Anewbe
46d447e478
Merge pull request #3326 from Cerebulon/techoriginsfix
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Fixes improperly formatted tech_origins
2017-04-17 20:57:28 -05:00
Anewbe
b00897fb15
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into scratch_damage
2017-04-17 16:49:10 -05:00
Anewbe
8d8eaaa1b1
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into thermals
2017-04-17 16:46:10 -05:00
Cerebulon
843a59ca07
Fixes improperly formatted tech_origins for hatchet, scythe, reinforced glass, mechanical trap, kitchen utensils and kitchen knife.
2017-04-17 19:31:01 +01:00
Anewbe
b7751bab10
Changelog, adds the dicecup to the loadout
2017-04-17 12:44:34 -05:00
LorenLuke
c28d8738aa
Silenced Weapons tell firer when fired.
2017-04-17 10:34:40 -07:00
Anewbe
35d4f2455d
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into dice_thing
2017-04-17 12:27:36 -05:00
Anewbe
ed66150523
Tweaks hallucinations from the supermatter
2017-04-17 12:19:35 -05:00
Leshana
ff3c5238aa
De-snowflake thrown objects hitting turfs.
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* Port of https://github.com/Baystation12/Baystation12/pull/16942
* Actually tell turfs when a thrown object hits them, and let them decide what to do about it!
* We do this by calling hitby(), which is how it already works for obj and mob, so this makes behavior consistent.
* This allows us to cleanly solve the problem of a thrown object landing on open space without falling.
2017-04-17 13:13:40 -04:00
Leshana
b5dbe8492c
Fix crash in turbolifts built on any z-level other than "1"
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Port of https://github.com/Baystation12/Baystation12/pull/16941
* Turbolift auto-mapping code assumed that all lift's first floor would be on z=1. Fixed so it picks the first floor instead of the zth floor from the floor list.
2017-04-17 13:13:39 -04:00
MagmaRam
cff6fc4150
Merge pull request #3313 from Anewbe/halt_fix
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Sorta fixes the syntax on the *halt emote
2017-04-17 11:26:46 -05:00
Leshana
95b9dde94a
Multi-Z code formatting and utilities.
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* Global procs should start with /proc
* Use to_chat() macro
* Added utility to find all z-levels are connected (transitively adjacent) and utility to test if two levels are connected.
2017-04-17 11:57:49 -04:00
PsiOmegaDelta
663e2b2d4c
Can no longer move up/down from non-turf locations.
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Port of https://github.com/Baystation12/Baystation12/pull/16653/
2017-04-16 21:33:16 -04:00
Leshana
b9dd5233a6
Fix mining turfs permenently unlit.
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* Mining turfs generated during random mapgen get their opacity changed
without a call to recalc_atom_opacity() becuase the game ticker has not
started. Make sure we call it even before that point.
2017-04-16 14:46:09 -04:00
Neerti
d09cc7a57d
Merge pull request #3306 from Anewbe/markings
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Makes two more markings Taj only
2017-04-16 10:26:16 -04:00
Neerti
22c329e906
Merge pull request #3305 from VOREStation/aro-pol-planets
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Make planets more generic
2017-04-16 01:30:55 -04:00
Neerti
c91d8cc767
Merge pull request #3273 from LorenLuke/Numpad
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Allows usage of ctrl+numpad for target zone selecting.
2017-04-16 00:40:15 -04:00
Anewbe
fd070196dd
Adds the Liar's Dice game
2017-04-15 23:28:15 -05:00
Neerti
6d60fb7cd6
Merge pull request #3276 from Anewbe/bloodloss_tweak
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Weakens bloodloss from burn damage
2017-04-16 00:16:40 -04:00
Anewbe
1fbef2de5b
Merge pull request #3286 from VOREStation/smooth-lighting
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Port tg/paradise/goon soft-edge lighting
2017-04-15 22:52:42 -05:00
Anewbe
f4444f2dad
Sorta fixes the syntax on the *halt emote
2017-04-15 20:35:17 -05:00
LorenLuke
7505061f4a
Fixes ventcrawling for spiderbots/implants/etc.
2017-04-15 13:59:54 -07:00
Leshana
a29b807953
Allow set_opacity() to work for turfs too.
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Fixes lighting opacity not updating on mined rock walls and false doors.
