02-10 00:14:10 +00:00
Leshana
283b58e93d Fixes dragging clothing with storage onto an occupied hand
* If you mouse-drag certain items onto a hand which is already holding something, the item goes into limbo.
* The reason this happens is that the standard code handling drags is directly calling usr.u_equip, despite the comment on that proc clearly saying never to do that.  So it just throws it to limbo and the next line attempting to put it in hand does nothing becuase the hand is occupied.   Better way is to call unEquip, so the item will drop on the ground if it fails.
* Fixes https://github.com/VOREStation/VOREStation/issues/394
2017-02-09 14:49:13 -05:00
Arokha Sieyes
d786da6b7d New alt-titles for HoP and Janitor
* "Deputy Director" for HoP
* "Maid" for Janitor

Fixes #924
2017-02-08 16:52:09 -05:00
Arokha Sieyes
b307d9a90e Runtime eats mice
Fixes #417
2017-02-08 16:37:50 -05:00
Arokha Sieyes
e027118e73 Merge pull request #931 from VOREStation/wingcolor
Sounds add for #205
2017-02-08 16:23:30 -05:00
Arokha Sieyes
95a41466c7 Merge pull request #932 from VOREStation/humancolor
Gives humans a default color
2017-02-08 16:23:21 -05:00
Arokha Sieyes
6d0610d716 Merge pull request #933 from VOREStation/lightmsg
Remove floor light toggle broadcast
2017-02-08 16:23:13 -05:00
Arokha Sieyes
76dd877183 Merge pull request #934 from VOREStation/holiday
Add vore day to holidays
2017-02-08 16:23:04 -05:00
Arokha Sieyes
c266f8a9e4 Adds vore day 2017-02-08 16:06:39 -05:00
Arokha Sieyes
4b40405834 Teshari nudity permit fix
Fixes #420
2017-02-08 16:03:50 -05:00
Arokha Sieyes
d868f70567 Remove floor light toggle broadcast
Fixes #440
2017-02-08 15:13:59 -05:00
Arokha Sieyes
cf0262b9bf Gives humans a default color
Fixes #404
2017-02-08 14:49:51 -05:00
Arokha Sieyes
d915ba6249 Sounds add for #205
A few more choices for those that prefer these. Basically the backpack-cloth-rustle noise, and a choice for no sound. Useful for those that have "taur back" or whatever bellies.
2017-02-08 13:17:35 -05:00
Arokha Sieyes
258ed1f5f3 Re-fix for #2312
The implant is stored as a string-reference, not an actual pointer, so you have to use locate() to resolve it into an actual pointer to see if that matches the implant we're removing.

Fixes #2312
Fixes https://github.com/VOREStation/VOREStation/issues/196
2017-02-08 12:33:52 -05:00
Arokha Sieyes
5451ce7870 Updates adv scanner known_implants
Was showing a few as "unknown" even though one is added by every clone scan, and the other is available in loadout. Just nobody updated this here list.
2017-02-08 12:06:49 -05:00
Arokha Sieyes
c49158e5ba Merge pull request #918 from Screemonster/micromecha
Adds micro-only light mech/vehicle framework, plus equipment.
2017-02-08 10:33:34 -05:00
Arokha Sieyes
5ffd9fba4f Merge pull request #926 from VOREStation/wingcolor
Makes feathered wings colorable
2017-02-07 18:44:02 -05:00
killer653
b055158c0a Gives the hypospray a name 2017-02-07 18:01:06 -05:00
killer653
43a11821c5 Adds Tempest's syringe correctly
Fixes #897 correctly
2017-02-07 17:26:41 -05:00
Arokha Sieyes
715cd4dc7a Makes feathered wings colorable
Also makes them not hide your species tail, so if you're taj or unathi or whatever, your tail still shows up.

For #925
2017-02-07 14:23:14 -05:00
Arokha Sieyes
f041b2a8e6 Rename mecha power cell
Sort of annoyng to have it named the same as an actual power cell, with a different max charge. If it's going to have a unique charge amount, it should have a unique name. High-cap cells are 10k, super are 20k, so this is some weird between-cell with 15k.
2017-02-07 09:37:02 -05:00
Screemonster
4d81b0b74b Adjusts CE_SPEEDBOOST to not just return -3 2017-02-06 20:56:19 -05:00
Arokha Sieyes
cb752d8d94 Merge pull request #922 from VOREStation/syringe
Further ruin the game
2017-02-06 20:47:56 -05:00
Neerti
1d9e7c8c08 works on planet stuff 2017-02-06 20:45:21 -05:00
Screemonster
1d57e78c1f fixes copypasta'd comments 2017-02-07 01:42:35 +00:00
Arokha Sieyes
b2499073d3 Remove adrenaline from vendor syringe 2017-02-06 19:59:03 -05:00
Screemonster
cdc4e6e0f8 Adjusts CE_SPEEDBOOST to not just return -3 2017-02-07 00:48:43 +00:00
Anewbe
e5ba7ac622 Merge pull request #2987 from Leshana/signaler-qol
Signaler QoL Improvement - Method to copy setup from one signaler to another
2017-02-06 15:50:05 -06:00
Arokha Sieyes
fc4c6af080 Merge pull request #921 from VOREStation/geneticsfun
Literally ruins the game
2017-02-06 16:37:18 -05:00
Arokha Sieyes
8f18996133 This should be the other way around 2017-02-06 16:21:06 -05:00
Arokha Sieyes
f7dec11bd9 Merge pull request #917 from VOREStation/promdirt
Remove promethean dirt eating
2017-02-06 16:05:12 -05:00
Arokha Sieyes
935ff411a5 Adds cloneloss to DNA Injectors
Makes sense, doesn't it? Messing with your genes? Each one doubles your cloneloss, starting at 2.
2017-02-06 16:01:28 -05:00