Chinsky
40cf940f13
Fixes #8564
2015-03-30 22:04:13 +03:00
PsiOmega
ef8b7466ac
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/projectiles/projectile/change.dm
2015-03-30 20:17:05 +02:00
PsiOmegaDelta
fefb55db93
Merge pull request #8674 from GinjaNinja32/rig_guns
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Rig weapon fixes
2015-03-30 15:02:22 +02:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
Kelenius
bb2ad4efdb
More change for the staff of change
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Better item dropping
elseif instead of if
No more create_new_xenomorph
And a span class
Yay for named xenos
2015-03-30 10:11:41 +03:00
GinjaNinja32
e342bf8a3a
Fixes #8673 , also makes some messages clearer and removes the twin cooldowns on rig weapons
2015-03-30 03:54:18 +01:00
=
d77010221c
Merge with dev.
2015-03-30 08:36:52 +10:30
PsiOmega
1a000b0e0f
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
mwerezak
c59fac2e16
Adds unloaded item state for the STS-35.
2015-03-29 02:40:57 -04:00
mwerezak
ba9b8756da
Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file
2015-03-29 01:52:26 -04:00
Kelenius
47ad072225
Merge branch 'Baystation12/dev' into ofStaffsAndChange
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Conflicts:
code/modules/projectiles/projectile/change.dm
2015-03-28 19:37:50 +03:00
Kelenius
24ef7752cd
Merge branch 'Baystation12/dev' into ofChemistryAndStuff
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Conflicts:
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Zuhayr
0c3a18b0b6
Merge pull request #8380 from volas/sanitize_procs
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[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
mwerezak
36cf695256
Adds Skowron's inhand icons for various guns
2015-03-28 02:10:09 -04:00
Zuhayr
59adbae59e
Removes the vox armalis.
2015-03-27 16:41:32 +10:30
Zuhayr
c0887333bc
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2015-03-27 11:13:53 +10:30
Zuhayr
aa6439096c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs
2015-03-26 23:25:26 +10:30
Kelenius
b4b635f32d
Chemistry commit
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I messed something in the git
2015-03-25 19:09:10 +03:00
Kelenius
bdeb4da5f4
Fixes SoC and xenos
2015-03-25 16:22:11 +03:00
Zuhayr
d26800d29c
Preliminary work on converting all monkeys to a human subspecies.
2015-03-25 02:15:45 +10:30
Zuhayr
f017764e64
More work on adjusting/tweaking/fixing the limb port to make it functional.
2015-03-25 00:59:17 +10:30
mwerezak
8ff15108f9
Reduces 14.5mm ammo box cost to 2 TC, slight rename
2015-03-23 00:16:48 -04:00
mwerezak
a60921326e
Adjusts ammunition autolathe costs, makes 7.62 mags printable
2015-03-23 00:06:28 -04:00
volas
f8822626bb
sanitize() refactor: second pass(other sanitize functions)
2015-03-23 01:38:09 +03:00
volas
855755f808
sanitize() refactor: first pass (sanitize)
2015-03-22 23:31:19 +03:00
Kelenius
5af16cdea0
Staff of change fixes
2015-03-22 19:06:45 +03:00
Zuhayr
8d698f0c06
First pass on making heist a pirate mode (human based)
2015-03-21 11:13:05 +10:30
PsiOmega
a1cbc80ed3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-03-16 12:39:32 +01:00
mwerezak
6c794a8608
Fixes damage multiplier mixup, bumped var not being reset
2015-03-14 02:56:05 -04:00
mwerezak
e6e0c87062
Aggressive grab auto hit only applies to close targets and melee attacks
2015-03-14 01:53:11 -04:00
mwerezak
c4e4c77320
Having a neck grab on someone causes them to be hit by projectiles first instead of you.
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If however the bullet misses or passes through the person being grabbed then it continues on and may still hit the person doing the grabbing.
2015-03-14 01:30:09 -04:00
mwerezak
812ff9869d
Implements projectile point blank damage multipliers for targets being grabbed.
2015-03-14 00:41:55 -04:00
PsiOmega
ce30b00287
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
icons/mob/items_righthand.dmi
maps/exodus-1.dmm
maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
PsiOmega
533ccef0ab
Robot code clean up and fixes.
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Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
PsiOmegaDelta
ff11ae9d54
Merge pull request #8426 from mwerezak/misc
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Penetrating bullets are now more likely to go through glass doors
2015-03-10 09:26:11 +01:00
mwerezak
65a34943cd
Penetrating bullets are now more likely to go through glass doors
2015-03-10 03:00:24 -04:00
mwerezak
645910947b
Adds orderable flaregun crate
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Mainly to make double-barrelled shotguns orderable.
2015-03-09 16:00:49 -04:00
mwerezak
91d7dd7049
Adjusts item_state placeholders
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Tries to switch the current placeholders for something less awkward
looking. As well, the WT550 will no longer be mistaken for a pistol.
2015-03-09 15:39:24 -04:00
Loganbacca
11d340f898
Projectile effects - Part 3
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- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
Loganbacca
80381a87d0
Projectile effects - Part 2
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- Converted the root projectiles object to support the new effects system at a generic level
- Converted laser beams to use the new effects system and removed the relics of the old system
- Added muzzle flash for ballistic ammo
2015-03-09 22:17:18 +13:00
Loganbacca
54971c1bf5
Projectile effects - Part 1
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- Added base projectile effects framework
- Added vector movement helper
- Added temporary effect sprites
2015-03-09 22:17:06 +13:00
mwerezak
5abf0248fc
Firing the Z8 grenade launch automatically switches back to regular firing.
2015-03-09 03:14:26 -04:00
Zuhayr
3895349787
Merge pull request #8374 from Baystation12/dev-freeze
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Dev freeze into dev
2015-03-07 12:05:32 +10:30
Chinsky
07ee8424da
Merge pull request #8371 from mwerezak/gun-rewrite
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Edits Z8 desc
2015-03-06 11:56:31 +03:00
mwerezak
875f805724
Edits Z8 desc
2015-03-06 00:06:53 -05:00
mwerezak
3bf5a5ca99
Updates storage costs
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Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
mwerezak
8d1a92a0f5
Hardsuit tweaks
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Spider fang blade uses power faster.
Light hardsuits (minus ninja suit) have voidsuit-level breach thresholds.
If the suit is malfunctioning when it runs out of power then you will need someone to cut you out.
2015-02-28 14:04:53 -05:00
mwerezak
a026922115
More hardsuit fixes, ion rifle fix
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Fixes modules being usable when destroyed.
Fixes charge display for fractional charge values.
Fixes ion rifles EMPing themselves.
2015-02-28 04:15:29 -05:00
mwerezak
7dd82f8763
Merge remote-tracking branch 'upstream/dev-freeze' into backup
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Conflicts:
code/modules/clothing/spacesuits/rig/rig.dm
code/modules/clothing/spacesuits/rig/rig_pieces.dm
2015-02-28 03:39:38 -05:00