LOOK NOBODY'S PERFECT OKAY
I added /food/ to the path of all the food recipes but these 7 have a completely silly means of actually creating the food items, and it results in that proc never being called because I didn't change THOSE to have /food/ in the path as well.
It's not like dough is important, okay.
And this mechanism of doing this is dumb.
And huff.
~~pleasedonthurtme~~
`/obj/item/weapon/reagent_containers/food/snacks/breadslice` is not a real thing. The only reason the code compiled with references to it is because there was a line at the top of sandwich.dm that defined the attackby proc for it, which willed it into existence with all the default 'snack' values so it was just called 'snack', had no icon, etc.
`/obj/item/weapon/reagent_containers/food/snacks/slice/bread` is the real path for bread slices, and this replaces all mentions of one with the other.
The nanoui template expects "internalBleeding" to be in the organStatus list, not in the organData list. I agree with this expectation, as this is also where normal "bleeding" is stored, so I updated the adv_med.dm file rather than changing the template.
We define the inventory screen objects for hands to be special in that apply overlays to themselves for handcuffed. By putting that logic on the screen object itself, we allow it to be expanded to other cases besides handcuffs in the future without conflict.
I had to subtype all the recipes though. This should probably have been done a while ago anyway, medicine and drinks should probably have some sort of path separation like this.
The idea of updating the wiki list of recipes is daunting, especially getting all the icons and resizing them to look nice on a webpage, so fuuuuuuuuck that.
I made a verb that does it. It dumps upsized (64x64) images of every food icon and a recipes.html file into your cache with a table that contains all the recipes, nicely formatted, in alphabetical order (the -burger and -kebab at the top are because those are [whatever-meat]-burger and [whatever-meat]-kebab).
Then you can just throw them on a website. It will include a recipes.css file if it's in the same dir.
Here's the result on our server:
https://vore-station.net/infodump/recipes.html
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event. This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
Was a little weird to reuse the supercell... there are already WAY TOO MANY "not an actual powercell" powercells. So this one is just repainted blue and joins all the other prosthetic organs in surgery.dmi. The icon line can just be removed because the parent points to this file.
Examining a Skrell/Teshari while not a member of the same species will obscure the Skrell/Teshari's gender, to better reflect lore.
Ghosts, and silicons (AIs/borgs) are exempt from this.
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.