Commit Graph

61 Commits

Author SHA1 Message Date
morikou@gmail.com
a107e9cc7b More Hydroponics Stuff:
* New blender icons that don't suck!
* New Plant: Corn. Hmmm... corm.

Thanks to Guest XXX on the forums for the corn and blender icons (and the poppy ones I'm not using yet).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@506 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-30 18:26:54 +00:00
daelith.rhedynfre
417e659d6c Changes made:
-Captain now has a flask, available in his locker
   *Flask does flasky things
-The new soda types that were added in the vending machine now have their own glass sprites so that they don't appear as what?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@505 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-29 22:15:30 +00:00
morikou@gmail.com
0d5c107c18 Bug Fix: Unstable Mutagen no longer instantly gives you super-powers (see Issue 61). NO MORE EZ-MODE 4 U
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@501 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 18:05:31 +00:00
morikou@gmail.com
9815d0ff05 Hydroponics + ect Update:
* Hydroponics area re-arranged to require less running around.
* Both Nettles and Death Nettles now can be used in a blender to extact their reagents.
* Seeds Crates can now be ordered by the QM. Contains a packet of all the basic seeds available from the seed vendor.
* Exotic Seeds Crates can now be ordered by the QM. Contains one packet of the following each: Egg Plant, Nettle, Fly Amanita Mycelium, Liberty Cap Mycelium, Plump Helmet Mycelium
* "Egg Plant" added (not a typo). Eggs may not be used on Seed Extractor to make Egg Seeds (that would just be silly). The only way to get an Egg Plant is through mutating an Eggplant or an Exotic Seeds crate.
* Plant-b-gone spray bottles now kill weeds and pests better then before. Also slightly less toxic.
* Weed spray and Pest Spray both removed since they're redundant.
* Potatos added. Can be used to make Fries (Potato + Processor), Cheesy Fries (Microwave: Fries + 1 cheese), Loaded Baked Potato (Microwave: 1 Potato + 1 Cheese)
* Beaker I intended to add in previous update finally got added (in kitchen).
* AI can no longer pick plants in hydroponics. The Cybernetic Horticulturalist Society has filed a complaint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@499 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 02:09:35 +00:00
morikou@gmail.com
34360b919f The Over 9000 Food + Misc Update:
* Private meeting room attached to cafe!
* Starkist was somehow set to 0 in the vending machine. Fixed.
* Sleepy pen has been modified, it now puts people to sleep *near* instantly but only once. Cost increased slightly. Holds a signficantly lower amount of reagents. Might have to tone down the amount based on playtesting.
* Changed/removed some station radios that weren't loading properly (station radio frequencies cannot be set lower then 144.1 by default, FYI).
* Sodium now available from Chem Dispenser.
* New Condiment: Olive Oil (Graphic By Thedoorman). A bottle of it added to the kitchen (use wisely, there's only one).
* Minor food reagent tweaks. Now drinking too much soda will make you fat as well.
* New Device: Blender. It turns food items into reagents (Soybeans => Soy Milk, Berries => Berry Juice, Most grown items => Nutriment + Whatever, etc.) and acts as a container. Just stick the food items in, and select the "blend" option from the right-click menu.
* New Reagents: Universal Enzyme (Used in food production, a single bottle of it is in the kitchen), Soy Milk (Used in cooking, 

can be made from a blender or obtained from a carton in the food locker), Berry Juice (used to make wine and jelly donuts), Chloral Hydrate (a powerful sedative, treat it with anti-toxin. Won't always wake instantly but you up but you'll wake up faster)
* New food/drink items: Tofu
* New Reactions: Create Tofu (10 soy milk + 2 universal enzyme), Create Wine (5 Berry Juice + 2 Universal Enzyme), Create Moonshine (5 nutriment + 2 universal enzyme), Create Cheese Wheel (40 milk + 2 universal enzyme), Create Chloral Hydrate (3 chlorine + 1 water + 1 ethanol), Create Soysauce (1 soymilk + 1 sulfuric acid)
* Condiment containers now transfer 1 unit rather then 2. Beaker added to kitchen (to aid in mixing).
* Condiment bottles now work similarly to drinking glasses: They change based on their contents. A box of blank/empty ones can be found in the kitchen backroom and more can be ordered from the QM.
* Processor no longer produces hotsauce, coldsauce, or soysauce. Use a blender to make them instead. Because of this change, it now takes multiples of a particular item to fill a bottle. PROTIP: High potency chilis/icepeppers produce more condiment then low potency ones.
* ChemMaster added to kitchen backroom to "purify" blender mixtures, door to kitchen backroom from cafe room removed.
* New recipe: Tofu Bread (3 tofu + 3 flour + 3 cheese). Can be sliced just like meatbread.
* Microwave recipe changes: Instead adding entire containers full (or empty!) of reagents to the microwave, you instead just add a specific amount. For milk and sauces (berryjuice/ketchup/soy/hot/cold), it's 5 unit of the milk/sauce instead of 1 container. It's lenient with reagents so if you put in too much you'll be fine.
* Processor Change: No longer makes cheese wheels.
* Berry Jam replaced with berry juice in Jelly Donut recipes. Berry Jam removed entirely.

