Commit Graph

4186 Commits

Author SHA1 Message Date
Ren Erthilo
ca0430f59e TG: Jetpacks can now use any gas.
The /obj/item/weapon/tank/jetpack path is now an empty jetpack, and oxygen and
carbon dioxide filled jetpacks are /obj/item/weapon/tank/jetpack/blue_jetpack
and /obj/item/weapon/tank/jetpack/black_jetpack respectively.

Added a new kind of disposal, the deathsposal (it's not called that in game).
It's the same as a normal disposal, except it has a red rim to indicate that it
leads to space.
2012-04-23 22:16:55 +01:00
Ren Erthilo
1a1d8c3d17 TG: - commented out the old adamantine recipe.
- removed adamantine ore
- removed adamantine mineral walls
- added a new adamantine recipe, but it's commented out for the moment
- added a new material, mythril, with a nice urist sprite
- added a mythril coin
- added a mythril recipe, but it's commented out for the moment

So yeah, adamantine will have a new recipe and will no longer be gained from ore
and added mythril to the procesisng unit, stacking unit and coin press.

NOTE TO URIST:
to enable this, you only have to uncomment the part with your name in
machine_processing.dm Everything else is already in working order. Oh and you
need to make the coin and sheet sprite.
Revision: r3146
Author: 	 baloh.matevz
2012-04-23 22:10:26 +01:00
Ren Erthilo
f2713d61cf TG: - Admins can no longer MASS - varedit objects of type /obj/admin and
/datum/feedback_variable and /obj/machinery/blackbox_recorder.
Revision: r3143
Author: 	 baloh.matevz
2012-04-23 21:59:54 +01:00
Ren Erthilo
0f0f126142 TG: Sanity check for facehuggers.
Sanity checks galore for simple_animals (if(list) behaviour seems to have
changed lately).
Humans once again get their bodies burned into husks in fire. This only changes
their appearance and name now, however, leaving their DNA intact.
WIP space worms.
Revision: r3140
Author: 	 uporotiy
2012-04-23 21:52:32 +01:00
d_h2005@yahoo.com
7ebdd0ee6e -Added sprites for fat hulks and fat lizardmen. Have fun with that, weirdos.
-New carrot in-tray sprites.
-Added define for bottle of adminordrazine and supporting code for injecting adminordrazine into plants. Basically for debugging, so I don't have to spend 10 minutes injecting plants with mutagen each time.
-Raised the passive species-mutation chance slightly. For real this time.
-Added sprites for red and yellow floorbots into aibots.dmi.
-New PDAs for the botanists and librarian. Sprites for cartridges for both too. (There's some work into a botany cartridge but it's commented out for now)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3498 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-23 20:51:23 +00:00
Ren Erthilo
234f8a4787 Fixes a runtime caused by crabs having no speak_emote (their speak emote is now
"clicks").

I actually fixed a bug I didn't cause for once!
2012-04-23 21:41:34 +01:00
Ren Erthilo
60caca6a2a TG: Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's
capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.

Added a new door for research. It's also used in robotics.

Updated the air injector sprite.

Fixed some pepperspray spelling errors.

~~REMOVED~~: the energy crossbow and chemsprayer from R&D.
2012-04-23 21:40:36 +01:00
Ren Erthilo
f88da57e57 TG: - It is now forbidden by code for admins to edit an object of type /obj/admins,
which gives them their admin power.
- It is also forbidden by code for admins to edit the variables of feedback
datum types and the blackbox for consistent data gathering.
Revision: r3135
Author: 	 baloh.matevz
2012-04-23 21:28:38 +01:00
Ren Erthilo
e174e7ca76 TG: (Does not actually remove c20r) Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles
and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If
he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored
objects. This should reduce the power of the item/reduce lag while I get sprites
and finalize details with Urist for reworking it as the Sphere of Annihilation
(as in, this is temporary)

