mwerezak
9d9de73f03
Firemode bugfixes
2015-04-28 02:09:39 -04:00
mwerezak
472b284f24
Adds hitscan to the heavy sniper projectile
2015-04-28 02:08:12 -04:00
mwerezak
e93e9c1434
Expands firemodes to include energy gun settings
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Expands on firemodes to include settings for the egun/adv egun,
floraray, and pulse rifle.
By default attack_self() now cycles firemodes for any gun. Updates
several projectile guns in a desperate attempt to avoid the need for an
unload ammo verb.
2015-04-28 02:06:54 -04:00
Chinsky
afa82e5d83
Merge pull request #9003 from mwerezak/dev-fixes
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Fixes
2015-04-28 06:26:22 +03:00
mwerezak
529a0e3fe9
Fixes #8992
2015-04-27 00:37:16 -04:00
mwerezak
549270c73c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
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Conflicts:
code/game/machinery/washing_machine.dm
code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00
Chinsky
5f30d0fa9a
Merge pull request #8982 from PsiOmegaDelta/Bullets
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Adds practice rounds.
2015-04-26 20:06:37 +03:00
mwerezak
f1c2cbe519
Adds gun firemodes and burst firing
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Adds support for different gun firemodes, and defines firemodes for various automatic weapons, as well as the double-barreled shotgun
2015-04-26 03:13:52 -04:00
Zuhayr
79e3acc95e
Finalized wall refactor.
2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
4a35631af1
Attempts to save Yosh's code.
2015-04-25 16:39:09 +02:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
3acfe5960e
Renames inventory slot string key defines
2015-04-23 04:57:03 -04:00
mwerezak
1bbb19297e
Implements item_state overrides for back slot, hands
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Updates backpacks to use the item_state overrides where necessary, fixes #8577
2015-04-23 03:26:18 -04:00
GinjaNinja32
d4eb42b38b
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/projectiles/targeting.dm
2015-04-13 12:49:07 +01:00
PsiOmegaDelta
f988545ed5
Merge pull request #8827 from comma/dev-freeze
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Some fixes
2015-04-13 08:17:53 +02:00
Chinsky
d6d005db6a
Fixes #8550
2015-04-13 06:41:58 +03:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
Loganbacca
2063ebb8d8
Reflex runtime fix
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- Fixed runtime when reflex shooting targets
- Fixed runtime when stopping aiming at a target which has lost its connected client
2015-04-05 23:42:01 +12:00
GinjaNinja32
fb235bf82c
Nicer formatting of weapon firing text.
2015-04-05 08:29:59 +01:00
Chinsky
ae75e3555e
Merge remote-tracking branch 'remotes/upstream/dev-freeze' into conscience
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
2015-04-05 05:23:14 +03:00
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Mustafa Kalash
3c767c50fa
Refactors
2015-04-03 21:33:33 -04:00
Mustafa Kalash
94a56e3c2b
Adds a toggle for allowing a target to use a radio (handheld or headset.)
2015-04-03 17:42:16 -04:00
PsiOmega
8e55ad8114
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
mwerezak
a560acd3da
Makes reflex shooting more obvious
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Reflex shooting now has a different colour than regular shooting, to prevent mixups
2015-04-02 21:54:35 -04:00
Zuhayr
c3eb6102b4
Added a few null checks.
2015-04-01 17:15:59 -07:00
Zuhayr
84302ca204
Chinsky fix ur shit
2015-04-01 08:21:44 -07:00
PsiOmegaDelta
015fb291fa
Merge pull request #8698 from mwerezak/gun-icons
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Fixes swapped STS-35 item states
2015-04-01 06:32:29 +02:00
mwerezak
5fe486dfe3
Fixes swapped STS-35 item states
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Renames the states to prevent future confusion
2015-03-31 20:26:31 -04:00
Kelenius
41ff9819bd
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/modules/mob/living/carbon/carbon.dm
code/modules/organs/organ_internal.dm
code/modules/organs/organ_objects.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/syringes.dm
2015-03-31 17:44:42 +03:00
mwerezak
398459c2e7
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/modules/organs/organ_external.dm
2015-03-31 02:13:22 -04:00
Chinsky
65f61122b5
Merge pull request #8604 from Zuhayr/limbs
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Limb objects, severing and cybernetics
2015-03-31 08:38:54 +03:00
mwerezak
9b2f5cea33
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/game/gamemodes/revolution/rp-revolution.dm
code/game/machinery/kitchen/juicer.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/stool_bed_chair_nest/stools.dm
code/modules/destilery/main.dm
code/modules/hydroponics/biogenerator.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/mob/living/carbon/monkey/inventory.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
Zuhayr
299a977701
Merge pull request #8679 from Yoshax/tempgun
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Fixes #8672
2015-03-31 15:17:47 +10:30
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
Zuhayr
3472513cf9
Merge pull request #8645 from mwerezak/gun-icons
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Adds Skowron's inhand icons for various guns
2015-03-31 14:12:03 +10:30
=
601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
Yosh
286dffcda0
Fixes #8672
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Fixes #8672 however the temperature gun is still utterly and completely
useless, but hey, at least you can fire it now.
2015-03-30 21:59:59 +01:00
Chinsky
c1b3e935d6
Backwards check fixed
2015-03-30 23:28:30 +03:00
Chinsky
246fc62b1c
Whoops missed a bracket
2015-03-30 22:23:29 +03:00
Chinsky
1a93042226
Fixes #8548
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Removed referenced to type of ammo used from descriptions.
2015-03-30 22:06:29 +03:00
Chinsky
40cf940f13
Fixes #8564
2015-03-30 22:04:13 +03:00
PsiOmega
ef8b7466ac
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/projectiles/projectile/change.dm
2015-03-30 20:17:05 +02:00
PsiOmegaDelta
fefb55db93
Merge pull request #8674 from GinjaNinja32/rig_guns
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Rig weapon fixes
2015-03-30 15:02:22 +02:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
Kelenius
bb2ad4efdb
More change for the staff of change
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Better item dropping
elseif instead of if
No more create_new_xenomorph
And a span class
Yay for named xenos
2015-03-30 10:11:41 +03:00
GinjaNinja32
e342bf8a3a
Fixes #8673 , also makes some messages clearer and removes the twin cooldowns on rig weapons
2015-03-30 03:54:18 +01:00