Commit Graph

4186 Commits

Author SHA1 Message Date
Ren Erthilo
80ae64b35c Fix for Cyborg lockdown and MMI's not spawning. 2012-04-21 18:30:37 +01:00
vageyenaman@gmail.com
d8dc75f384 Bugfix with telecomms.
Reverted tick_lag back to 0.9. Enjoy lagstation again skrubs :(

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3486 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 16:59:33 +00:00
Ren Erthilo
43d36dec6e Reverts throwing and cigarette code for fear of trout. Also updates object paths. 2012-04-21 17:09:29 +01:00
Ren Erthilo
96042a419c TG:Partial r3307 update. You can now pick your underwear and backpack preferences.
Commit for Nodrak.
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8107#p96230 for
changelist.
Revision: r3307
Author: 	 petethegoat
2012-04-20 02:04:39 +01:00
Ren Erthilo
8018c341ec TG: Committing Rolan's MMI suicide/ghosting fix. Fixed issue 143 .
Comitting Nodraks's ghost ears toggle preference.

I also removed the underwear option, as it could not be toggled.
Revision: r3038
Author: 	 petethegoat
2012-04-20 00:48:21 +01:00
Ren Erthilo
fea287e1fc TG: Added throwing items over tables, thanks to SkyMarshal.
Improved cigarette code, mostly grammatical fixes.
Revision: r3036
Author: 	 petethegoat
2012-04-20 00:33:42 +01:00
Ren Erthilo
69dea97b26 TG: Added a cheap lighter so that zippos will have some company.
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.

Technical info:

The path
/obj/item/weapon/zippo

was changed to
/obj/item/weapon/lighter/zippo

The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: 	 baloh.matevz
Date: 	Feb 4, 2012
Review scores: No one has yet scored this revision.
2012-04-20 00:02:00 +01:00
Ren Erthilo
da779a1834 TG: The job selection page has been changed a little:
Screenshot:
http://www.kamletos.si/job%20selection%203.PNG

Added this to the changelog.
 Revision: r3032
Author: 	 baloh.matevz
2012-04-19 23:39:32 +01:00
elly1989@rocketmail.com
f0ca2ad479 Forgot a file
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3482 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 22:01:24 +00:00
Ren Erthilo
2a3369e99a Adds detomax and grenade logging. 2012-04-19 23:01:06 +01:00
Ren Erthilo
d79b910965 Adds var logging for stripping items. Could be useful. 2012-04-19 21:42:03 +01:00
elly1989@rocketmail.com
575654babb Rewrote the cinematic system to be centralised and controlled by the gameticker, rather than handled per mob with like, 3 loops and a seperate process for each mob.dmPlease report any bugs/derps to me asap. I've tested it as much as I can locally, but because it relates to events that require a large number of players it's very hard to test.
TODO: I was intending to use dust to kill players off on a nuclear-loss. However dust() is very very broken. So I've hardcoded everything to die until I can fix dust().

Added an adminverb for 'Game Master's. It was a debug verb so I could test cinematics but I've left it in as it might be handy for events, especially if we get more cinematics. To access it type "cinematic" in full into the input bar as a Game Master, then follow the prompts. At the moment, it only handles nuclear stuff (that's all there is anyway). You can choose where the nuke detonated 0= on station; 1= near station but in space; 2= off the z-level. You can also force a cinematic from another game-mode to play with the prompt after that one.

Note: All mobs are buckled to a bed located inside the gameticker (odd I know) whilst a cinematic is playing. The bed is deleted afterwards releasing all players. If off_station=0 then all mobs will be killed too. This is to stop people running around and doing stuff during the cinematic. I really didn't want to add more variables/checks to mobs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3481 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 20:33:19 +00:00
Ren Erthilo
0d74c0e43b Oops, ignore those verbs. 2012-04-19 20:25:43 +01:00
Ren Erthilo
242648c256 Properly adds attack logging to a separate attack log. Also adds logging for flashbangs. Config change too! 2012-04-19 20:18:24 +01:00
Ren Erthilo
24fcaf4d0e Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-04-19 20:17:28 +01:00
JoeyJo0
1ec94c1be7 Update code/modules/research/designs.dm 2012-04-19 21:28:40 +03:00
Ren Erthilo
4e19ca0ca6 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-04-19 18:06:48 +01:00
johnsonmt88@gmail.com
5bb9a875da More sanity checks for:
- SecHUD Glasses
- Facehuggers
- Attack()

