Asanadas
3be319a555
Merge pull request #2967 from comma/master
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Drugs and Surgery fixes
2013-06-04 10:19:59 -07:00
Spamcat
c5a57ccdc4
Runtime fixes, tweaks.
2013-06-04 16:25:41 +04:00
Chinsky
0ad08b13cc
Fixes #2954
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Winners do no use Space Drugs to escape from cuffs.
2013-06-04 13:14:51 +04:00
Chinsky
40e8d9b792
Fixes radium not producing cures for virus2.
2013-06-02 23:58:29 +04:00
Chinsky
2cafa9f77b
Merge branch 'bleeding-edge-freeze' into lids
2013-06-01 14:50:26 +04:00
Chinsky
4749d6016d
Made syringe gun work with aiming system.
2013-06-01 08:23:38 +04:00
Chinsky
f9b0ba7a49
Added lids for bottles and beakers.
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Click on vessel in hand to put lid on / take it off.
Lids prevent use of syringes and spilling.
2013-05-26 06:38:38 +04:00
VitrescentTortoise
afb49c05d9
Fixed lemonjuice showing up as ..what?
2013-05-25 12:52:56 -07:00
cib
670bf5bb76
Radiation storms consider maintenance now.
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Also, a fix to spray(whoops!)
2013-05-18 22:18:37 +02:00
cib
d7cc42e588
Added wallrot event.
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Also some updates to changelog.
2013-05-18 21:55:02 +02:00
Mloc-Argent
27759f47df
Merged master into BEF.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-05-06 15:43:50 +01:00
Spamcat
0acd40326f
Increased pill bottle capacity to 14 pills (2 rows).
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Also fixed #2714 .
2013-04-30 15:44:31 +04:00
jediluke69
a87a2abb37
Milkshakes and Rewriter should now have effects
2013-04-27 20:15:12 -04:00
jediluke69
e54b172a09
fixes my silly mistake on drink results...
2013-04-27 19:53:38 -04:00
jediluke69
85eb0f1224
Adds new drinks and fixes a few things
2013-04-24 18:49:01 -04:00
fauxtada
c1991ba0dd
Player Requests Edition
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- Two canes will spawn in medbay storage for people with leg injuries.
- Added some more welding goggles for engineers in engineering.
- Armory has a second security hardsuit.
- CMO has hallway access to the medbay hardsuits.
- HoS hat spawns in HoS closet.
- White wedding dress spawns in chaplain closet.
- Removed Pulse Rifle and Laser Canon from ERT room.
- Detective's office will now start off with a cigeratte pack and a detective's flask.
- Three normal boring flasks now spawn behind the bar for the bartender to give out.
- Old Man Suit spawns in laundry room. - Requested by Book.
- Roaper's Callum suit ( http://baystation12.net/forums/viewtopic.php?f=33&t=7047 ) now spawns in under Knockoff Suit. It may or may not spawn in for him too, I don't know how this shit works but I think I got it right.
- Removed Roaper's items for Ian Colm. At least the code part, I don't know if I'm supposed to delete the DMIs or not so I left them in.
2013-04-24 03:04:35 -07:00
NerdyBoy1104
390029007d
Added Rice and Plastellium plants. Rice stalks are grinded into rice that you can make boiled rice, rice pudding and Sake from. Plastellium is refined into plastic by grinding it into plasticide. 20 plasticide + 10 poly acid makes 10 sheets of platic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
2013-04-23 22:52:08 +01:00
SkyMarshal
96cefa4397
Compile fix.
2013-04-18 09:56:52 -07:00
SkyMarshal
710e97bcc6
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-18 09:56:52 -07:00
SkyMarshal
81c0c5cb6d
Napalm can now be made, due to fire changes.
2013-04-18 09:56:51 -07:00
Asanadas
2272fbe255
Mixing napalm is incredibly broken with ZAS / not found on our wiki because it's a "secret recipe" so I figure let's just comment it out.
2013-04-18 09:56:50 -07:00
SkyMarshal
f05b8e0083
Fixes issues:
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#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely. Possible cause of #2627 and maybe #2451 , but those need tested and I did not have time.
