Commit Graph

374 Commits

Author SHA1 Message Date
RavingManiac
c18999957f You can now stab people with syringes. This destroys the syringe, deals 7 brute damage and injects a random percentage of the syringe's contents into the target.
Syringestabbing is blocked by shields. Armor on the targeted body part has a 50% chance of deflecting the syringe unless you are stabbing yourself.
2013-03-06 00:39:29 +08:00
RavingManiac
e84d739fac Condensed capsaicin effects increased to pre-merge levels. 2013-02-26 12:58:44 +08:00
cib
19e176e2ff Fixed paroxetine. 2013-02-25 18:40:42 +01:00
cib
f2f2ce12ea Fixed citalopram. 2013-02-25 18:39:20 +01:00
Cael_Aislinn
54fd829781 fixed chemical prep not working (runtime)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-25 15:06:40 +10:00
Cael_Aislinn
46ecf43cf9 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
	icons/obj/device.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-25 14:40:46 +10:00
Cael_Aislinn
9b8387ac05 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/research/xenoarchaeology/misc.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-25 14:27:44 +10:00
cib
975407edb4 Forgot antidepressants file. 2013-02-24 17:37:34 +01:00
cib
b98eedeadf Added psychiatrist job and anti-depressants. 2013-02-23 05:36:04 +01:00
cib
bfd02c3474 Chemical rebalance across the board.
- Halved metabolism in general. This is not a huge change, and will probably work out fine.
- Nerfed metabolism for individual chemicals, for example spaceacillin, greatly.
- Made mildly toxic chemicals, like pure carbon, cause medical side-effects.
2013-02-22 15:08:42 +01:00
cib
961c77e26e Medical side-effects now appear on overdose.
Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill.
2013-02-22 14:28:55 +01:00
RavingManiac
b2b2894e3b Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
Mice can no longer open airlocks.

Mice can no longer strip items from humans

Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)

Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
Chinsky
948e859d80 Fixes #2343 (and #2342), #2356 Readded pre-merge bottle and pill icon choosing system. 2013-02-17 18:31:03 +04:00
Chinsky
a68e5d3875 Merge pull request #2333 from Baystation12/BEF-staging
Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
cib
5217227f9a Fixes issue #2309: Infected blood now infects again. 2013-02-14 14:45:52 +01:00
Cael_Aislinn
d1e6e342c5 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-14 22:10:02 +10:00
Cael_Aislinn
f0de14d0d4 fixed xenoarch chemical analysis, added icons for excavation picks, various misc tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-14 21:59:50 +10:00
RavingManiac
4eca9b143e Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
Mice cannot pull objects.
2013-02-14 16:15:20 +08:00
cib
31cd43945d Added various new side effects:
- Headache triggered by bicaridine, alkysine and cryoxadone, treated with tramadol or alkysine
- Cramps triggered by bandages and ointment, treated with inaprovaline
- Bad stomach, triggered by dermaline, kelatone or being cloned, treated with anti-toxin
2013-02-12 18:20:57 +01:00
cib
1648c69f9d Implemented medical side-effects. 2013-02-12 16:19:39 +01:00
Cael_Aislinn
28b5096ab3 players can choose the bottle icon of new pill bottles, forgot to save map
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-10 21:55:40 +10:00
Chinsky
7aa175b444 readded painkillers YET AGAIN 2013-02-09 22:10:50 +04:00
Chinsky
18932d79ac bad indentation on one of cocktails 2013-02-09 22:06:19 +04:00
Chinsky
4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Chinsky
08b9c538e0 readded missing tramadol reagent 2013-02-07 05:59:58 +04:00
Hawk-v3
1117db050d Merge pull request #2271 from comma/master
Fixes Take Three
2013-02-06 15:47:14 -08:00
Chinsky
8396c9fb3f Fixed double definition of ethanol.
Fixed issue with emotes being slurred up.
2013-02-06 21:38:21 +04:00
Cael_Aislinn
af959303a0 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch 2013-02-06 21:07:57 +10:00
Ater Ignis
b63cfcc715 incompatible blood adds as toxins but 2 times less than original blood 2013-02-06 13:26:50 +04:00
Chinsky
c4997a34f1 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/mob/new_player/new_player.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
2013-02-02 20:00:10 +04:00
Cael_Aislinn
3f62e2a938 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/xenoarchaeology/artifact_effect.dm
	code/modules/research/xenoarchaeology/finds.dm
	icons/obj/device.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-02 17:05:27 +10:00
Cael_Aislinn
06809c3651 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/controllers/master_controller.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/setup.dm
	icons/mob/human_face.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:45:13 +10:00
Cael_Aislinn
b310da9bb9 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/setup.dm
	html/changelog.html
	icons/mob/human_face.dmi