And a more likely fix for the Throwing runtime.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3479 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 00:49:22 +00:00
quartz235@gmail.com
1b74952dd0 Fixes some runtimes, involving do_mob, observe, send_status on mulebots, check_gas_mixture, the explosion cinematic, sleeper get_reagents_amount, and a possible (albeit unlikely) fix for throw_at
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3478 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 00:14:56 +00:00
Ren Erthilo
4f4313d953 Makes sleep toxin (and sleepy pens) not immediately give you blurred vision. 2012-04-18 21:12:29 +01:00
Ren Erthilo
2cf4c2878a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-18 20:04:17 +01:00
CaelAislinn
2a82b40740 files for alpha version of rust fusion reactor.
rust integrated into antiqua, no breakroom.
lots of fusion bugs, missing features and imbas but it works.

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-04-19 01:20:35 +10:00
Ren Erthilo
f0d5829369 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-17 23:30:21 +01:00
Ren Erthilo
d4d1795859 TG r3475: New Verb added for "Game Master"s: getruntimelog
This verb can only be accessed by typing it in full in the input bar down the
bottom of the gamescreen.

HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log
Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation
.dmb is located.

OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the
log everytime you start a world. Just remember to repeat these steps with a new
name when you update to a new revision!

Save it with the name of the revision your server uses (e.g. r3459.txt).

This will allow us to gather information on bugs across multiple servers simply
by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3
If you're keeping runtime logs: Thanks for your help!

~love from #coderbus
r3475
Author: 	 elly1...@rocketmail.com
Date: 	Today (3 hours ago)
Review scores: No one has yet scored this revision.

For SkyMarshal
2012-04-17 23:29:45 +01:00
Ren Erthilo
a41c696216 TG: Comitted on behalf of BubbleWrap
- Boxes can now be collapsed down into cardboard sheets.
- Cardboard sheets are stackable (like glass and metal).
- Cardboard sheets can be made back into boxes when needed.
- Cardboard sheets can also be made into a cardboard cyborg costume.
Revision: r3028
Author: 	 trubblebass
2012-04-17 23:15:27 +01:00
Ren Erthilo
505e300950 TG: Fixes courtesy of BubbbleWrap
- The first makes it so floor tiles are actually used up when placed on lattice.
- The second fixes the pepperspray so it isn't blocked by
cigarettes/cigars/etc...
Revision: r3022
Author: 	 trubblebass
2012-04-17 22:32:17 +01:00
Ren Erthilo
841105e1f5 TG: Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved  Issue 333 : The plastic flaps on the mining station now actually block
air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in  issue 332  until getrev is fixed.
https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved  Issue 331  https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved  Issue 304  https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.
Revision: r3021
Author: 	 elly1...@rocketmail.com
2012-04-17 22:11:45 +01:00
SkyMarshal
973f87a044 Merge pull request #874 from Erthilo/master
Silences CentCom report with no auto code blue, fixes ERT headsets, adds a click sounds for empty guns, adds supervisor text for the AI, adds some A17 implants and sprites
2012-04-17 13:50:11 -07:00
Ren Erthilo
901a905776 TG: Committing Carn's patch from here: http://bit.ly/ww7gmD
Game Admins and Game Masters can now toggle random events from happening during
a round, it is also an option in the config file.
Revision: r3017
Author: 	 Superxpdude
2012-04-17 21:35:52 +01:00
elly1989@rocketmail.com
cbd74700fc New Verb added for "Game Master"s: getruntimelog
This verb can only be accessed by typing it in full in the input bar down the bottom of the gamescreen.

HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation .dmb is located.

OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the log everytime you start a world. Just remember to repeat these steps with a new name when you update to a new revision!

Save it with the name of the revision your server uses (e.g. r3459.txt).

This will allow us to gather information on bugs across multiple servers simply by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3 
If you're keeping runtime logs: Thanks for your help!

