Commit Graph

540 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
c4c2215906 A new item slot now exists for discerning suit-wearers!
Look for the new slot above where you shoes go, assuming you don't hide them.
  While wearing an outer suit (basically anything other than a jumpsuit), you can store an item here.
  Allowable item(s) for the slot varies depending on what you are wearing
  IF IT IS A SUIT I DIDN'T DEFINE ITEMS FOR BECAUSE IT WASN'T IN CLOTHING.DM: Emergency oxygentank
  Biosuit/plague doctor suit: Emergency oxygentank
  Detective suit: Detectives revolver, ammo for said revolver, cigs, zippo, forensics scanner, taperecorder
  Judge robes: Cigs, space cash (not that any of our space judges would dream of accepting a bribe)
  Lab coats: bruise packs, ointment, dna injectors, droppers, syringes, hyposprays, med analyzers
  Apron: Plant-b-gone, seeds, plant scanner, nutrients, minihoes
  Wizard robes: Teleport scrolls
  Armor (all varieties, which includes HoS coat): Energy weapons, batons, handcuffs
  Captain armor: as regular armor, also emergency oxygentank
  Firesuits: Emergency oxygentank, flashlight
  Spacesuits (all varieties, including RIG): Emergency oxygentank, flashlight

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@557 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 01:46:06 +00:00
noisomehollow@lycos.com
86760c3841 RD now has a personal locker.
CMO now has a personal locker.
CE gets a pair of mag boots in his locker. Previously commented out.
Added department head sets to head lockers.
Fixed MULE dropoff at Security and Kitchen.
Syndicate space suits now slow you down by a small amount.
New prize at the arcade.
Added back Robocop selection for Security borgs.
More CentCom area adjustments.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@556 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 01:08:36 +00:00
hrotprockets@gmail.com
1bc1154702 Ok, should finally have all the bugs on the gimmick closets fixed. Score one for persistence.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@555 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 00:43:48 +00:00
hrotprockets
fb1aafe4a0 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@554 316c924e-a436-60f5-8080-3fe189b3f50e 2010-12-07 00:34:50 +00:00
hrotprockets@gmail.com
ecea5f1f48 Added a gimmick closet option, should allow for easy placement of items if we want special rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@553 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 00:07:10 +00:00
Rygzengrho
e61d0e54cf Reverted space suits back. They were ok already, sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@552 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-06 23:39:15 +00:00
Rygzengrho
87ad3ade16 Tweaked hunger values once more.
Added check if you already ate something but it was not yet metabolized. It's harder to overeat now.
Improved the random look generator. Now it takes in account real-life statistics of skin tone and blood group distribution, and has different colors.
Fixed bug that sprinkles did not metabolized in non-security body.
Made rig suit to be proper space suit.
Cleaned some code
Made mopbucket to have 100 volume.
Added radio report diagnostic verb (but with no effect for now)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@551 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-06 23:30:18 +00:00
n3ophyt3@gmail.com
d5c2356340 increased the maximum size you can re-stack metal/glass up to.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@550 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-06 17:21:25 +00:00
noisomehollow@lycos.com
153b5013ac Updates to Centcom.
Kitchen delivery tables are now reinforced and the glass doors have kitchen access set.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@548 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-06 05:53:51 +00:00
noisomehollow@lycos.com
9c715e71d8 Minor area changes for 1.9.
Clown Planet is now located on its own z-level (7).
Updates to the areas page. When creating new or modifying existing areas, place them in an organized fashion for easier reference.
Chemistry and CMO are properly recognized as part of Med Bay now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@547 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 23:46:50 +00:00
n3ophyt3@gmail.com
188511b33a Added operative list to one of the nuke round-end results that didn't include it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@546 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 23:16:42 +00:00
Rygzengrho
e626f3a3a7 Fixed disclusion of important file error.
Fixed "bearded woman" bug.
Added some chance that facial hair color will inherit head color.
Removed deletion of mob on client ban. Some important stuff could be missed and ban could be lifted before the end of the round. So it's up to admin to decide what to do with the body.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@545 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 21:18:04 +00:00
n3ophyt3@gmail.com
3a11f5828c RCD Disabler malf module now properly disables RCDs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@544 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 21:12:25 +00:00
n3ophyt3@gmail.com
5ec1135aef Fixed a pretty horrible bug with my fix to borg lockdown that made it impossible for anyone to interact with the world via clicking on things.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@543 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 20:48:10 +00:00
Rygzengrho
f35ae5edf9 Made hunger factor lower.
Raised fattening plank by 2.5 times.
Lowered the speed decreasement by 2 times.
Added "random look" option in character creation screen. The colors are weightd towards natural, but there's always a chance of "punk" coloring.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@542 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 20:40:52 +00:00
n3ophyt3@gmail.com
0e858125e1 More changes to malf modules.
Machine Overload and Reactivate Camera now only work on the appropriate items. Making the verb only show up on the proper items is a far more intensive (if even possible) effort.
  The Blackout module is now more likely to hit areas that previous attempts failed to overload. (30% chance first attempt, 60% chance second attempt, 90% chance third attempt, 120% chance forth attempt, etc)
  Moved the module picker verb to the Malfunction tab.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@541 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 20:07:19 +00:00
n3ophyt3@gmail.com
7d2226d249 Got my borg lockdown working as desired. Borgs so disabled are now able to talk (and robotalk), but unable to move or interact with things.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@540 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 19:10:09 +00:00
polyxenitopalidou
d44791fadd •Comitting space_asshole song for when traitors are winning.
Im sorry for the filesize. The lowQ version was plain unhearable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@539 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 18:32:23 +00:00
n3ophyt3@gmail.com
793e5702f1 Added the ability to lock down a borg with the robot terminal
I am very much unhappy with the current state of the lockdown, as it leaves the robot unable to speak (and thus unable to explain itself), but I have thus far been unable to find an easy way to leave it unable to act while still able to speak

