Chinsky
27e8b7ea50
Readded autocapitlizing said messages.
2012-10-23 12:36:26 +04:00
Asanadas
fca22627f9
Commented out end-round sounds, and banging donks.
2012-10-23 00:14:17 -04:00
headswe
903464af45
Merge pull request #1774 from jediluke69/master
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fixes for maintance access
2012-10-22 17:07:31 -07:00
Spamcat
512daeeee7
Ported ashtrays, cigs don't produce cigbutt obj when they are put down.
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Added ashtrays to every breakroom.
2012-10-22 21:41:56 +04:00
jediluke69
650064daaf
Update code/game/jobs/access.dm
2012-10-22 14:41:25 -03:00
Spamcat
2cea1ecf7e
Merge https://github.com/Baystation12/Baystation12
2012-10-22 17:55:05 +04:00
Chinsky
b46c887469
Ported implants.
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Compressed matter implant.
Death alarm implant.
Made explosive implant work like pre-merge: trigger on code phrase instead of host's death.
2012-10-22 17:52:27 +04:00
Cael_Aislinn
c0e7ad00b2
merge fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 20:25:27 +10:00
Cael_Aislinn
dd538fd3c5
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
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Conflicts:
code/game/gamemodes/events.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/jobs/job/captain.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/structures/grille.dm
code/modules/mob/living/simple_animal/life.dm
code/setup.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 20:15:05 +10:00
Cael_Aislinn
ecb74a32d2
fix for admins not being applied properly
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 19:57:50 +10:00
Cael_Aislinn
9340f70252
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
icons/obj/items.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 19:35:03 +10:00
giacomand@gmail.com
6f7c26629d
-Changed xeno to have a safe way to hatch eggs with plasma.
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http://imgur.com/80LJx
-Added a turf meter which shows the air contents of a tile.
-Added a simple vent controller for the dual vents.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4935 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 05:41:00 +00:00
Kortgstation@gmail.com
068fc7afda
Replaced a ton more for viewer in range things with visible_message
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4934 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 04:30:19 +00:00
Chinsky
91b61f91e7
Readded pain and shock system.
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Tramadol and oxycodone are back too.
2012-10-22 06:38:57 +04:00
Kortgstation@gmail.com
20ddf29dae
Syndicate simple animals will now attack windows/grilles/closets/tables they come into contact with so you can't cheat and tank with them.
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Added an attackanimal to closets. Anything with wall_smash will be able to break them. This means Juggernauts can punch open closets now.
Replaced all the for mob in viewer shit with visible_message in OpTable.dm and table_racks.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 02:26:34 +00:00
giacomand@gmail.com
0f88f133fb
Commiting for Numbers:
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* Flour produce should be accurate now producing a whole lot now
* Added multipliers to grinder nutriment transformation functionality. Any negative number is treated as a multiplier now -1.5 would turn x nutriments into 1.5x products etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 21:40:16 +00:00
Chinsky
ad7cd0ed58
ID biometry.
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Bloodtype, DNA and fignerprint are back to ID
2012-10-22 00:41:43 +04:00
Chinsky
4d9d407aa6
Added back tape rolls.
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Two rolls in engie lockers because there are only tow lockers on map
2012-10-22 00:16:22 +04:00
Spamcat
59beeab301
Adjustable masks.
2012-10-21 23:23:08 +04:00
Spamcat
def7d83e0f
Re-added alt satchels.
2012-10-21 23:21:40 +04:00
giacomand@gmail.com
d5422f6a7e
-Grilles can now be destroyed by fires.
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-Added a define for the minimum amount of damage a mob takes from plasma.
-Increased it to 20, from 10.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4931 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 19:03:50 +00:00
Chinsky
4fd1322dcf
Made clown planet coords card not working.
2012-10-21 19:59:36 +04:00
Chinsky
5e4273c919
Fixed runtime in secure briefcase code.
2012-10-21 17:58:54 +04:00
Chinsky
7ae59ba6f7
Slapped a few nullchecks near reported runtimes.
2012-10-21 16:41:44 +04:00
Kortgstation@gmail.com
3a52f9b2b7
Added items to the crates on the space battle map. Added new areas for the various syndicate ships instead of all of them being Nanotrasen Cruiser.
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Captain now spawns with an armoured vest on and his spacesuit spawns on the rack with his jetpack/helmet. This means the suit will exist even if a captain doesn't at round start.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4930 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 10:31:16 +00:00
Kortgstation@gmail.com
af2efc53e6
Artillery control now displays how long until the gun is reloaded.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4929 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 07:54:17 +00:00
Kortgstation@gmail.com
863ce4826a
The booze vendor on the beach map starts emagged so you don't need to be a bartender to use it.
