DJSnapshot
a6fbde8f2f
Fixes for Mloc, part 2.
2014-04-25 13:31:10 -07:00
DJSnapshot
fcdbda8383
fix for IPCs taking rad damage.
2014-04-20 21:57:12 -07:00
DJSnapshot
6082340077
super quick fix. Didn't realize my antag option thing would produce a null unclickable state.
2014-04-19 23:38:43 -07:00
Chinsky
34b0226b9e
Merge pull request #4771 from Ccomp5950/broke_arm_fix
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Fixes the bug where people with broke arms don't drop what they are holding
2014-04-19 21:09:19 +04:00
Ccomp5950
e1a0cac64b
Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over.
2014-04-18 06:40:45 -05:00
Ccomp5950
fbfcb03788
Fixes the bug where people with broke arms don't drop what they are holding.
2014-04-18 04:53:22 -05:00
SkyMarshal
efcad9f527
Removal of Telescience.
2014-04-16 20:23:56 -07:00
Brian Cook
5878cebb85
Fixed typo on Standard Operating Procedure paper
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Changed alrms to alarms
2014-04-16 02:47:48 -07:00
Brian Cook
507fb71b99
Fixed typo in RD Readme
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Scalple corrected to Scalpel
2014-04-16 02:41:54 -07:00
Chinsky
336a1c09ab
Merge pull request #4753 from mwerezak/magboots-action-icon
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Magboots action icon
2014-04-14 16:11:52 +04:00
Mike
b24b39d267
Clean up check for item being equipped
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Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Mike
dc6af64416
Prevent vox boots from enabling in player's hand
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Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-13 13:18:36 -04:00
Mike
55b7f7a283
Removed the now-redundant verb
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Less clutter for the object panel.
2014-04-13 10:59:13 -04:00
Mike
d85d2ce1e4
Enabled action icon for magboots
2014-04-13 10:58:31 -04:00
SparklySheep
496645fc62
Churp
2014-04-11 12:21:28 -05:00
SparklySheep
d12f2570cd
Nurp
2014-04-11 12:15:11 -05:00
SparklySheep
217c3f78a1
Derp
2014-04-11 12:04:16 -05:00
SparklySheep
21cc256945
Hurp
2014-04-11 12:01:33 -05:00
SparklySheep
c355a30cf6
Removes E-bow Instant Stun. Slight tox buff.
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The E-bow with the stun is currently the most powerful weapon in the game. Stuns on hit, causes immediate damage, unlimited ammo with recharge, and the stun is not affected by armor. You can viably stunlock someone to death just by occasionally shooting them without running out of ammo. Horrible design and it warrants an immediate removal until I finish my E-bow changes later.
2014-04-10 14:41:37 -05:00
Chinsky
06fd99b9ba
Merge pull request #4723 from Jarcolr/diction
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Fixes some typos and descriptions
2014-04-09 21:48:19 +04:00
Jarcolr
868dea5681
Grammar patch 1
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This is just the first one of many.
2014-04-08 14:48:31 +03:00
RavingManiac
f0bda5a494
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-04-06 14:28:28 +08:00
RavingManiac
e348f532ab
Items inside objects will now hear what the object is hearing, as will items inside those items. This allows tape recorders to work in containers and closets.
2014-04-06 14:20:57 +08:00
DJSnapshot
772edffad1
Merge pull request #4700 from Jarcolr/diction
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Spaghetti isn't called spagetti anymore
2014-04-05 17:05:06 -07:00
Jarcolr
bec699bb7c
Spaghetti isn't called spagetti anymore
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Didn't change the code/vars/recipes; just fixed the Name line to the
proper spelling.
2014-04-05 18:13:19 +03:00
Mike
353941db7c
APCs that are undersupplied now call cell.give()
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APCs that are undersupplied now call cell.give() instead of manipulating
cell.charge directly, for better encapsulation.
2014-04-02 23:46:54 -04:00
Chinsky
0bf6708342
Merge pull request #4666 from Ccomp5950/apc_fix
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APC bugfix after someone messed with mah areas!
2014-04-01 18:17:22 +04:00
Chinsky
26007716e4
Merge pull request #4660 from Jarcolr/patch-2
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Can no longer use fire extinguisher closet without hands
2014-04-01 16:23:18 +04:00
Ccomp5950
6af132b834
APC bugfix after someone messed with mah areas!
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This was probably bound to happen either way the previous version was based upon a faulty understanding of how the areas worked this is much more robust and only messes with the master areas
and master areas needing power updates call power updates for the each of it's child areas. Also added where messing with SMESes called for an update on all areas power consumption, probably
not required but doing so either way.
We also rebuild the active_areas list every 5 minutes, if you get a engineer that wants to build a new area off of the station with APC's set rebuild_all_areas in the master controller and it will
update instantly, otherwise wait 5 minutes. The only downside to this 5 minutes is you might get free energy until that area becomes active.