Cyborgs can no longer use the robot terminal against cyborgs that aren't themselves

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@538 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 07:29:36 +00:00
n3ophyt3@gmail.com
bfbcfcc726 Made it possible for any mob that can understand robot speak to use robot speak.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@537 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 05:41:51 +00:00
n3ophyt3@gmail.com
3862c9eadc Gave Malf modules an initial picking over.
RCD disabler, Machine Overload, Blackout, and ReCam modules now properly stack uses when purchased multiple times.
  It is no longer possible to buy multiple uses of one-time modules like Fireproofing, Turret upgrade, and CentComm Report Hack.
  Fixed an inaccuracy in the purchasing list (large modules were listed as needing 55 cycles, they only remove 50)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@536 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 05:05:22 +00:00
n3ophyt3@gmail.com
734ba4fdfc AIs are no longer capable of detonating borgs that were slaved to them prior to being emagged
(Way back when I made buildable AIs I made AIs unable to detonate borgs that didn't belong to them, to keep possible AI wars from causing cyborg apocalypses.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@533 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-04 08:15:56 +00:00
n3ophyt3@gmail.com
8e899a72ad The roboticist terminal now requires you to have roboticist access to blow borgs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@532 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-04 07:34:03 +00:00
Rygzengrho
403069fca7 Translated russian text in airlock electronics menu.
Proper assembly for ED-209 is "Frame - Metal sheet - leg - leg - weld - security vest - helmet - proximity - wires - taser - *screwdriver* - battery".
Tweaked some hunger-related values.
Fixed nutrition icon.
Made slower metabolism 10 times slower than normal.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@531 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-04 00:12:57 +00:00
musketstgstation@gmail.com
963bff9df3 Hypospray inject message clarified. Hypospray now correctly runs on-ingest reactions like poly acid facemelting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@530 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 23:56:46 +00:00
noisomehollow@lycos.com
a0f35c5c46 Cleaned up a few lines of clothing code.
Rig suits will now properly slow you down (a little less than a regular space suit), hotrod. 
Bio suits will also slow you down, as per fire suits.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@528 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 22:07:45 +00:00
daelith.rhedynfre
05540df7c8 -Updated the magivend so it is no longer map based and it now has its own unique sprite
-Added red wizard robes as a hackable item to the new magivend. Functions as normal robes.
-Gave the robotics console a unique sprite, and modified the solars sprite so that it fit with the power monitor console.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@527 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 21:15:02 +00:00
noisomehollow@lycos.com
ca2ef4917b Scrubbers (other than Toxins) will now only scrub CO2 by default so that XISC can flood you all with harmful gas. Toxin's scrubbers will also scrub toxin by default. Atmos techs may have something to do now.
Added Airlock Electronics to Tool Storage (1), Tech Storage (4), Quartermaster Office (1), Emergency Storage (1), and Engineering (3). 
HoP now has a blue suit inside his/her locker instead of green.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@526 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 18:07:28 +00:00
Rygzengrho
9b8c3f53e4 Slow metabolism update
