Commit Graph

58 Commits

Author SHA1 Message Date
Casey
a987940682 Merge pull request #13326 from VOREStation/upstream-merge-8662
[MIRROR] Properly fixes holodeck landmark deletion
2022-07-15 22:32:16 +00:00
Razgriz
e37400e1ac Merge pull request #3064 from Rykka-Stormheart/shep-dev-ambience-3.0
Update Ambient Sounds 3.0
2022-05-18 21:42:59 -07:00
Casey
9978526d93 Some final tweaks 2022-04-09 21:09:44 +00:00
Casey
a11213692e GB Update 2022-04-04 17:48:08 +00:00
Verkister
2a153400b0 also fixes stupid code on holocarps 2022-03-13 17:19:19 +02:00
Verkister
ff2411680e Earlyports fix for endless holocarps
Fixes holodeck spawn landmarks (such as carps and "atmos test") not getting cleared when the program is unloaded and thus permanently leaving the holodeck to spawn endless carps and sparks on every simulation without any way to fix ingame.
2022-03-13 17:17:36 +02:00
Rykka
7b461a66ff snowstorm, not snow. Oops. 2022-03-10 22:02:24 -07:00
Rykka
c7e4a0aff1 Updates all ambience files + adds desert night ambience 2022-03-10 21:49:04 -07:00
Rykka
b9e71c1017 Fixes Holodeck wind sounds 2022-02-07 14:46:18 -08:00
Casey
5530b90d53 Merge pull request #11970 from Heroman3003/holopower
Makes holodeck turn power on/off depending on state
2021-12-09 20:43:31 +00:00
Casey
c83f30924e Merge pull request #11746 from Very-Soft/holodeck!!!
Holodeck update and map tweaks
2021-11-01 22:03:46 +00:00
Chompstation Bot
8db3a020a0 Micro March beta update. 2021-03-26 23:23:02 +00:00
ShadowLarkens
c32f05e1f7 TGUI Civilian
UI's Converted:
 - Aurora Cooking
 - Chaplain Book Selection
 - ColorMate
 - Cryo Storage
 - Holodeck
 - Jukebox
 - Looking Glass
 - Microwave
 - Newscasters
 - Timeclock
 - Vending Machine Improvements
2020-09-02 13:32:42 -07:00
ShadowLarkens
9213f2cc81 Fix play_ambience in Life() causing premature loops 2020-08-10 03:00:57 -07:00
Atermonera
c5bca5d257 Merge pull request #7303 from BillyBangles/deep-blue-can-suck-my-toe
Adds chess pieces and chessboard holodeck program
2020-06-25 15:43:34 -04:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Leshana
9bd2347966 Fix remaining code that directly modified use_power to call update_use_power. 2020-04-22 20:47:15 -04:00
Atermonera
cbb40196fc Machinery: Always use update_use_power() 2020-03-23 23:21:10 -04:00
Leshana
3e3241eeb2 Make area.gravitychange not require being passed a reference to... itself. (#6838) 2020-03-16 05:32:20 -04:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Novacat
466516b066 Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good" 2019-04-08 15:24:27 -04:00
Heroman
b11015107c REVERT of nanoui/chemistry becoming subsystems (temp) 2019-04-05 13:30:32 +10:00
kevinz000
6415e4193f [READY]Makes a bunch of processes subsystems instead 2019-03-27 16:03:51 -04:00
Anewbe
09b01407e3 Adds Various Sounds, Looping Sound System 2019-03-27 03:55:21 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Atermonera
de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Cameron653
97957fcaee Replaces more macros. (#3647)
* MORE MACRO CHANGES

AHHHHHHHHHHHHHHHHHHHH

* Fixes a few typos

* Fixes compile error

* Fixes for real

* 4 macros left that I can't find
2017-07-27 21:12:21 -05:00
Arokha Sieyes
c79bdb056b Holodeck menu tweak
Prevent the menu item from updating if the loaded area doesn't update due to the mandatory delay between changes for example
2017-05-17 20:43:03 -04:00
Arokha Sieyes
db43334024 Allows more than one holodeck
The current code does not account for there ever being more than one holodeck. This alters it so that you can make various subtypes of the holodeck computer for other areas, each with different loadable programs.
2017-04-30 16:53:55 -04:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
SinTwo
244fb40de8 Fixes part 1 2016-06-20 23:32:18 -04:00
SinTwo
1e2136781c Adds NanoUI for multiple computers. 2016-06-20 11:48:52 -04:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
27feb09a31 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer/computer.dm
	html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
38c6ba3a07 Code relocation. 2015-10-11 17:31:21 +02:00
PsiOmegaDelta
070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
PsiOmegaDelta
fd3370c01f Fixes #11263.
Now possible to use items other than emags on holodeck computers
Blobs no longer make computers lose their density state.
Holodeck computers can now be repaired (and built, but since they cannot be configured they'll be useless).
Fixes #11263.
2015-10-10 10:11:48 +02:00
Kelenius
83adba88d4 Updates blob
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106.
Fixes #10705.
2015-10-05 18:10:16 +03:00
Zuhayr
3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
Chinsky
b2e9a7c2a6 Merge pull request #9942 from RavingManiac/dev
Sound environment revamp
2015-08-20 19:47:09 +03:00
GinjaNinja32
7dc85cfdd4 Merge pull request #10040 from PsiOmegaDelta/150707-MoreOverlaysFewerStates
Computers are now overlay based.
2015-08-16 00:40:47 +01:00
PsiOmegaDelta
03578d4ea3 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-08-06 08:12:38 +02:00
PsiOmegaDelta
cf1ffd273a Fixes holodeck runtime.
initial() doesn't work well with lists. Causes a null value.
2015-08-05 09:33:34 +02:00
PsiOmegaDelta
87d4cf4f68 Computers are now overlay based.
Computers now use an overlay based system, instead of demanding a full set of icons (on, off, broken) for every different computer.
Partially ports ParadiseSS13/Paradise#1468 which is a port of tgstation/-tg-station#9931.
2015-07-07 17:23:49 +02:00
RavingManiac
d1cc0517ce Sound environment changes. Different values for hallways, carpeted rooms, maintenance tunnels, etc. Holodeck sound environment changes with the loaded program
In low-pressure or space, sounds will be heard in sound environment 22 (underwater))
2015-06-27 03:47:37 +10:00
PsiOmegaDelta
cc7c502fb8 Updates emag attackby usages to emag_act where it's not too much of a headache. 2015-06-16 09:34:13 +02:00