Stores 4 inside the implanter, so medical people can just carry one with them if they want. Added more to the vendors to offset the smaller number per thing (7 per box vs 4 per implanter). The sprite is unique, and represents how many are left on the outside. Orange means just one left, flashing red means empty.
You can take the implants out if you want, swap them between implanters, etc. This one is self-cleaning, and can't cause infections, yay. So if you have to leave one in the lobby for people, now you don't have to feel bad about horrible cross-contamination?
In this event some sort of gas leak occours! A random area on the station is chosen to experience a leak of a randomly chosen gas!
* By default, areas with any people in them are protected, so it won't just kill someone.
* A warning announcement is given shortly before, so there is some warning.
* Dorms, Shuttles, Holodeck and Supermatter are protected.
* At higher severity, adds worse gasses and possibility of high/low temperature.
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event. This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
Turn it on, keep it in hand or pocket, and it'll translate languages for you (not signlanguage...).
It doesn't bother displaying languages that you speak. I assume your character doesn't look down at the screen if they understood what was said (it's mostly just to prevent spam when only 1 in 4 people standing around talking is speaking another language).
There's one on a desk in the security locker room and one in the medical breakroom. I figure these two departments have the highest need of translations. R&D can make more. The design is fairly cheap.
* Adds a new file which overrides the Polaris event rotation with our own datums.
* Disables a bunch of events so we can turn on auto-starting of the remaining ones.
Adds it to science. Has a high materials and research cost, and is considered ***contraband***, as it says in the description.
Also included in this PR is device_alt.dmi, a bunch of alternate device sprites which can be fun for stuff.
* Improved the ending messages to be more fluffy and descriptive.
* Scaling bonus cargo points if win.
* Bugfixes for ending conditions and removing extra debugging systems.
* Move comments because indentation awk script gets confused.
* Yes, its an event where CentCom asks you to actually do something useful and make stuff. You put it on the shuttle to win.
* It has something for most departments. So far there are seven categories of items it requests:
* Researched items (From protolathe etc)
* Food Items
* Chemistry Reagents
* Drinks
* Metals
* Gas Mixtures
* Mecha