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Deleted an extra airlock in the spacebattle map, made the kitchen/bathroom nicer
Fixed the lighting in the gateway room on the station map
Gave the melee syndies nopush so you can't just dash through mobs of them forever. They're slightly faster as well (though still slower than a maxspeed human).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 06:01:31 +00:00
baloh.matevz
0f767e5cae
- Added a small correction to the permissions panel code. It will now save ckey(s) where s is the key you insert for the new admin. This was an oversight on my part. Until the server is updated past this revision, just insert the ckey when prompted, same as you would into admins.txt.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 02:22:56 +00:00
Chinsky
52f9c0c9dc
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-21 05:52:18 +04:00
Chinsky
77d12b5e19
Added photos to security and medical records terminals.
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Generated during record creation, smaller version of char setup preview code.
2012-10-21 05:45:36 +04:00
giacomand@gmail.com
6616314ca6
-Cleaned up Simple Animals by having a hostile class which will handle standard attacking, then the childs of that class can override the procs to do something different, if needed.
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-Cameras won't shock you anymore, when cutting the power wire.
-Cultists cannot be gibbed by placing more runes that is allowed, instead it says no and to clear any unused runes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 01:31:41 +00:00
johnsonmt88@gmail.com
6c3686aa96
Allows admins to 'animalize' a player into a parrot
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Added in a message for player-parrots trying to use the 'sit' verb when no perch is in range.
Removed the 'Warning, this is unfinished!' message when trying to spawn parrots.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 01:16:36 +00:00
johnsonmt88@gmail.com
e99c70722f
Bears, syndicate, carp and clowns no longer search every atom in a 7x7 area twice every life.dm() while idling.
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Removed SA_search() as it was pointless.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4924 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 23:18:05 +00:00
johnsonmt88@gmail.com
e478bb6c25
Parrots now move more than once per tick, with exception of them wandering. This means they can actually catch up to mobs they're trying to steal from!
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Parrots will fly away faster after being shot.
The parrot's flying sprite is now a little faster.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4923 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 20:38:54 +00:00
d_h2005@yahoo.com
15c4b01c9f
-Monkeys can now wear luchador and sexy clown masks, among others.
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-Wood chairs are actually constructable now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4922 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 19:17:21 +00:00
Chinsky
179c510547
Makes briefcase start without paper.
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All jobs that start with it have plenty of places to get paper.
2012-10-20 22:50:01 +04:00
Chinsky
085f5f7fe1
Added ability to rig fueltanks
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To make your very own ghetto explosive:
1.Wrench faucet open on tank.
2.Add assembly of your choice (only timers and radios work as triggers here)
To unmake it simply remove assembly with hands and wrench faucet back.
Rigging tank with igniter logs for admins.
Also explosion size depends on amount of fuel left in tank.
2012-10-20 22:31:13 +04:00
Chinsky
21a19d46cb
Fixed typo, now slur should properly fade away.
2012-10-20 22:05:57 +04:00
Cael_Aislinn
9f67811427
Merge remote-tracking branch 'remotes/git-svn' 4921 into bs12_with_tgport
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Conflicts:
code/game/machinery/computer/HolodeckControl.dm
code/modules/mob/living/simple_animal/life.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 02:59:35 +10:00
Cael_Aislinn
fbf3396e4c
map compile fixes, added a surprise to the teleporter
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 02:51:30 +10:00
Cael_Aislinn
0f3f008ff6
mergefixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 02:22:06 +10:00
Cael_Aislinn
01d3e3bf79
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
code/datums/disease.dm
code/modules/reagents/Chemistry-Reagents.dm
icons/turf/areas.dmi
maps/tgstation.2.0.9.1.dmm
yep, this time going to merge map updates before making map changes >.>
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 01:25:04 +10:00
Cael_Aislinn
2a07ba0f6e
mergefixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 01:04:37 +10:00
aranclanos@hotmail.com
7bbf30c800
Fixes issue 1007. Changed the throwforce of the holodeck energy swords from 5(!) to 0.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4921 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 14:39:11 +00:00
Cael_Aislinn
2f853fe23a
Merge remote-tracking branch 'remotes/git-svn' r4920 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/objects/items/devices/radio/radio.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client procs.dm
code/modules/mob/living/say.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/mob_cleanup.dm
code/modules/paperwork/paperbin.dm
html/changelog.html
icons/turf/areas.dmi
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 00:25:05 +10:00
aranclanos@hotmail.com
98cfaff0b8
Holodeck weapons no longer harm simple animals.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4920 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 14:16:24 +00:00
Cael_Aislinn
3fe88c4fef
mergefixes, misc
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 00:11:01 +10:00
headswe
4a7c435748
Merge pull request #1802 from comma/master
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Runtime
2012-10-20 06:21:50 -07:00
aranclanos@hotmail.com
6ff45ca10f
Fixes issue 1005. Bears, Carps, Clown NPCs and syndicate NPCs will now attack mechs. Only if the mech has a driver.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4919 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 13:12:54 +00:00
giacomand@gmail.com
66a250ec58
-Fixed Issue 1021 - Rather simple solution but it's a shame I have to do it this way.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4918 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 03:46:11 +00:00