Note: Sorry if my new icons look like ass. Microwave/processor changes kind of half-assed. Intend to overhaul them next (more ROBUST!). Since a lot of kichen stuff is mess around, i'll update the wiki... soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@490 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 23:49:45 +00:00
daelith.rhedynfre
adc73a90c5 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@472 316c924e-a436-60f5-8080-3fe189b3f50e 2010-11-21 21:46:55 +00:00
morikou@gmail.com
a6b980664a Misc Updates:
- Silly error in medical code. Now ointment will actually heal fire damage properly.
- Removed fork from the kitchen since all it does is stab you in the face when you try to eat with it.
- New Reagent: Sodium
- Table Salt renamed "Sodium Chloride" for SCIENCE! You can make it by mixing sodium and chlorine.
- Some reagents rearranged in reagents file.
Food Overhaul Phase 2:
- You can now add condiments from condiment containers to food! You may also inject (but not remove) substances into food 

with a syringe.
- Bitesize variable redone. Now bites eat half the remaining contents of the food to a minimum of 1 or the bitesize. 

Otherwise, it'd be REALLY obvious when you've doctored food.
- New Items: Salt Shaker, Pepper Mill (both used to season food). (Sprites by Deuryn) Both added to cafe.
- Bug (possibly) of alcohol not metabolizing properly (possibly) fixed.
- New snacks and beverages! Icons courtesy of Deuryn.
- Cola Vending Machines and Water Cooler added (icons also courtesy of Deuryn). Also check snack vendors for new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@469 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-20 23:51:03 +00:00
polyxenitopalidou
996c9b7e14 •Bar mapfixes
•Medbay now has a redcross, that should be enough distinction from the research ward.
•Let's hope that drinks don't make you as drunk now~ To do: remove wrong direction moving when drunk, replace with shakycam.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@460 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:07:51 +00:00
musketstgstation@gmail.com
e886a7ce3f The CheMaster can now create 5-unit pills without messing around with eyedroppers or syringes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@458 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 15:47:21 +00:00
morikou@gmail.com
284c0c80b6 Food/Drink Overhaul Phase 1: Vast majority of the changes are transparent to players.
- Healing on all food items have been adjusted. This means food heals for more generally (also because the old code always healed 1 damage regardless of what the food was designed to do). The strength of secondary effects (such as heat from chilis or the extra healing from donuts) has generally changed (donk pockets currently only heal their basic amount, I think).
- Poisonous shrooms are still potentially lethal but you'll have time to respond to their effect.
- Redundancies removed from all over the place.
- New reagents: Nutriment, Ketchup, Soy Sauce, Salt, Pepper, Capsaicin Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles
- Preparation for condiments
- Fixed Gulp_Size related stuff.
- New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable effect. NOT DEADLY (usually).
- New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol *HINT*
- Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@423 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 02:22:21 +00:00
polyxenitopalidou
bd8e9b7534 Fixed moonshine as per musket's request, apparently it's not the same as hooch
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@413 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-12 19:38:30 +00:00
polyxenitopalidou
7aca8435c9 Cocktails can't get you wasted that fast now.
Also Tripled rate at which mob/life handles Dizziness loss.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@412 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-12 18:06:12 +00:00
panurgomatic
fad29b3a83 - Something like a global map for extended and sandbox gamemodes. Explore space, blow up the asteroids, collect resources, build your own station. WIP
- Exosuit object. Patrially working. WIP.
- Disease transmission on touch
- Various minor changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@386 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-09 03:18:25 +00:00
uporotiy
be044b18c8 -Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-02 19:13:32 +00:00
panurgomatic
18e52e6a09 - Made facehugger ignore mobs disease.
- Added disease longevity
- Added magboots. They prevent slipping. In space or on wet floors. Found in EVA.
- Small meteor fixes.
- Some comments and general faggotry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@364 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-02 06:44:11 +00:00
uporotiy
5517539459 -A bit more work on cultist
-Sleepers and disposals now require two seconds to climb inside
-More random laws
-Fixed changeling random amount of genomes needed for the objective