~love from #coderbus

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3475 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-17 18:59:31 +00:00
SkyMarshal
23f13cb95d Numerous bugfixes. 2012-04-17 11:55:53 -07:00
Ren Erthilo
e1f49ed9be Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-17 19:06:49 +01:00
Ren Erthilo
249f38d464 Adds a click sounds for empty guns. Adds supervisors for the AI. Adds some A17 implants and sprites. 2012-04-17 19:02:18 +01:00
Ren Erthilo
8080b4b688 Adds a neat warden hat. Jobbans now display an appeal link. 2012-04-17 02:53:00 +01:00
Ren Erthilo
7285c947dd TG: BIG BAD COPYRIGHT UPDATE
This removes lots of icons from the code that breach our copyright/intellectual
property guidelines. Those left in (ie: aliens and metroids) are in the process
of being given new sprites. If anybody would like some of the removed sprites
for their code or for admin events. Send me pm on the forums (Azeures) and I'll
get them for you.
Revision: r3004
Author: 	 trubblebass
2012-04-17 00:51:22 +01:00
Ren Erthilo
ac89070d12 TG: Committing BubbleWrap's cuff buff! r3000, wooooooo~
See the changelog for details.
Also adding in some floors to make working on planet station easier.
Revision: r3000
Author: 	 petethegoat
2012-04-17 00:05:16 +01:00
Ren Erthilo
f0d80cf300 TG: Adding Shiftyeyesshady's Warden Jacket.
Revision: r2987
Author: 	 petethegoat
2012-04-16 23:26:31 +01:00
Ren Erthilo
f1b1929a87 TG: added sleep toxin recipe to the game.
1chloral + 4sugar = 5sleeptox
Revision: r2985
Author: 	 ryantenn...@yahoo.com
2012-04-16 23:17:07 +01:00
Ren Erthilo
2749475bcc TG: moving all the git stuff over to this so people who don't want to spend 8 years
figuring out the bass ackward git system can actually run our server code
Revision: r2983
Author: 	 quartz235
2012-04-16 23:13:06 +01:00
elly1989@rocketmail.com
4bccb8612a Fixes server-crashing runtimes that would happen when badmins deleted all hud items. These bugs account for half of the runtime log.
This would have been a lot easier with admin cooperation.

TODO: make some sort of failsafe so stupid stuff like this doesn't happen

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3473 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 21:55:51 +00:00
Ren Erthilo
a5613a7aa0 TG: Simple mobs who can attack (not Ian) can now destroy windows/grilles.
Ectoplasm can now be used to make GHOST BURGERS.

Fixed a bug from my last commit involving simple mobs interacting with walls.
Revision: r2978
Author: 	 kortgstation
2012-04-16 22:19:57 +01:00
Ren Erthilo
ab069e8b71 TG: Added vars to simple animals to determine movespeed and if they can destroy
walls.

Did work on a construct simple animal, it is functional but lacking dead
sprites/side sprites.

Added the north/south sprites for the construct by TankNut
Revision: r2973
Author: 	 kortgstation
2012-04-16 21:54:53 +01:00
Ren Erthilo
75509788cb Missed a period. 2012-04-16 21:07:54 +01:00
Ren Erthilo
301838688f TG: - (Added for Rolan) Medscanners now have a toggleable option to check for injury
on each limb, and the help intent now shows what kind of damage someone has on
each limb.
Revision: r2972
Author: 	 LastBatt...@hotmail.com
2012-04-16 21:07:09 +01:00
baloh.matevz@gmail.com
d7aa871bf6 - Jobbans now autolog who applied them and when they were applied
Screenshot:
http://www.kamletos.si/jobbanlogging.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3470 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 16:41:54 +00:00
CIB
a7daefcef8 Merge pull request #852 from Erthilo/master
Fixes implanter messages, fixes a small typo with Jobbans
2012-04-16 08:13:04 -07:00
Ren Erthilo
6176a3ab3b Fixes a Jooban typo. 2012-04-16 16:11:08 +01:00
CIB
1c70b62071 Reduced critters to half of what /tg/ has again. 2012-04-16 18:10:09 +03:00
CIB
193efcd6a0 Merge pull request #844 from Erthilo/TGUpdates
TG Updates up to r2962
2012-04-16 08:05:11 -07:00
CIB
48463884e0 Merge pull request #840 from Abi79/master
Added some different suicide messages
2012-04-16 07:58:24 -07:00