2017-04-15 10:37:35 -05:00
LorenLuke
ca378b7b69
Tweaks Changeling Respecs.
2017-04-15 01:57:49 -07:00
Anewbe
91bec124b8
Merge pull request #3292 from Neerti/4/13/2017_shields
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Changes Shields
2017-04-14 23:47:23 -05:00
Anewbe
29eb4f5425
Makes two more markings Taj only
2017-04-14 23:25:46 -05:00
Neerti
953574a57d
Merge pull request #3303 from Anewbe/doona_faces
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Diona should regrow faces now
2017-04-15 00:21:33 -04:00
Arokha Sieyes
aaeae6695a
Make planets more generic
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So that Sif doesn't have to be the only one!
2017-04-14 21:36:48 -04:00
Neerti
5b4ab95bd5
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/14/2017_makeshift_armor
2017-04-14 03:54:23 -04:00
Neerti
d9bd49aae4
Aiming at someone is now logged
2017-04-14 03:40:03 -04:00
Neerti
e5fd28818d
Merge pull request #3299 from Anewbe/grabfix
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Should fix throwing people.
2017-04-14 01:10:23 -04:00
Neerti
e4bd163331
Merge pull request #3265 from Anewbe/skrellian_voidsuit
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Rebalances some alien space suits
2017-04-14 01:03:33 -04:00
Neerti
55fbf0b84b
Merge pull request #3288 from Anewbe/hard_hat
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Hardhat tweaks
2017-04-14 01:02:40 -04:00
Neerti
770f3d4ab5
Merge pull request #3290 from Anewbe/antag_infections
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Ling and Technomancer now have ways to cure infections
2017-04-14 01:02:11 -04:00
Anewbe
4cf38d9037
Should fix throwing people.
2017-04-13 23:38:16 -05:00
Anewbe
25ea0ed33d
Diona should regrow faces now
2017-04-13 22:48:10 -05:00
LorenLuke
452f1fad9b
Merge branch 'master' into Grab-Throw-Fix
2017-04-13 19:29:40 -07:00
LorenLuke
a0eecc9f45
Fixes grabs not being able to throw (sorry... :c )
2017-04-13 19:28:10 -07:00
Anewbe
2e3bd1f6d9
Adds a lever-action rifle
2017-04-13 15:36:37 -05:00
Anewbe
fd9b3acaef
Fixes the carp lag issue
2017-04-13 14:11:10 -05:00
Neerti
c84ab67fd3
Changes Shields
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See PR for details
2017-04-13 00:36:13 -04:00
Leshana
d00c2596e8
Restores "soft" darksight vision.
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The previous client-side optimization made lighting overlays go fully
opaque when it was dark, making it so species darksight didn't let you see
anything. This fixes that by making a dark_soft icon state that has
opacity matching the LIGHTING_SOFT_THRESHOLD.
2017-04-12 21:43:07 -04:00
Anewbe
d1657e23c2
Ling and Technomancer now have ways to cure infections
2017-04-12 19:15:32 -05:00
Leshana
5f629e2aca
Optimizes lighting overlays for slow clients.
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Ports https://github.com/tgstation/tgstation/pull/25778 and https://github.com/tgstation/tgstation/pull/25861
* Instead of using color matrix for all overlays, fully dark and fully light use static black and transparant icon states without color matrix.
* Also implements LIGHTING_ROUND_VALUE so that lighting values actually will reach 0 or 1.
2017-04-12 19:12:06 -04:00
Leshana
f2956464b8
Replace direct access of lighting overlays with T.get_lumcount()
2017-04-12 19:11:53 -04:00
Leshana
e8af4afc88
Port tg/paradise/good soft-edge lighting
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Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Neerti
88e38117d9
Merge pull request #3016 from Anewbe/weapon_dulling
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Material Weapon rework
2017-04-12 18:08:04 -04:00
Anewbe
077fa19920
Merge pull request #3285 from Anewbe/aviator_fix
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Fixes aviator SecHUDS
2017-04-12 16:52:46 -05:00
Anewbe
771063f7a7
Merge pull request #3270 from SinTwo/tablefix
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Table Fix
2017-04-12 16:40:54 -05:00
Anewbe
21d833746d
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into weapon_dulling
2017-04-12 16:10:58 -05:00