Updated the changelog
2012-04-23 21:24:13 +01:00
Ren Erthilo
b9f05de803 TG: Reverted borg name stuff...because giving people RP choices is a horrible idea,
obviously.
 Revision: r3129
Author: 	 elly1...@rocketmail.com
Date: 	Feb 14, 2012
2012-04-23 21:12:25 +01:00
Ren Erthilo
7d04c9c169 TG: Added Spacevines to the random events. Added a spawn space-vines option to the
secrets panel.
Fixes  issue 250  (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: 	 elly1...@rocketmail.com
2012-04-23 21:07:55 +01:00
Ren Erthilo
c23a674710 TG: - Using robot parts on a suit that already has that part no longer eats up the
part you used on it
Revision: r3127
Author: 	 quartz235
2012-04-23 19:30:06 +01:00
Ren Erthilo
7707b3d6bd TG: Chaplains are no longer immune to cult magic. Instead, a new item, the null rod,
spawns in the chaplains office. Having the rod on your person will make you
immune to cult magic.

Runes are now dispelled with the null rod, not the bible.

Chaplains can no longer self heal with the bible.

Simple animals can now attack mechas and critters

Constructs no longer take extra damage from bibles.

Fueltanks now explode when shot by lasers or bullets.
Revision: r3125
Author: 	 kortgstation
2012-04-23 19:28:05 +01:00
Ren Erthilo
df2fa28a95 Adds new adminhelp sound, fixes adminhelp sanitize, readds admin PM sounds for non-admins. 2012-04-23 01:21:35 +01:00
Ren Erthilo
d482d02a79 TG: - All PM links are now tied to clients and not mobs. What this means is that all
PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
Revision: r3121
Author: 	 baloh.matevz

Also some missed things from the config.txt
2012-04-23 00:57:48 +01:00
Ren Erthilo
2d7c9354d7 TG: - All PM links are now tied to clients and not mobs. What this means is that all
PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
 Revision: r3121
Author: 	 baloh.matevz
2012-04-22 23:05:25 +01:00
Ren Erthilo
0eb1fe178d TG: - Added the security officer, warden and hos jumpsuits by Khodoque:
http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=7627&start=20#p89942
Screenshot:
http://www.kamletos.si/new%20security%20jumpsuits.PNG

- Closets in security and the outpost that were labeled as "red wardrobe" are
now labeled as "security wardrobe".
Revision: r3120
Author: 	 baloh.matevz
2012-04-22 22:43:29 +01:00
Ren Erthilo
13c391e672 TG: Changed alien disarm intent on humans from weaken(rand(15,20)) to
weaken(rand(10,15)) .
Revision: r3119
Author: 	 ryantenn...@yahoo.com
2012-04-22 22:30:48 +01:00
Ren Erthilo
bf41978ed0 Reverts access changes and adds be syndicate line to setup_client proc. 2012-04-22 22:00:14 +01:00
Ren Erthilo
4831ed77f7 Fix for admins not seeing ghost chat. 2012-04-22 21:43:11 +01:00
Ren Erthilo
b6dd4e0d15 TG: Juggernauts no longer take damage from punching.
Juggernauts are no longer able to be grabbed (and therefore choked or thrown)
Revision: r3112
Author: 	 kortgstation
2012-04-22 21:09:10 +01:00
Ren Erthilo
17d249c2c7 TG: - Replaced a few more conveyor switches with the one-way conveyor switch.
- Added feedback gathering for radio, rc and pda message use. (Only the number
of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also
handles the radio/pda/rc processing at round end. (
blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder
object. )
 Revision: r3111
Author: 	 baloh.matevz
2012-04-22 21:07:45 +01:00
Ren Erthilo
696f8ad5aa TG: - Removed the table where mail gets to at mail sorting because mobs keep getting
stuck there.
- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully
pressurized and if they have something (or someone) in them. So no more hiding
in disposal units!
- Added this to the changelog.
Revision: r3108
Author: 	 baloh.matevz
2012-04-22 20:45:19 +01:00
Ren Erthilo
9e0218e4a3 TG: - lightbulb and light tube w_class is now 1, large tube (used for floodlights)
remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or
tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed
boxes.