also a sneaky issue resolution caused in spiky taj hair

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:25:45 +10:00
cib
4a39d9b53b Fixes for gamebreaking metabolism rates
- A single chili doesn't kill anymore
- Chloral hydrate no longer kills in amounts of 2 units
2013-01-31 18:04:51 +01:00
Chinsky
24cf3c2dd0 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/datums/supplypacks.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	icons/mob/suit.dmi
	icons/obj/drinks.dmi
2013-01-30 16:39:00 +04:00
RavingManiac
b121235cf8 Pepper spray blindness and eye blurriness durations quintupled. Condensed capsaicin recipe added (capsaicin + plasma catalyst). 2013-01-29 18:12:42 +08:00
Chinsky
dda55a02bc Blood now goes to vessels again. 2013-01-24 17:14:36 +04:00
Chinsky
7a66e7e524 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
	code/setup.dm
2013-01-22 23:46:42 +04:00
Chinsky
39b9e636d3 Now completely merged.. damn git. 2013-01-22 20:58:54 +04:00
Chinsky
7310e4bd06 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Reagents.dm
	html/changelog.html
2013-01-22 20:07:10 +04:00
Chinsky
9792a1c983 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/machinery/hydroponics.dm
	code/modules/reagents/Chemistry-Reagents.dm
	html/changelog.html
2013-01-22 20:05:45 +04:00
Cael_Aislinn
104bc8dd98 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/supplypacks.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/security.dm
	code/modules/clothing/spacesuits/rig.dm
	icons/mob/head.dmi
	icons/mob/suit.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:48:07 +10:00
Cael_Aislinn
bb5a349fcf Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:23:37 +10:00
johnsonmt88@gmail.com
005acb5529 Runtime fix for:
runtime error: Cannot read null.name
proc name: New (/obj/effect/golemrune/New)

The reaction that creates the rune was creating the rune in nullspace, it tried to use the loc in it's constructor, then it set the loc afterwards. Now it runs the constructor and such, THEN runs 'announce_to_ghosts()' after it is assigned a loc.

I've also changed src.loc.name to get_area(src) so instead of "A golem rune was created in area Floor " it says "A golem rune was created in Chemistry."

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5597 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 02:54:16 +00:00
Cael_Aislinn
0752ca2fff changed erroneous name in sec hardsuit, reverted some derpy chemistry merging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 05:38:04 +10:00
Cael_Aislinn
20aa136a08 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/game/machinery/hydroponics.dm
	code/modules/reagents/Chemistry-Reagents.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 05:05:17 +10:00
d_h2005@yahoo.com
e2391d2eb8 -Gives nicer colors to reagents where needed. Mostly affects the fancier cocktails.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5586 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 04:23:13 +00:00
d_h2005@yahoo.com
ec46676bac Fixes issue 1241 - Blood soup looks like tomato soup now instead of meatball soup. Removed the blood soup sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5581 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-19 16:50:55 +00:00
giacomand@gmail.com
e6d0ec4859 - Major optimisations to handle_reactions().
How is this an improvement? Before we looped through every possible reaction to see if a reaction would occure with our list of reagents. Now we already make a list of reagents which can have a reactions, cutting down on searching every single time. This will decrease the loop expensive iterations from 100s to only a handful.

How does it work? We format our chemical_reactions_list like this:

chemical_reactions_list[reagent_id] = list()

And then we fill that list of possible reactions. Thanks to Exadv1, to cut down on redundancy we only need to have a reaction in a single list at a single time, because our handle_reaction() loop will handle that.

Here is a paste of the structure of the list on runtime. http://privatepaste.com/327bb61628

(has: = an entry in the list that it is nested in)

 - Fixed mecha weapons shooting over people lying down.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5569 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 20:34:47 +00:00
giacomand@gmail.com
dfc282c9ef - Did some very minor optimizations to get_mobs_in_radio_ranges() and set the proc as a background proc.
- To help further lower the cost of this proc I have lowered the default intercom range to 2. I then added consistency of not being able to use an intercom from across the room by adding a check for distance, using the same variable as the intercom range. 
 - Committing a fix by VistaPOWA for the changeling sting drink. You should be able to create it now by mixing screwdrivercocktail, limejuice and lemonjuice.
Before it was orangejuice, limejuice, lemonuice and vodka but orangejuice and vodka would mix first to create screwdrivercocktail.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5560 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-16 07:38:35 +00:00