SkyMarshal
09546b7fe0
First commit towards the new objective system.
2012-03-24 21:50:17 -07:00
SkyMarshal
f45aff1bae
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
Ren Erthilo
176ed8f3ea
Adds facial reconstruction surgery. Config change for custom items.
2012-03-22 20:41:09 +00:00
Mloc
749b412093
Merge pull request #726 from CIB/master
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Alcohol fixes, also more, see commit messages
2012-03-22 05:15:51 -07:00
cib
5a563b4af7
Nerfed the energy sword since it'd do 140 damage.
2012-03-21 20:56:34 -08:00
cib
42e21b3447
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-21 20:10:26 -08:00
cib
f041bc7063
Rebalance of the melee damage system.
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- Heavy objects now take longer to swing and deal more damage.
- A hit to the head is more likely to knock you out.
- A hit to the torso with a heavy object is more likely to knock you down.
2012-03-21 20:10:13 -08:00
cib
a1f4738a67
Fix to toolbox swinging.
2012-03-21 17:46:07 -08:00
CIB
bd745b5e30
Merge pull request #725 from Erthilo/master
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New Engineering Space Suits, health analysers detect bone fractures, pulling lying down people is slower, and some fixes
2012-03-21 13:00:31 -07:00
Ren Erthilo
fd338632c5
Fix for machine messages. Fix for previous health analyser commit. Added New Engineering Space Suits. Prevented wasting resources while fixing cyborgs.
2012-03-21 19:30:48 +00:00
CIB
1dd17e60a3
Merge pull request #727 from SkyMarshal/Airlocks
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Made appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 10:02:27 -07:00
SkyMarshal
b86cd6bda4
MAde appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 09:46:42 -07:00
Ren Erthilo
8ab66b0852
Made it possible to get rid of ash.
2012-03-21 02:20:27 +00:00
Ren Erthilo
db134c759d
Merge commit 'stash'
2012-03-20 17:31:49 +00:00
Ren Erthilo
e90493c41b
On master: Change 01
2012-03-20 17:31:10 +00:00
CIB
d09ed22439
Merge pull request #708 from SkyMarshal/Airlocks
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Fixed give bug, announcement bug, old reaching method, chemicals can now react in mobs, added a light repairing portable-autolathe for janitor.
2012-03-20 06:15:11 -07:00
Albert Iordache
99ca245c50
Merge pull request #723 from CIB/master
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Toolboxes and APCs
2012-03-20 06:00:48 -07:00
cib
1c5d305bc6
Fixes to the toolbox and APC commits.
2012-03-20 04:40:54 -08:00
cib
a541d32381
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-20 03:53:46 -08:00
cib
6d979ae17b
Toolboxes have a chance to swing open.
2012-03-20 03:53:12 -08:00
Ren Erthilo
d95f8194b5
Fixes Exosuit issues.
2012-03-19 02:53:28 +00:00
SkyMarshal
0d2b327ded
Chemicals now react in mobs, old reaching restrictions, fixed a give bug, tried to fix a resting bug.
2012-03-18 11:35:52 -07:00
SkyMarshal
42f0fb6af1
Merge pull request #692 from MisterFox/master
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Tajara stuff
2012-03-16 22:58:01 -07:00
Mloc
ba5ddaf811
Merge pull request #694 from Iberis/master
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Antiqua
2012-03-16 11:58:08 -07:00
Iberis
7cec890a91
Antiqua.dmm Added lots of areas. Overall major tweaking.
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Added some minor areas.
2012-03-16 19:53:23 +01:00
misterfox
64f50d0d04
Tajara stuff
2012-03-16 12:20:42 -04:00
unknown
fd09ea6ce8
ZAS bugfixes.
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Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-16 09:06:55 +00:00
Mloc
ba7768074c
Merge pull request #680 from Erthilo/master
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Medical changes, increased vending points, virus dish fix.
2012-03-15 15:06:07 -07:00
Ren Erthilo
58b9b6595b
Increased most vending machine points.
2012-03-15 22:02:37 +00:00
Ren Erthilo
61a82b22bb
Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
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Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
2012-03-15 21:46:11 +00:00
SkyMarshal
53bd5a3441
Some detective work updates. Fixes a runtime, handles blood better.
2012-03-15 12:08:10 -07:00
SkyMarshal
72bd358f5a
Fixed a whoops.
2012-03-14 02:17:02 -07:00
SkyMarshal
e74f7a4c39
Vending machines now work off of a point based system, A-la oldcode.
2012-03-14 02:11:31 -07:00
SkyMarshal
ac03e51fd3
Fixes for: #663 , #661 , #658 , and #628
2012-03-14 00:03:57 -07:00
Ren Erthilo
f837ba284d
Fixed RIPLEY circuits not appearing in crate. Changed Paramedic to EMT. Made sleeper injection control mode finer but still dangerous. Fixed disconnect examine message. Fixed department computer broken sprites.
2012-03-14 01:53:36 +00:00
Ren Erthilo
008789e631
And another derp fix.
2012-03-11 01:52:06 +00:00
Ren Erthilo
6d444abc38
Fixed a compile derp. Added 'Paramedic' Medical Doctor title.
2012-03-11 01:48:39 +00:00
Ren Erthilo
27bb390d48
Corrected grammar and added descriptions. Changes Asimov to prevent some loopholes. Credit to Kaleb702.
2012-03-10 20:07:24 +00:00
Miniature
b334def110
Removed virus crate from QM, since we have new virus system (might be worth adding it back in later but giving the new type of viruses)
2012-03-11 01:36:22 +10:30
Tastyfish
6874cc03d1
cleaned up the paths of a few ported things
2012-03-08 00:46:24 -05:00
SkyMarshal
c522b5db7b
Holy shit did that speed things up.
2012-03-06 21:09:56 -07:00
SkyMarshal
f0b3802b10
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-03-06 19:10:39 -07:00
Hawk-v3
17f128cb02
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-03-06 19:24:38 +00:00
SkyMarshal
43f7487429
Some optimizations for fingerprints. General debugging.
2012-03-05 16:33:47 -07:00
SkyMarshal
7534154fa2
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
Ren Erthilo
b92ecb932b
Added custom items. Small fix for labcoat buttons and descriptions.
2012-03-05 17:52:28 +00:00
SkyMarshal
3e3534f00b
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
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Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
SkyMarshal
1107f6e768
Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 15:08:01 -07:00
Hawk-v3
9d69c86308
Fixes compile Errors, take it away with the doors, Sky!
2012-03-02 22:55:42 +00:00
Hawk-v3
bc84c1efb0
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-02 19:07:44 +00:00