2013-04-18 09:56:49 -07:00
SkyMarshal
c63dc0f962
Compile fix.
2013-04-11 12:19:35 -07:00
SkyMarshal
221901ba3a
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-11 12:14:47 -07:00
SkyMarshal
9176901c11
Napalm can now be made, due to fire changes.
2013-04-11 11:50:29 -07:00
Asanadas
778211d482
Mixing napalm is incredibly broken with ZAS / not found on our wiki because it's a "secret recipe" so I figure let's just comment it out.
2013-04-09 18:34:14 -04:00
SkyMarshal
7d114d22bd
Fixes issues:
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#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely. Possible cause of #2627 and maybe #2451 , but those need tested and I did not have time.
2013-04-09 00:49:19 -07:00
Asanadas
f3e1ff57d6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-04-04 01:15:03 -04:00
Spamcat
e1604d08d8
No more ninja munching.
2013-04-03 20:54:00 +04:00
Spamcat
6f1b9a44ab
Virology is working again.
2013-03-28 18:23:30 +04:00
Asanadas
f3d605abe3
De-Culting and you! Null Rods re-receive the ability to de-cult cultists, and a tiny desc change. Holy Water also has the chance to de-cult on metabolism, but less of a chance than the null rod. Holy Water may need some balance adjustments, will watch it in the future.
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Signed-off-by: Asanadas <asanadas@hotmail.com >
2013-03-27 19:45:40 -04:00
Spamcat
7bd9bf57c0
Nerfed syringestab.
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Again.
2013-03-26 13:26:59 +04:00
Spamcat
71031c2470
Chemmaster puts pills in pill bottles.
2013-03-26 13:24:35 +04:00
Spamcat
47606f0142
Whoops...
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fixed the fix
2013-03-20 18:58:01 +04:00
Spamcat
3b0c07d232
Removed unneeded message when feeding people.
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hacky-hacky
2013-03-20 13:17:55 +04:00
Spamcat
d4275b5ab4
Made syringe guns reject broken syringes.
2013-03-20 12:43:29 +04:00
Spamcat
76720abd6f
Merge branch 'BEF-staging' of github.com:Baystation12/Baystation12 into BEF-staging
2013-03-19 11:17:32 +04:00
Spamcat
5e2c921933
Fixed nanopaste messages.
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(and some my shitcode)
2013-03-18 18:01:51 +04:00
Cael_Aislinn
dc017d6cce
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-18 01:08:45 +10:00
Christian Bielert
14a96f77ab
Merge pull request #2539 from comma/organ
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Organ code restructuring
2013-03-16 07:10:40 -07:00
Cael_Aislinn
38d30122e2
re-add holy water reagent
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-16 20:38:01 +10:00
Cael_Aislinn
435ceda41f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:37:35 +10:00
Chinsky
38a8246994
Moved code for injecting and taking blood to separate procs.
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Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Chinsky
a4581cc1d8
Derp, accidentally deleted OD for chloral way back.
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( c4997a34f1 )
Fixed now.
2013-03-12 08:40:47 +04:00
Cael_Aislinn
f8f9397636
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
icons/obj/library.dmi
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:01:33 +10:00
Cael_Aislinn
7de4093060
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-09 23:41:53 +10:00
Cael_Aislinn
b13c634293
added bee stuff, will post documentation for it on the forums. features include: place an apiary on a hydro tray to cultivate bees, bees auto breed and spread (if they have enough food), bees give slight accumulative boosts to nearby plants, bee hives produce honey and honeycomb added manual to explain beekeeping, rampaging bees can do a lot of damage but anything with bio protection will reduce likelihood of being stung
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:38:54 +10:00
Spamcat
39d01d4310
Nerfed syringestab, made it produce a broken syringe with fingerprints and stuff, so tater will need to thing about evidence disposal.
2013-03-09 13:51:05 +04:00
Cael_Aislinn
0481c1eb3f
reagent data is properly preserved over chemical reactions
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:49:57 +10:00
Cael_Aislinn
53793fc2aa
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:03:18 +10:00