Commit Graph

2953 Commits

Author SHA1 Message Date
Apple_Master
9b22db4160 Thus begins the chronicle of Apples, CODER.
Signed-off-by: Apple_Master <cheeckan@ymail.com>
2012-02-21 21:52:11 +00:00
Jimapples
5ee546ac44 CURRETS MAN CURROTS. replaced with something that makes sense.
Signed-off-by: Apples <chicken_face@ymail.com>
2012-02-20 22:42:38 +00:00
SkyMarshal
b1537456d1 Merge pull request #480 from SkyMarshal/master
Bugfix
2012-02-19 20:48:15 -08:00
SkyMarshal
cd9b569dda Fix for stupid. 2012-02-19 21:47:28 -07:00
CompactNinja
342a277b61 Merge pull request #477 from SkyMarshal/master
Added some delagging to the singularity, DNA superpowers all work, now.
2012-02-19 20:40:15 -08:00
SkyMarshal
37f39de861 CentCom doors are less hackable.
Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
SkyMarshal
54e2142340 Switched over to oldcode stuttering. 2012-02-19 18:36:49 -07:00
SkyMarshal
feef637419 Delagged singularity.
It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull!  It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
Albert Iordache
09538ecc25 A few minor fixes. 2012-02-19 17:42:48 +02:00
cib
b693675260 Compile fix 2012-02-19 17:31:52 +02:00
cib
7fd3c5a4c4 Changes to vira and health scanner.
- Antibodies now immunize you once they fight off a disease.
- The pathogenic isolator now displays whether blood is infected.
- Antibodies now work on monkeys.
- Syringes now extract reagents other than blood from humans, too.
- Separated the health scanning proc from the health scanner, so that it can later be re-used in the PDA.
- Health-scanners now display hints of whether someone may be infected.
2012-02-19 17:28:54 +02:00
SkyMarshal
d7c0fab8e8 Bugfixes for my debugging stuff and for some of the DNA stuff. 2012-02-18 23:03:51 -07:00
SkyMarshal
f3ce349e5d Fixes runtimes, the prescription glasses work properly, now. 2012-02-18 14:22:30 -07:00
SkyMarshal
73b96aba6c Bugfixes. 2012-02-18 13:00:16 -07:00
Albert Iordache
bbfecac8df Merge pull request #465 from SkyMarshal/master
Fixed some runtimes, added admin verbs to try to debug the damn blood and prints.
2012-02-18 11:54:09 -08:00
SkyMarshal
2dff6a1dbb Fixed a typo. 2012-02-18 12:52:23 -07:00
SkyMarshal
b5415335d3 Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Albert Iordache
2c33842c02 Fix for issue #459 2012-02-18 19:59:32 +02:00
SkyMarshal
e755219d70 Goddamn HE pipes broken mumble grumble. 2012-02-18 02:17:56 -07:00
Albert Iordache
93ed278b1f Merge pull request #453 from SkyMarshal/master
Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal
6e7dfc4ca6 More fixes 2012-02-18 01:53:26 -07:00
SkyMarshal
13769c5325 GODDAMN WHOEVER MAPPED THAT
Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
CompactNinja
1c55d35fe0 Merge pull request #450 from SkyMarshal/master
DNA update and choosable disabilities!
2012-02-17 20:54:15 -08:00
SkyMarshal
543785a8e5 Fixed map, finalized DNa and disabilities.
TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Tastyfish
b426599a4d fixed give, sign being anchored 2012-02-17 21:45:12 -05:00
SkyMarshal
a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
Tastyfish
92e7123cad Merge pull request #448 from melonstorm/master
New toxins lab with a new vending machine with new charges.
2012-02-17 18:35:17 -08:00
Tastyfish
49b8188af1 fixed matchbook, cig pack, crayon to handle items correctly 2012-02-17 20:45:52 -05:00
Melvin Melonstorm
b57f23bda4 Big toxins lab update! It's now way better, with two burn chambers and a
mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.

There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
2012-02-18 02:04:23 +01:00
SkyMarshal
b0eebb2edb Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag. 2012-02-17 12:56:46 -07:00
SkyMarshal
eaf198539f Fixed some f-d up paths. 2012-02-17 12:56:45 -07:00
Miniature
44e4c6a332 Made labels able to be stuck on containers (issue #430) 2012-02-18 05:39:30 +10:30
Miniature
c612f91430 I am an idiot, fixing chemmaster runtime 2012-02-17 19:13:39 +10:30
Albert Iordache
8d418f926a Renamed "Display job bans" to "Unjobban Panel" 2012-02-16 22:53:51 +02:00
Melvin Melonstorm
8c0290bce0 FINALLY made the captain's PDA not start out with messaging disabled,
and also fixed Scientist's closets, probably. Added a missing window in
the map.
2012-02-16 19:40:58 +01:00
Albert Iordache
1d632c0666 Compiling fix 2012-02-16 19:06:04 +02:00
CIB
1bdde438e5 Merge pull request #435 from AppleMaster/master
Random barsigns.
2012-02-16 08:37:01 -08:00
Albert Iordache
cc6c63edd7 Merge pull request #423 from caelaislinn/master
added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
Albert Iordache
0d19e9c7b3 Merge pull request #434 from Miniature/master
Added a thing to select pill and bottle sprites to the chemmaster
2012-02-16 08:21:13 -08:00
Jimapples
ecc25f0580 Added randomised barsigns, again!
Signed-off-by: Apples <chicken_face@ymail.com>
2012-02-16 15:35:21 +00:00
Miniature
9efde25a60 Added a thing to select pill and bottle sprites to the chemmaster
At some point I'd like to see bottles doing the same thing as beakers, where they show what chemicals are in them on the sprite. That however would involve messing with sprites and overlays and stuff, so I can't be bothered to actually do it at the moment. Just remember that this stuff will need to be changed for that.
2012-02-17 01:15:36 +10:30
SkyMarshal
8769fdd3fc Merge pull request #432 from Tastyfish/master
ported in a bunch of the old food making stuff
2012-02-15 19:11:30 -08:00
Tastyfish
4ce36641ea Merge remote-tracking branch 'upstream/master' 2012-02-15 20:06:49 -05:00
Tastyfish
7149b98a9d improved library code 2012-02-15 20:06:24 -05:00
Tastyfish
c74c9b48e9 fix capsicum and frost oil to make sense 2012-02-15 14:46:35 -05:00
Tastyfish
cb5907efb4 furthur tweaks 2012-02-15 14:28:14 -05:00
SkyMarshal
58d7da9008 Missing blood_DNA now goes into admin logs and stuff. 2012-02-15 10:26:22 -07:00
CaelAislinn
6ddbb9097b added missing file
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 17:17:03 +10:00
SkyMarshal
b5c1d99471 Added some more feedbacks on the blood_DNA stuff
Fixed up some chemistry stuff
Nitrogen now adds atmospheric nitrogen when splashed on the ground.
2012-02-14 21:34:52 -07:00
SkyMarshal
5e332d297d Added a sanity check, added some feedback stuff to help identify WTF is happening with blood. 2012-02-14 19:58:21 -07:00