- Added two scientist lockers into the science wing
- Added some roboticist clothing to robotics + roboticist headset
- Added an extra QM headset to the rack in his office.
Changed a few headsets which jobs spawn with to match their hierarchy:
- Roboticist now spawns with the robotics headset instead of engineering. The
robotics headset has engineering and science channels.
- Virologist now spawns with the medsci headset instead of the medical headset.
The medsci headset has medical and science channels.
With this there are now extra headsets for every job.
Revision: r3091
Author: baloh.matevz
rust integrated into antiqua, no breakroom.
lots of fusion bugs, missing features and imbas but it works.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files!
Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt
Fixed a derp in isday where it was fetching the month instead of the day.
Removed medal references from Gib()
Removed the medal_hub global variables because they aren't used in any way shape or form.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
Ghosts no longer hear emotes from across the map.
You can once again examine yourself.
Buildmode is back in because it is a very useful and great tool.
It is also an ADMIN TOOL and will cause runtimes like most of the other admin tools if you use it like shit.
Removed more erp bullshit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3417 316c924e-a436-60f5-8080-3fe189b3f50e
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
They have been moved back and checked for Rockdtben.
As the attempted list dead people's names as their real_name did not work, dead
people's names are back to the old style. r2869
Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868
Also added a bunch of files I forgot.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
New Objective system (WIPish), as well as fixes for #747, #734, #733, as well as fixing the portalathe, and moving the be_syndicate var up to the client.
Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
(non-working) Code included for slashing messages/sounds to replace punching for the Tajaran. Unable to make work yet.
Tajaran have universal_speak to 1 by default now.
Tajaran are able to see in the dark now.