Adds Cheri trees, sprites by Pewter. They're not in the vending machines yet, until we get some foods for them going.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4789 316c924e-a436-60f5-8080-3fe189b3f50e
They remain admin-spawn only until there's proper sprites for them.
The only one which isn't admin-spawn is the one the captain spawns with (it's on his jumpsuit)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4786 316c924e-a436-60f5-8080-3fe189b3f50e
Added medals as a type of tie. Awaiting sprites. Need a bronze, silver and gold on-mob sprite. And icons for the items themselves. Don't bother with in-hands
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4783 316c924e-a436-60f5-8080-3fe189b3f50e
When hud_used is deleted, references to those objects are removed, hence they are garbage collected.
Removed some code from metroids which could possible delete global_hud objects which would cause problems.
Added a verb to code/WorkInProgress/carn/debug_locnull.dm which prints all atoms with loc==null to world.log
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4774 316c924e-a436-60f5-8080-3fe189b3f50e
Trying to move everything into datum/hud, doing this will allow huds to be made more modular. Meaning more mobs can have huds with smaller and maintainable code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4773 316c924e-a436-60f5-8080-3fe189b3f50e
Moved some of the static overlays such as the dither effects, druggy effect and blurry-eyes into datum/global_hud. Meaning that only one object is instanced per server rather than per mob. It reduces on code.
Commented out a green and red overlay which aren't used, which were being instanced for every mob.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4767 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced usr references with mob
This means it can be called as a proc for any mob to use that code. Updated the click-procs to use this as they were using slightly different code.
Fixed an issue with AIs using the intent hotkeys
Added more sanity checks to it.
Insert key uses the same code as other hotkeys.
Commented out some unused hud-code from when we had separate intent buttons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4766 316c924e-a436-60f5-8080-3fe189b3f50e
- Tested with various damtypes/locations/mobs but if i'm a dumbass and overlooked a problem feel free to punch me and revert this
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4762 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed runtimes with the camera tracking.
-Fixed an issue where alien larva couldn't heal oxygen loss damage.
-Fixed a runtime with cameranet chunks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4761 316c924e-a436-60f5-8080-3fe189b3f50e
Added a activate held item hotkey
Added intent hotkeys to 1 2 3 and 4 keys.
hotkeys-help for details.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4759 316c924e-a436-60f5-8080-3fe189b3f50e
Added a config option config.automute_on It toggles automuting.
Admins cannot be muted.
Made the proc/cmd_admin_mute code shorter.
Automuting defaults to off
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4758 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed it even harder this time. Worked fine in testing, please report any issues to me straight away.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4750 316c924e-a436-60f5-8080-3fe189b3f50e
/obj/admins is now /datum/admins because that's what datums are for you silly people
Moved var/datum/marked_datum from /obj/ to /datum/admins
admin datums are persistent throughout the round. They are stored in the var/list/admins rather than the ranks. This is so admin preferences may be moved into the datum to have them persist even after Login/Logout/Disconnects.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4749 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 959 - the holder's state was not being set properly. It is now all handled at login. Verbs only update if rank or state have changed. You can bypass this simply by setting holder.state = null before calling update_admins()
Moved obj/admins stuff into holder.dm so the core stuff is together, pending some possible work on admin-ranks.
Admins can no-longer adminghost whilst in the lobby.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4746 316c924e-a436-60f5-8080-3fe189b3f50e
As the mouth overlay is only used for lipstick now, we can ignore it completely for the preview.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4744 316c924e-a436-60f5-8080-3fe189b3f50e
* You can now dispense sort junctions from the disposal dispenser.
* Sort junctions can now properly be unwelded.
* You can now change a sort junctions filter using a package tagger (examining a sort junction shows its current filter).
This also means that you can now construct a disposal and package system entirely from scratch!
* Updated the package tagger with a slightly updated interface, and more user feedback.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4742 316c924e-a436-60f5-8080-3fe189b3f50e
-Buffed paralyse sting to 20 weaken. I made this change due to the new choking, as it was nearly impossible for the changeling to have enough time to sting their victim and get them into the killing grab, while before it would be extremely easy.
-When editing someone's memory and making them antags, it will display a warning message to admins to notify them of your action.
-Fixed EMP'ed lockers not updating their icons when they're unlocked.
-Lowered the cost of the agent card to 2 Telecrystals.
-When vent crawling, welded vents won't show up in the list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4740 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 957. (Sexy mime costume causes incorrectly coloured cleavage)
Adds lipstick~
There are four colours to choose from, and they can be found in contraband crates. You can wipe off lipstick with paper.
Adds some feedback for when the invisimin verb is used.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4739 316c924e-a436-60f5-8080-3fe189b3f50e
Mechas now protect from space again (credit to Aranclanos, though I totally helped with this)
Mecha occupants now finally get some feedback/notification when they toggle their airtank lights(credit to Aranclanos)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4736 316c924e-a436-60f5-8080-3fe189b3f50e
-Set chunk/update to be a background proc.
-Made it so the Eye's loc won't be set to null when moving out of the map.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4735 316c924e-a436-60f5-8080-3fe189b3f50e