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@525 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 12:28:10 +00:00
Rygzengrho
93f9491dcb Some fixes. Sorry - big merge.(
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@524 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 11:39:31 +00:00
Rygzengrho
ce86d6ba76 Forgot to add new files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@523 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 11:05:17 +00:00
Rygzengrho
fa8844dd49 New nutrition system:
UI icon for your nutrition status. If not working - will be fixed a little later.
Walking makes you hungry faster. Running makes you hungry even faster.
Big hunger makes you slower.
Overeating for a prolonged period makes you fat.
Meat from gibber depends on nutrition of person who was put into it. Fatties go first.
If a person is in a sleeper or Cryo Cell, all his processes running 5 times slower.
Fixed bug when multiple persons could move into one sleeper.
Warden is now choosable after the game started.
Added ED-209 assembly process. Frame - Metal sheet - leg - leg - weld - security vest - helmet - proximity - wires - taser - battery. Security should reprogram it to patrol after that.
Added ED-209 sounds.
Added Airlock Electronics. When you want to make airlock - you take one, swipe your ID, if it is ok, you choose desired access and put it into the assembly instead of multitool. Also when disassembling, you get one.
Added prototype of chemical explosions system. WIP.
Added Imidazoline, Glycerol, Niroglicerin.
Added Explosion verb to the admins.
Added Attack Log verb. Does not work yet. WIP
Added output of jobban messages to the jobbaned person.
Standing/lying icon updates accordingly to your state.
Bucket now has volume 90. It was strange that beaker was larger than a bucket.
Changed Master Controller to introduce the new status output - loop frequency. If it will lag - revert just master controller file back.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@522 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 10:52:37 +00:00
musketstgstation@gmail.com
899274b60a Hypospray added. Holds up to 30 units, injects 10 at a time instantly. Spawns in the CMO office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@521 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 01:52:27 +00:00
daelith.rhedynfre
5a7539ca1e git-svn-id: http://tgstation13.googlecode.com/svn/trunk@517 316c924e-a436-60f5-8080-3fe189b3f50e 2010-12-02 17:31:57 +00:00
panurgomatic
63cd6afce8 - Further work on exosuits. Added Marauder combat model.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@516 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-02 09:50:46 +00:00
noisomehollow@lycos.com
dd97a0e45d Male toilets now use the correct icon in the editor.
Captain's armor, hat, jumpsuit are now blue. HoP's jumpsuit is also blue.
Old colors are now centcom Commander and Centcom Officer jumpsuits/armor.

Green=Central Command.
Blue=Command.
Red=Security.
White=Research.
Yellow=Engineering.
Light Blue=Medical.

Stamp colors changed to reflect this. Command radio also changed.
Minor tile color changes to the Bridge and other places.
Warden now has a dark red undersuit instead of blue.
Rig suit is fixed and is now in Engineering once again.
More redundancy fixes in clothing code.
Removed techpriest.dmi from mob. Not sure if it was committed with the last update. Sprites are stored in mob/robots.dmi.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@515 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-02 05:25:37 +00:00
noisomehollow@lycos.com
ca41b444f3 Map Changes:
Fixed AI Satellite. Turret controls are aligned properly now, several cameras re-added.
Switched Warden and HoS areas; they are now properly attached to their respective offices thanks to AtomicTroop.
Nuke Storage now has access to maintenance.
Air alarm map fixes thanks to Blade_.