2014-04-01 03:06:58 -05:00
Jarcolr
ffd4afa43d
Also fixes paperbin without hands
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Whee.
2014-03-31 18:48:57 +03:00
Chinsky
9227823e2c
Merge pull request #4654 from Ccomp5950/Buff_NarSie
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Lagsie no more, NarSie HUNGERS
2014-03-31 14:57:43 +04:00
DJSnapshot
19db97f9e2
Merge pull request #4650 from Ccomp5950/damn_boulders
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Oversight, miners can now bump mine boulders just like the rock around them
2014-03-31 00:27:04 -07:00
Ccomp5950
bf7684bced
Lagsie no more, NarSie HUNGERS
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removed del() calls for objects, now it sets loc to null and removes it from master_controller processing
Much quicker :)
2014-03-30 03:15:20 -05:00
Ccomp5950
12b5db483e
Oversight, miners can now bump mine boulders just like the rock around them.
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Screw you xenoarch code, screw you.
2014-03-29 16:07:47 -05:00
Ccomp5950
56ef5c165c
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/reagents/reagent_containers/food/cans.dm
2014-03-28 18:46:04 -05:00
Chinsky
60b6daadee
Merge pull request #4641 from Ccomp5950/log_fix
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*NIX Log files part 2.
2014-03-27 15:12:19 +03:00
Ccomp5950
936db263ef
*NIX Log files part 2.
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CR+LF added to new lines, created a global variable log_end that can be used
on newlines
log_misc("blahblah...[log_end]\nMoreblahblah[log_end]")
put [log_end] prior to any \n and it will show up correctly in windows.
Also created log_misc() proc to log to diary, and removed a bunch of
diary << stuff all over the place.
2014-03-26 18:51:37 -05:00
Ccomp5950
bee3d30baa
Oops, broke Mesons when I fixed NVG's
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This should put things back where they go.
2014-03-26 17:19:51 -05:00
Chinsky
820b5e0d9b
Merge pull request #4632 from Ccomp5950/apc_low_charge_fix
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Bugfix for new APC code, gridchecks won't just turn off equipment.
2014-03-25 23:12:21 +03:00
Mloc
38a22e880f
Merge pull request #4623 from Ccomp5950/bugfixes
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Bugfixes, Various
2014-03-25 08:45:53 +00:00
Ccomp5950
d6a9448535
Bugfix for new APC code, gridchecks won't just turn off equipment.
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Was a problem with me switching the order of the checks.
2014-03-24 17:42:27 -05:00
Mloc-Hibernia
d4324901d3
Revert "Merge pull request #4478 from Aryn/master"
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This reverts commit 86941a58f0 , reversing
changes made to 65b8215ec7 .
2014-03-24 13:55:41 +00:00
Mloc-Hibernia
dc97a2502a
Revert "Merge pull request #4607 from Aryn/master"
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This reverts commit a1fee3e6c3 , reversing
changes made to bf4533efde .
2014-03-24 13:54:11 +00:00
Ccomp5950
e54ce881eb
NVG Bugfix
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Now they work, and also added a green hud element that tints the screen green when nvg's are worn.
2014-03-23 13:51:57 -05:00
Mloc
9d1ecdfbe8
Merge pull request #4618 from Ccomp5950/mob_controller_controlled
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Code Effeciency project: mob_controller / human and monkey Life()
2014-03-23 17:22:18 +00:00
Ccomp5950
0225d7b3b0
Bug fix 3: Now with a vengence. Monkey pockets cause scrolled chat.
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Added the check to see what you clicked in the inventory when clicking on pockets and added a message for it. Now it won't just be a line break.
Fixes #4601
2014-03-23 06:05:23 -05:00
Ccomp5950
7000cce408
Admin Request: Logs now will end in CRLF on unix systems.
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Also removed the "SERVER HAS CALLED FOR A VOTE" spam
2014-03-23 02:26:06 -05:00
Ccomp5950
28392e9414
Code effeciency project: handle_virus_something() (human and monkey /Life())
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2 for loops is more expensive then what we're doing here.
Also we check to see if virus2 is populated before starting a for loop
2014-03-22 07:50:23 -05:00
Ccomp5950
8106b6a4ae
Code Effeciency project: Damn monkies Life()
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pretty much the same effeciencies from human/life()
no need to updatehealth() over and over and over
no need to process environment if everything is normal
etc.
2014-03-22 06:56:09 -05:00
Ccomp5950
ce83c5c64e
Code effeciency project: handle_environment (human/life())
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Before: We process a whole lot of bullshit for no real reason most of the time because temperatures are perfect.
Now: We check if our temperatures and environment are within normal bounds and get the hell out of the proc.
Also: Mobs that are long dead or just dead mobs spawned at round start won't process Life(), those 3 clowns don't need Life(), those jerks.
2014-03-22 06:22:01 -05:00