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@359 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-28 18:11:36 +00:00
panurgomatic
4a130fb878 - Disease fixes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@354 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-26 14:07:08 +00:00
morikou@gmail.com
8371d8bfa4 More Cooking Stuff:
- Messed around with how microwave handles certain ingredients.
- Changed Carrot Cake Recipe to 3 Flour, 3 egg, 1 milk, and Carrots.
- Added Regular Cake (3 flour, 3 egg, 1 milk), Cheese Cake (3 flour, 3 egg, 1 milk), Meat Pies (1 meat of any kind, 2 flour), Wing Fang Chu (1 soysauce, 1 xeno meat), and Human and Monkey Kabob (2 human or monkey meat, metal rods).
- Re-did berry jam icon. The old one just didn't look right and seemed too big to me.
- Deleted mburger icon, it was identical to hburger icon.
- Assburger and various pizza icons moved to old_or_unused.dmi file, assburger code commented out.
- Moved icons for drinks and hydroponics food to their won DMIs. The food DMI was getting too crowded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@353 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-26 05:10:23 +00:00
morikou@gmail.com
d88a396ff5 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@350 316c924e-a436-60f5-8080-3fe189b3f50e 2010-10-24 04:01:18 +00:00
panurgomatic
2ac3798eb7 - Fixed couple of bugs
- Made vaccine bottles contain 3 portions of vaccine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@348 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-23 00:08:17 +00:00
panurgomatic
d2c6d75773 - Added broken icon state for virology console.
- Raised the chance to cure brainrot and GBS, lowered the chance to teleport for wizarditis.
- Made Pandemic console buildable (and unbuildable) and placed the circuitboard in technical storage.
- Replacement lights crate can be ordered in QM.
- Added space cleaner and hand labeler to Virology.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@346 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-22 18:40:01 +00:00
panurgomatic
686b7e4872 - Disease & related fixes.
- Wizarditis should not teleport you to space. But still can teleport you to areas with no air.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@344 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-22 00:37:12 +00:00
panurgomatic
c0c940db6a - Slightly rewrote the diseases. Spreading, stage updates, etc. Check the diffs if you want details.
- Fixed wizarditis teleport lagggggg

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@339 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-21 03:23:10 +00:00
uporotiy
39efab2ce3 Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-20 21:46:31 +00:00
uhangi@gmail.com
c5d8c60097 some shit hornygranny wanted me to commit, preparation for me making the shuttle fly, combat shotgun fix YEAHHHH
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@331 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-20 03:19:43 +00:00
panurgomatic
5360dc1ac5 - Changed the contract_disease proc clothing checks with respect to permeability_coefficient.
- Spaceacillin no longer heals all viruses.
- Some diseases must be cured with two or more chemicals simultaneously.
- Tweaked magnitis disease (now affects cyborgs).
- Added wizarditis disease.
- Tweaked some item properties.
- Added leather gloves for the Botanists.
- Some suits cannot be placed into backpack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@321 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-19 07:46:50 +00:00
uporotiy
50b8c9dd35 Added a new disease.
Removed GBS.
Fixed mime invisiwall.
Removed the red stripe on HoS's suit AGAIN.
Added metroid jam.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@314 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-18 18:29:59 +00:00
panurgomatic
796df8c1ed - Added virology profession with a cosy lab in northwestern part of medbay.
- Virology related things, like taking blood samples, making vaccines, splashing contagious blood all over the station and so on.
- Added one pathetic disease.
- Virus crates are now available from the quartermasters for 20 points.
- The DNA console bug (issue #40) was fixed, but I still made the DNA pod to lock itself while mutating someone.
- Added icons for unpowered CheMaster and Pandemic computers
- Added some sign decals. The icons were already there, but unused for reasons unknown.
- Some map-related changes.
- Removed all that MSOffice shit from changelog.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@312 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-18 05:24:05 +00:00
uporotiy
5490a3e40e Changed a lot of things, too lazy to recall them atm. Attempted a shotgun-on-back fix, but didn't work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@305 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-17 14:27:57 +00:00
musketstgstation@gmail.com
256058cf65 Barman drink glasses now change description and iconstate based on whatever drink they contain most of, rather than becoming 'hooch' whenever more than one reagent was inside. I'm sure you can see how this is useful. Also, added a get_master_reagent_id() to Chemistry-Holder.dm to support this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@280 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-14 22:55:00 +00:00
panurgomatic
1909ee2e91 - Tweaked cryo healing speed
- Added crawl-trough-vent travel time
- Tweaked placement of utility belt contents window & fixed one related small bug
- Added metabolization for several reagents 
- Other small tweaks