Icon Updates:

Color adjustment on riveted walls.
Updated decal sprites acquired from a Russian SS13 build (with permission).
Alien meatspike sprite updated.
Fixed plague doctor gas mask in clothing code. Probably requires further revision.
Removed kobold.dmi from obj. Empty file.
Removed kobold.dmi from mob. Copy of sprites in mob, mob.dmi.
Removed techpriest.dmi as the actual sprite is contained in robots.dmi.
Removed sectoid.dmi from mob. Moved sprite to xcomalien.dmi.
Removed golems.dmi from mob. Moved sprites to misc, old_or_unused.dmi.
Removed junk.dmi. Moved sprite to misc, old_or_unused.dmi.
More updated female sprites.
Better female underwear sprites acquired from a Russian SS13 build (with permission). Modified to fit new female base models.

Icon Additions:

Added female AI Hologram and holopad (mob/mob.dmi and obj/stationobs.dmi).
Added elevator door (obj/doors/Doorele.dmi).
Added space ninja gear. 
Facepalm display acquired from a Russian SS13 build (with permission).
Awesomeface AI display added.
Rig mining sprites acquired from a Russian SS13 build (with permission). Added item holding sprites for the suit. Rig suit replaces space suit which spawns in Engineering.
Robocop sprites acquired from a Russian SS13 build (with permission).
ed209 sprites acquired from a Russian SS13 build (with permission). Unused at the moment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@511 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-02 00:01:55 +00:00
n3ophyt3@gmail.com
16bf8c5b4e Missed setting a var related to the new neutral victory condition
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@509 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-01 07:06:20 +00:00
morikou@gmail.com
cfc77ecc3f Misc Stuff:
* False walls now should update their lighting properly.
* False Walls now require 2 metal to finish instead of 1. NO MORE FREE METAL FOR YOU.
* False R-walls are now creatable. Instead of using regular metal when making a false wall, just use R-metal. It's still functionally identical to a regular false wall.
* Reinforcing Girders with R-Metal actually uses up a sheet of r-metal rather then just fairy dust.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@508 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-01 07:05:43 +00:00
n3ophyt3@gmail.com
649dc66253 Nuke mode nuclear detonations now properly declare round end information
Added a second neutral victory condition to nuke mode, complete with its own cinematic


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@507 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-01 07:01:07 +00:00
morikou@gmail.com
a107e9cc7b More Hydroponics Stuff:
* New blender icons that don't suck!
* New Plant: Corn. Hmmm... corm.

Thanks to Guest XXX on the forums for the corn and blender icons (and the poppy ones I'm not using yet).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@506 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-30 18:26:54 +00:00
daelith.rhedynfre
417e659d6c Changes made:
-Captain now has a flask, available in his locker
   *Flask does flasky things
-The new soda types that were added in the vending machine now have their own glass sprites so that they don't appear as what?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@505 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-29 22:15:30 +00:00
crazyclonetheninja
12c53e514e Prison Shuttle can now only be called by people with Armory access.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@502 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 18:56:39 +00:00
morikou@gmail.com
0d5c107c18 Bug Fix: Unstable Mutagen no longer instantly gives you super-powers (see Issue 61). NO MORE EZ-MODE 4 U
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@501 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 18:05:31 +00:00
morikou@gmail.com
0306efc5f1 Minor fixes because of derp:
* CMO headset now a medical one instead of command (since the CE and HoS ones are for their department).
* Forgot to upload seeds.dmi in r499.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@500 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 03:54:23 +00:00
morikou@gmail.com
9815d0ff05 Hydroponics + ect Update:
* Hydroponics area re-arranged to require less running around.
* Both Nettles and Death Nettles now can be used in a blender to extact their reagents.
* Seeds Crates can now be ordered by the QM. Contains a packet of all the basic seeds available from the seed vendor.
* Exotic Seeds Crates can now be ordered by the QM. Contains one packet of the following each: Egg Plant, Nettle, Fly Amanita Mycelium, Liberty Cap Mycelium, Plump Helmet Mycelium
* "Egg Plant" added (not a typo). Eggs may not be used on Seed Extractor to make Egg Seeds (that would just be silly). The only way to get an Egg Plant is through mutating an Eggplant or an Exotic Seeds crate.
* Plant-b-gone spray bottles now kill weeds and pests better then before. Also slightly less toxic.
* Weed spray and Pest Spray both removed since they're redundant.
* Potatos added. Can be used to make Fries (Potato + Processor), Cheesy Fries (Microwave: Fries + 1 cheese), Loaded Baked Potato (Microwave: 1 Potato + 1 Cheese)
* Beaker I intended to add in previous update finally got added (in kitchen).
* AI can no longer pick plants in hydroponics. The Cybernetic Horticulturalist Society has filed a complaint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@499 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 02:09:35 +00:00
crazyclonetheninja
45bd584067 Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@498 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 01:25:06 +00:00
noisomehollow@lycos.com
5066055200 Wizards get some updated clothing sprites.
Wizards no longer start out with a staff (can still be gotten from the vending machine on the Wizard shuttle).
QM can order the older wizard costumes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@497 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-27 23:28:33 +00:00
morikou@gmail.com
34360b919f The Over 9000 Food + Misc Update:
* Private meeting room attached to cafe!
* Starkist was somehow set to 0 in the vending machine. Fixed.
* Sleepy pen has been modified, it now puts people to sleep *near* instantly but only once. Cost increased slightly. Holds a signficantly lower amount of reagents. Might have to tone down the amount based on playtesting.
* Changed/removed some station radios that weren't loading properly (station radio frequencies cannot be set lower then 144.1 by default, FYI).
* Sodium now available from Chem Dispenser.
* New Condiment: Olive Oil (Graphic By Thedoorman). A bottle of it added to the kitchen (use wisely, there's only one).
* Minor food reagent tweaks. Now drinking too much soda will make you fat as well.
* New Device: Blender. It turns food items into reagents (Soybeans => Soy Milk, Berries => Berry Juice, Most grown items => Nutriment + Whatever, etc.) and acts as a container. Just stick the food items in, and select the "blend" option from the right-click menu.
* New Reagents: Universal Enzyme (Used in food production, a single bottle of it is in the kitchen), Soy Milk (Used in cooking, 

