Commit Graph

295 Commits

Author SHA1 Message Date
Iamgoofball
cfbe1c6ad1 Added the Booze Dispenser, the Soda Dispenser, the Bluespace Beaker, and the Cryostasis Beaker. 2013-10-26 21:52:13 -07:00
Mloc-Argent
a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00
Erthilo
3b61ba850f Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.dme
	code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Segrain
2304b743ce Reagent scanner's addition. 2013-08-17 17:00:33 +03:00
Zuhayr
0f0ac218b3 Commented out blob and wish granter. 2013-08-03 12:51:41 -07:00
Segrain
914d072c86 Camera networks. 2013-07-28 00:58:18 +03:00
Mloc-Argent
75c8f6d76a Merge branch 'BEF-staging' 2013-07-08 23:28:22 +01:00
Segrain
82c3e6aa8c Fix for #3255. 2013-07-06 16:51:59 +03:00
Segrain
6804cf0518 Fix for #3254. 2013-07-06 16:50:01 +03:00
Mloc-Argent
08393161c0 Merge branch 'master' into BEF-staging
Conflicts:
	config/config.txt

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-04 13:08:28 +01:00
Ispil
4c1bb073ff Fixes issue #2872, partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way. 2013-07-04 04:55:24 -07:00
Spamcat
11e27c5999 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
Conflicts:
	code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe World loops 2: Electric Boogaloo. 2013-07-01 19:43:56 +04:00
Zuhayr
8eec1d5379 Fixes #3008 2013-06-27 06:30:17 -07:00
Cael Aislinn
de91fba835 halved the length of xenoarch scans, scans actually shut down when they exceed the safety by too much
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-06-23 10:27:48 +10:00
Cael Aislinn
73cf13745d depth scanner should now properly show the responsive material of a find
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-06-23 10:25:41 +10:00
Cael Aislinn
6ccaae583f excavation gear belts can now hold pick sets, pick sets can no longer hold hand picks (they spawn in the locker instead), picks and measuring tapes now work much faster
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-06-23 10:25:16 +10:00
Furlucis
360bde9f83 Fixed some typos. (feotal, "/red ...")
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-06-11 15:01:48 -04:00
NicholasDV
0b20496f7d Adds Uranium Capability to Circuit Imprinters
Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.

As a further note...

closes #2757
2013-06-10 00:12:28 -04:00
VitrescentTortoise
d7fb1f81ca Fixed xenoarchaeology picksets not being able to hold everything they start with. 2013-05-28 19:58:42 -07:00
Cael_Aislinn
7067382f52 hardcapped xenoarch machinery heat to 177K, made xenoarch machinery only produce heat when scanning, added a couple of missing tools to the gearbelt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-19 19:12:42 +10:00
Cael_Aislinn
23affb99bf cleaned up some tools issues with w_class, depth scanners now reveal the reagent a find responds to (meaning lab analysis can be skipped)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:09:48 +10:00
Cael_Aislinn
6d03802c75 reduced the chance of safely extracting xenoarch finds without the proper process
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:08:30 +10:00
Cael_Aislinn
da9ad69983 made hyperspectral analysis images into a client-side resource 2013-05-14 13:07:11 +10:00
Cael_Aislinn
f021f69e9b cleanup and standardisation of xenoarchaeology analysis machinery
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:06:29 +10:00
Aranclanos
7312807346 Reverting the comment out on the sprites and added the correct path, the xenoarcheology.dmi 2013-05-05 21:21:09 -03:00
Aranclanos
d762024d68 Fixed the server crash, it was an infinite loop when a revolver spawned in the xenoarcheology. It added bullets (tried, because it didn't work either) over and over nonstop.
Commented out the sprite selection on the revolvers in the xenoarcheology spawn code, it selected wrong names and they ended up being invisible. Now they will have the default sprite, the black revolver.
2013-05-05 21:12:15 -03:00
Spamcat
e4763aa928 Fixed #2708. 2013-04-27 13:49:44 +04:00
SkyMarshal
bd0d988b23 Fix for Xenoarch machines producing ludicrous amounts of heat.
Defines may need tweaked to produce the desired effect.
2013-04-19 12:40:30 -07:00
Cael_Aislinn
2e0370ba65 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/research/xenoarchaeology/misc.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-04-02 21:14:13 +10:00
Cael_Aislinn
964525450d only hoverpods should make hissing noises when they move now
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-04-02 20:16:47 +10:00
Cael_Aislinn
14bbdc91ca cleaned up artifact/find debris spawning, stopped debris being dropped for every asteroid turf, dropped machinery heat gain by 3/4
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-31 01:29:19 +10:00
Spamcat
76720abd6f Merge branch 'BEF-staging' of github.com:Baystation12/Baystation12 into BEF-staging 2013-03-19 11:17:32 +04:00
Spamcat
4036ee3732 Fixed dem closets. 2013-03-18 18:37:57 +04:00
Spamcat
5e2c921933 Fixed nanopaste messages.
(and some my shitcode)
2013-03-18 18:01:51 +04:00
Cael_Aislinn
cad490c5f1 hand pick can fit into the excavation kit, made the xenoarch tool closet properly retain icon states
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-18 18:51:21 +10:00
Cael_Aislinn
00c915b16a fixed size of 5/6 picks, fixed some of the field types for suspension gens
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-18 11:53:55 +10:00
Cael_Aislinn
e2058e57a4 added a new manual explaining suspension, tweaked a manual
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-18 11:52:07 +10:00
Christian Bielert
14a96f77ab Merge pull request #2539 from comma/organ
Organ code restructuring
2013-03-16 07:10:40 -07:00
Cael_Aislinn
435ceda41f Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-15 20:37:35 +10:00
Cael_Aislinn
74d0608278 made research shuttle consoles buildable, removed a debug thing for analysis machines
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-15 20:06:22 +10:00
Cael_Aislinn
1b0c83cb76 renamed a bunch of areas, naming tweaks elsewhere, added some custom mapplaced obj definitions
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-15 20:05:27 +10:00
Cael_Aislinn
d8fbd0b2cc tweaked some names
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-15 01:09:02 +10:00
Cael_Aislinn
3c745a1ee2 added some storage boxes + gearbelt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-15 01:03:01 +10:00
Cael_Aislinn
bf216021fc added/cleaned up research outpost areas (inc iconstates), moved area definitions to separate file
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-15 01:02:23 +10:00
Chinsky
a2e2c373ef Added new item - nanopaste.
Researchable by RnD (materials and engineering tech), used to repair robots and robolimbs more efficiently (twice as fast and both damage types at once).
2013-03-13 05:57:53 +04:00
Cael_Aislinn
a1adddbce2 compile fix
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-11 00:12:33 +10:00
Cael_Aislinn
32184d8419 shuffled some sprites around, cleaned up some vars, added a new sprite for hyperspectral imager based on the book scanner
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 23:25:05 +10:00
Cael_Aislinn
4559bcce57 tewaked the noticeboard memos a bit, added 5 (verbose) manuals explaining how to do xenoarchaeology in character, added a bookcase for the manuals
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 22:57:08 +10:00