Screenshot:
http://www.kamletos.si/bulbs.png
Revision: r3105
Author: 	 baloh.matevz
2012-04-22 20:19:57 +01:00
Ren Erthilo
fcb08473af TG: Committing the one-way conveyor switches as posted by Donkieyo
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=7759

They are currently present in the mail office.
Revision: r3104
Author: 	 baloh.matevz
2012-04-22 20:14:14 +01:00
Ren Erthilo
84d412bc72 TG: Removed vials.dm, added possession verbs to modules/admin/verbs/possess.dm.
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.
Revision: r3096
Author: 	 petethegoat
2012-04-22 20:07:44 +01:00
Ren Erthilo
215d01e1cd TG: - Removed the 'midis' variable from mobs. This one's supposed to be a client
thing, so it's now a client side var instead of being doubled in mobs.
- Made ooccolor, be_pai, be_alien, midis and ghost_ears actually properly copy
over from the preferences when observing! Incredible, isn't it?
Revision: r3087
Author: 	 baloh.matev
2012-04-22 19:50:34 +01:00
Ren Erthilo
8e81af9f5f TG: - Added instructions on how to use the pretty markup to the changelog
- Added a few red corner floor pieces to security
- Added a Del() proc to blackbox recorders which makes it so a new blackbox
recorder gets made when the one is deleted and all the data is copied over, so
no data is lost. Same applies when the new one gets deleted. The new blackbox is
spawned on z-level 2, so at centcom on the coordinates X,Y,Z = 1,1,2
Revision: r3084
Author: 	 baloh.matevz
2012-04-22 19:30:13 +01:00
Ren Erthilo
8a78ec1575 Merge fix for adminverbs. 2012-04-22 19:22:11 +01:00
Ren Erthilo
bc02dbff87 TG: - Moved three (well two, one was doubled for some reason) screen/attackby()
procs to appear AFTER the screen object is defined. They were in a random file
instead of where the objects are. If you double-click and 'screen' object in the
object browser it now takes you to the definition instead of some random file.

- Clicking a grille with a glass or r-glass sheet in your hand, when the grille
is in one of your cardinal directions (North, south, east or west) will make you
start building a window. It takes 2s to build the window, which spawns
unfastened (same as when you create one.) This should make fixing damaged
grille-window combinations easier. If you are standing on a grille and click it
with a glass / r-glass sheet in your hand, the window will face the direction
you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
Revision: r3081
Author: 	 baloh.matevz
2012-04-22 19:22:02 +01:00
Ren Erthilo
464cfd49f7 TG: - toggle-hear-radio and toggle-hear-deadcast now properly say whether you will
or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games
without having to deal with 2nd accounts and such. It removes all the verbs and
deletes the 'holder' object, so admins lose all their verbs, asay,
adminhelp/prayer hearing, everything. They are exactly the same as normal
players. To return to being an admin someone has to promote you back. The
effects of de-admin-self are only for the current round.

Coders, when adding new admin verbs, don't forget to also add their removal into
/client/proc/clear_admin_verbs()

Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding
admin verbs works more properly.
Revision: r3080
Author: 	 baloh.matevz
2012-04-22 18:39:36 +01:00
CIB
a4a6ae387f Bugfix related to issue #854: Critter AI now uses the actual config.health_threshold_crit setting, rather than assuming a hardcoded value of 0. 2012-04-22 04:25:38 -07:00
d_h2005@yahoo.com
41ba8a7ae6 -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully!
-Added money trees. When life gives you lemons, mutate them into cash.
-RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield.
-Raised the passive species-mutation chance slightly.
-Fixed a goof I made before when I was editing poppies. Woops.
-Changed the name of "Generic Weeds".
-Normalized grass harvests.
-Couple of typo fixes.
-Updooted my changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3495 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 05:55:33 +00:00
SkyMarshal
169ee52065 Merge pull request #904 from Erthilo/TGUpdates
TG Updates up to r3077
2012-04-21 21:26:20 -07:00
SkyMarshal
b0259115b1 Merge pull request #903 from Erthilo/master
Adds fingerless gloves, new sprites for filing cabinet, pressure, and gun toggle, fixes blood level not decreasing from syringes
2012-04-21 20:47:04 -07:00
petethegoat@gmail.com
f91dfe2e0d Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.
Added Khodoque's new shotgun sprites.

Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent.