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@273 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-13 13:12:25 +00:00
n3ophyt3@gmail.com
7391fac4e9 Another stack of runtime errors dealt with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@260 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 05:36:31 +00:00
uporotiy
c4dcced352 HoS got an armored greatcoat instead of what he's got before.
Further tweaking of magma.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@235 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-01 18:22:07 +00:00
n3ophyt3@gmail.com
81b0fdea10 More runtime errors squashed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@231 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 18:30:49 +00:00
musketstgstation@gmail.com
cf07db9502 Fixed the Screwdriver cocktail.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@230 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 17:41:53 +00:00
polyxenitopalidou
de8ca2e0f1 fFixed missing vodkamartini entity
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@229 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 23:16:19 +00:00
musketstgstation@gmail.com
e5931185fe Fixed a couple of broken drink iconstates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@228 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 22:35:46 +00:00
musketstgstation@gmail.com
6b884fd8a6 Fixed the missing Cuba Libre glass and added an else-case so that glasses shouldn't disappear if something new is missing an iconstate.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@226 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 20:53:04 +00:00
n3ophyt3@gmail.com
21f5efb892 Fixed another stack of runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@225 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 20:51:24 +00:00
polyxenitopalidou
a2a15d7793 3 icons missing, imported them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@219 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 13:20:12 +00:00
polyxenitopalidou
756dc7dc06 •Barman update. See soon-to-be-created wiki article for cocktail and drink additions
•Various icon fixes and missing icon_state fixes
•Messed with shotgun sprite a bit. I mean, come on, it was hideous.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@218 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 13:12:45 +00:00
uhangi@gmail.com
e700403b99 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@214 316c924e-a436-60f5-8080-3fe189b3f50e 2010-09-29 02:41:02 +00:00
musketstgstation@gmail.com
8bf88f1ce5 Changelings should show up as traitors on the admin player panel. Changelings should get their powers back if cloned in changeling mode.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@208 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 17:19:11 +00:00
n3ophyt3@gmail.com
26bc2276f4 Fixed a bunch of the runtime errors cropping up in the server logs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@175 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 01:55:42 +00:00
polyxenitopalidou
5e9900a338 •tweaked cigarette, it was missing a frame
•Modified plague doctor mask a bit, it looks better without the ear marks
•Added the new alchoholic reagents and cocktail recipes in preparation for the barman update.
Im sorry guys But I really can't be arsed to re-write them if shit takes place and I lose them. Already lost chemsitry-tools.dm once.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@171 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 22:56:04 +00:00
musketstgstation@gmail.com
a1f10f5f2b Meatbread slices are no longer infinite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@168 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 01:05:07 +00:00
Skiedrake
cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00
Skiedrake
d98a8b57c0 Added:
Numbers' hydroponics syringe injections:
Now you can put chemical solutions into hydrotrays and plants will react accordingly.
Minihoe for uprooting weeds safely. Added to hydroponics trays.

Changed:
Advanced ProcCall proc, now actually somewhat useful.
Blob expands faster again.
Slight Plant-b-Gone buff against alien weeds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@125 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 02:55:21 +00:00
Skiedrake
9eb0e80ae7 New:
Aliens now bleed green when you hit them. The green blood can be mopped and cleaned.
Hurt people and bodies leave behind blood when you drag them.
Monkeys now also bleed when struck with items.
Added variable "update_icon" for mobs. Basically you can now change the icon on aliens and monkeys as an admin and it will not change back when you move around.
You can spawn monkey and alien "RolePlay" bodies which have update_icon = 0 at start.

Fixed:
Monkeys not slipping on wet floor and causing runtime errors.
Monkeys and Aliens not being able to speak on station bounced radios or intercoms and causing runtime errors.
Anything else than humans not being able to attack humans with items (did no damage).
Food sometimes dealing damage when you eat it (such as chips).

Changed:
Alien weeds and the blob now spread at a reasonable pace.
Removed some redundant code, such as what was left of poo and urine.
Removed nutrient.dm again, someone brought it back at some point, it's redundant.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@118 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-19 22:19:32 +00:00
Skiedrake
6d2be2604f Seeds and nutrients can now be pocketed.
Plant-b-gone a bit more effective (range increased to 3)
Added some more nutrients into the vending machine, for now.
Added new announcer sounds for remaining command reports/alerts and adjusted existing ones.
You can now sometimes hear ghosts groan at you.
Removed some goon authentication stuff from the game launch phase.
Made harvested nettle icons a bit smaller so you can see other stuff as well.
Removed unused files, merged some defines, moved files to places they belong.
Updated changelog.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-13 18:18:07 +00:00