can be made from a blender or obtained from a carton in the food locker), Berry Juice (used to make wine and jelly donuts), Chloral Hydrate (a powerful sedative, treat it with anti-toxin. Won't always wake instantly but you up but you'll wake up faster)
* New food/drink items: Tofu
* New Reactions: Create Tofu (10 soy milk + 2 universal enzyme), Create Wine (5 Berry Juice + 2 Universal Enzyme), Create Moonshine (5 nutriment + 2 universal enzyme), Create Cheese Wheel (40 milk + 2 universal enzyme), Create Chloral Hydrate (3 chlorine + 1 water + 1 ethanol), Create Soysauce (1 soymilk + 1 sulfuric acid)
* Condiment containers now transfer 1 unit rather then 2. Beaker added to kitchen (to aid in mixing).
* Condiment bottles now work similarly to drinking glasses: They change based on their contents. A box of blank/empty ones can be found in the kitchen backroom and more can be ordered from the QM.
* Processor no longer produces hotsauce, coldsauce, or soysauce. Use a blender to make them instead. Because of this change, it now takes multiples of a particular item to fill a bottle. PROTIP: High potency chilis/icepeppers produce more condiment then low potency ones.
* ChemMaster added to kitchen backroom to "purify" blender mixtures, door to kitchen backroom from cafe room removed.
* New recipe: Tofu Bread (3 tofu + 3 flour + 3 cheese). Can be sliced just like meatbread.
* Microwave recipe changes: Instead adding entire containers full (or empty!) of reagents to the microwave, you instead just add a specific amount. For milk and sauces (berryjuice/ketchup/soy/hot/cold), it's 5 unit of the milk/sauce instead of 1 container. It's lenient with reagents so if you put in too much you'll be fine.
* Processor Change: No longer makes cheese wheels.
* Berry Jam replaced with berry juice in Jelly Donut recipes. Berry Jam removed entirely.

Note: Sorry if my new icons look like ass. Microwave/processor changes kind of half-assed. Intend to overhaul them next (more ROBUST!). Since a lot of kichen stuff is mess around, i'll update the wiki... soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@490 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 23:49:45 +00:00
noisomehollow@lycos.com
94d8cb8637 Name changes to Incinerator and Toxin Mixing Room.
Added a fire alarm to Fore Hallway North.
Name change for a monkey.
Introduced a new location to find in space.
Removed a closet from the AI Satellite Teleporter, moved to the new location.
Removed a useless pipe from the Prison Station, slight area adjustment.
Fixed Quartermaster mulebots.
Minor changes to Derelict.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@488 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 03:52:22 +00:00