Very slightly reshuffled some mask stuff around, but it's still godawful.
Medical masks are now /obj/item/clothing/mask/breath/medical

Removed the define for HALFMASK, as it was completely unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 03:18:17 +00:00
Ren Erthilo
342ae19de0 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-22 04:04:01 +01:00
Ren Erthilo
3a8136e807 TG: Added the caution code, sprited by magicbones, not present anywhere on the map
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266

Added a power switch (/obj/structure/powerswitch), which is used to split or
connect two cables.

The way it works is simple. It connects the powernets by adding cable on the
floor it's on and removing it when it's turned off.

In-file description:
//This is a power switch. When turned on it looks at the cables around the tile
that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of
the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on
the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.

Screenshot:
http://www.kamletos.si/power%20switch.PNG
Revision: r3072
Author: 	 baloh.matevz
2012-04-22 02:58:42 +01:00
Ren Erthilo
8a346f7a59 Merge fixes. 2012-04-22 02:54:18 +01:00
Ren Erthilo
2b72fd42c7 TG: Added a new one-use artefact, Veil Render(sprites by Ausops), for the wizard
which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I
got permission to add this.

Added Veil Render to the spellbook

Added the effect "rend" as part of Veil Render's summoning process. Rend spawns
Nar-Sie and deletes itself after a 3 second delay.

Updated the changelog.
Revision: r3067
Author: 	 kortgstation
2012-04-22 02:48:53 +01:00
Ren Erthilo
d823d5ef0d Clean up Syringe and Notebook code. 2012-04-22 02:29:21 +01:00
VivianFoxfoot@gmail.com
13ff994f64 Adds ticklag to be a config setting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3491 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 01:19:10 +00:00
Ren Erthilo
5fc27e73ed Fix for blood level not going down from syringes. 2012-04-22 00:22:54 +01:00
Hawk-v3
02f00cdcc6 Maps and R&D fix, for the Rapid Syringe Gun 2012-04-21 23:11:34 +01:00
Ren Erthilo
24459ae0ce TG: Added Sieve's 'connected to port' and 'tank attached' icons for pumps and
scrubbers.
And I most certainly did not add a special new shirt, with icons by Ausops. No
sir.
Revision: r3060
Author: 	 petethegoat
2012-04-21 21:12:32 +01:00
Ren Erthilo
1160a223b0 TG: - Added Exosuit Jetpack
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre
ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum
charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in
byond browser, I'll look into it.
2012-04-21 21:03:24 +01:00
Ren Erthilo
23cb47f0b1 TG: The armoured construct is now known as the Juggernaut. Its health was lowered
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.

Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: 	 kortgstation
2012-04-21 20:49:59 +01:00
Ren Erthilo
927489d2f8 TG: Nerfed poly acid.
Description from #coderbus:
- When you splash pacid on someone's face, if they have a mask it melts, if they
don't, but have a helmet, there is a 15% chance for it to melt, if they don't
have either, they take 15 damage and there is a 15% chance for them to become
unknown
- if the method is not TOUCH (whatever that means)... they take 15 damage and
there is a 15% chance for them to become unknown
- on_mob_life... they now take 1 tox damage per tick instead of 1 tox + 1 burn
- reaction_obj is the same as before
Revision: r3043
Author: 	 baloh.matevz
2012-04-21 20:23:44 +01:00
Ren Erthilo
0a0dd1c449 TG: The "X FAILS TO PUSH Y'S FAT ASS OUT OF THE WAY" message now only displays to
the person shoving, so those nearby are not subjected to chat spam.

Added a "Relentless" var to mobs that makes them unshoveable if their intent is
anything but help.

Alien Queens are relentless.

Constructs are relentless, can now push things, and have automated movement
disabled (because it was bugging the hell out of me when testing)

Shades also have automated movement disabled.

The gladiator costume now has a chance to spawn in the theatre (sprites by
Ausops)
Revision: r3040
Author: 	 kortgstation
2012-04-21 20:14:21 +01:00
Ren Erthilo
2444daca6b Adds fingerless gloves that leave fingerprints. Adds new filing cabinet sprites. Adds some new unused sprites. 2012-04-21 18:40:14 +01:00