CIB
cdb7d3cd20
Merge pull request #543 from Erthilo/master
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Added 6 new-ish hairstyles and edited some in-game manuals.
2012-02-28 11:23:48 -08:00
cib
778d2dfe34
Bugfix to preconfigured skillsets.
2012-02-28 19:58:30 -08:00
Ren Erthilo
35e4471cab
Added 6 female (mostly) hairstyles.
2012-02-28 17:43:46 +00:00
CIB
27fd036c87
Merge pull request #539 from SkyMarshal/master
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Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
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Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
c978c95d29
adding admin verb to transform person into tajara, fixed tajara body updates
2012-02-28 00:27:37 -05:00
Tastyfish
dff472ad66
removed stupid shoving things into food thing
2012-02-27 23:25:57 -05:00
Tastyfish
8531d099bb
since hands and feet are organs, check_zone should leave it as is
2012-02-27 21:40:32 -05:00
Tastyfish
4452344e2e
food fixes / improvements
2012-02-27 21:18:20 -05:00
SkyMarshal
ed7c6d1259
Fixed lasers being stupidly intensive on the CPU, balanced nuke proportions some.
2012-02-27 18:33:00 -07:00
cib
055ced7224
Bugfix for pre-selected skills.
2012-02-27 23:47:24 -08:00
cib
63aac3ae5f
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 23:01:53 -08:00
cib
cfdb96fa26
Fixed an issue where the skill window would re-open itself, rather than the preferences window when closing.
2012-02-27 22:53:56 -08:00
cib
97814f424f
Fixes to softcrit damage.
2012-02-27 21:29:43 -08:00
SkyMarshal
e30fa83250
Merge pull request #536 from CIB/master
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Softcrit damage
2012-02-27 12:32:17 -08:00
cib
889d6d93a0
Tons of updates to autopsy.
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- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
CompactNinja
115b507e67
Merge pull request #529 from SkyMarshal/master
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Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
99839d1362
Blob now occurs only 33% of the time it it announced. Readded damp rags.
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Map update.
2012-02-26 23:34:01 -07:00
SkyMarshal
d77c42b7b5
Derped up a bit in the last commit.
2012-02-26 23:19:04 -07:00
SkyMarshal
c7af63b281
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
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Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
Hawk-v3
d4fa1ae003
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 00:18:30 +00:00
SkyMarshal
3bdcb85342
Merge pull request #527 from SkyMarshal/master
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TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal
58249a83ba
More TG updates to the player panel
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Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
Hawk-v3
b2710cb9a1
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:51:56 +00:00
SkyMarshal
903f395ee5
Merge pull request #525 from CIB/master
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Autopsy stuff
2012-02-26 15:51:02 -08:00
cib
5c5f452cd4
Changes to autopsy.
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- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
cib
c31b9c4986
Forgot a file.
2012-02-27 00:30:39 -08:00
Hawk-v3
60eb7d6ac7
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:49:36 +00:00
Hawk-v3
ef02499eec
Commit for Patch 23
2012-02-26 23:47:26 +00:00
SkyMarshal
a5eac62c48
TG UPDATE: Player Panel updates!
2012-02-26 16:46:07 -07:00
SkyMarshal
50ffc5409c
Fixes for some DNA/Fingerprint stuff
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Fixed explosions autogibbing corpses at any power (WHY was this there?)
2012-02-26 16:34:16 -07:00
cib
33d12d11d9
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-26 06:45:06 -08:00
cib
0f40ff7ccf
Added a skill selection menu.
2012-02-25 15:19:00 -08:00
SkyMarshal
f50a3215b6
Singularity can no longer eat the AI's eye mob
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Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
Albert Iordache
0df0b9bf5e
Merge pull request #511 from SkyMarshal/master
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Altered detective scanner functionality.
2012-02-24 23:26:46 -08:00
SkyMarshal
74fd808873
Altered functionality of detective scanner.
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Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
cib
fc0de6e366
Changes to singularity radiation and suits.
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- The singularity now regularly emits radiation, making it actually dangerous to go into the PA room without protection.
- Made the hoods of suits be less effective at consuming radiation than the body of the suit.
2012-02-24 14:05:47 -08:00
cib
74c50e30b8
Bugfix to radiation.
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The proc for applying radiation was doing some wrong calculations, making the *maximum* radiation damage you could ever receive be 0.
2012-02-24 13:45:04 -08:00
cib
11583a9ff3
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-24 10:37:25 -08:00
cib
20e6e0116a
Changes to breathing and medbots. Fixes #436 and #489
2012-02-24 10:37:08 -08:00
CIB
a5d1184495
Merge pull request #505 from SkyMarshal/master
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Reduced slowdown from singularity.
2012-02-24 09:08:29 -08:00
SkyMarshal
8e528d058c
More singularity tweaks
2012-02-24 10:07:03 -07:00
SkyMarshal
dd360c6f49
Reduced slowdown from singularity
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Tried to fix the buggy job screen.
Added a stat==2 check to human life (Why was that NOT THERE ALREADY?)
2012-02-24 10:02:53 -07:00
cib
f95f04da8e
Small fix to the examine code.
2012-02-24 08:08:06 -08:00
cib
76cee10c6a
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-24 06:41:38 -08:00
cib
df8a6eb231
Bug fix #479 : Examine now shows head and eye wear.
2012-02-24 06:20:25 -08:00
Miniature
2fdc1c5ca7
Merge pull request #502 from Miniature/master
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Fixed selecting a bottle sprite breaking bottles FOREVER
2012-02-24 06:19:08 -08:00
Miniature
a627288f5d
Fixed selecting a bottle sprite breaking bottles FOREVER
2012-02-25 00:48:12 +10:30
Albert Iordache
e821bf55d7
Merge pull request #486 from CIB/master
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Added a "News" feature
2012-02-23 23:19:01 -08:00
SkyMarshal
f7d17d24bf
Merge pull request #498 from Miniature/master
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Added a cap to chem dispenser charge
2012-02-23 08:18:17 -08:00