Commit Graph

540 Commits

Author SHA1 Message Date
noisomehollow@lycos.com
7c122ab3cb Changelong:
More tweaks to death commandos.
More work on CentCom.
Fixed turret control issue for AI.
Station blueprints now spawn in CE's locker.
Power control modules placed on the map.
More shield generator stuff by Barhandar: shield walls and shield wall generators now respect bullets and they (bullets) have chance to get past the shield. This also means you can power shield generators through emitters but it takes two to make a generator stable.
Misc map changes.
Re-check gimmick closets so they no longer spawn empty.
Added a new admin button under Special Verbs. Allows to easily respawn a player (as an assistant) if their original body was gibbed. Currently doesn't set player preferences. WIP.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@675 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 00:33:10 +00:00
n3ophyt3@gmail.com
2b33e966d1 Bugfixes for those explodies I made for noize
You can now only plant them on items you are next to
  The item has to stay within one tile of you during the entire process
  You can no longer plant them on shuttle or unsimulated turfs, as these are apparently not meant to ever be damaged in any way short of a badmin using the Delete verb

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@674 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 00:20:15 +00:00
crazyclonetheninja
3764953090 Barhandar's code. New shotgun ammo, misc fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@673 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 22:45:17 +00:00
morikou@gmail.com
799c2dcd36 Updates: The Reckoning
* Carp are delicious! Slice them open with a kitchen knife, and you get carp fillets.
* Carp gib when hit by meteors. WHen gibbed or exploded, they leave behind meat as well. Pulse rifles can also gib them.
* Fixed lizardman emotes.
* New cake sprites by matty406 (carrot cake my edit of his cheese and regular cake).
* Shuttle can be called in Malf and Revolution modes. HOwever, it'll automatically return after a random duration. The message when the shuttle is recalled due to this is identical to when it's recalled by a player.
* Shuttle cannot be called while it is returning to CentCom.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@672 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 22:29:05 +00:00
rastaf.zero@gmail.com
c1f1b6365d Now disassembling of bed/chair will release bucked person.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@671 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 13:50:15 +00:00
rastaf.zero@gmail.com
f2c2a3b8c1 APC building and disassembling (/obj/item/weapon/module/power_control needs to be placed on map or spawned by admin or removed from existing APC, other components are easily accessible)
APC emagged/broken and wires_exposed icons was swapped, fixed.
APC hacking now can properly shock you
Added station blueprints!
* now possible to rename areas
* now possible to create new bays
* space now haven't free power supply
Blueprints aren't placed on map yet.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@670 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 12:09:37 +00:00
noisomehollow@lycos.com
2cf36e8405 Minor adjustment to Spec Ops shuttle. You can no-longer use it if a strike team was not yet spawned.
Added a Spawn Xeno command to the admin fun menu. Work in progress but should generally work.
Fixed the strike team verb from not being properly removed by another proc.
More updated shieldgen code by Barhandar: singularity respects shieldwallgens and shieldwalls, so you can now make a singularity by using shield gens instead of emitters.
Updated shield generator sprites.
Animated field generator sprites.
Minor map changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@669 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 09:18:23 +00:00
hunterluthi
088f8c2202 Eliminated atmos alert lights. Everything else regarding it remains the same. May automate the process to clear alerts with the AI or otherwise alter that later on.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@668 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 04:59:06 +00:00
noisomehollow@lycos.com
13058a89df Updated shieldgen code by Barhandar. Shield generator now uses different sprites depending on whether it is on or off.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@667 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 03:00:23 +00:00
noisomehollow@lycos.com
1a5a2ba826 More updates to death commandos. Their shuttle should now work, along with other fixes. They are complete at this time.
Updated icons for plastic explosives.
Replaced one of the Construction sites with a Xenobiology lab on request. It is a temporary location and is mostly for roleplay. There will NOT be a job associated with it.
Added Barhandar's updated shieldgen stuff.
Copied icons to stationobjs.dmi for future shieldgen update.
Misc changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@666 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 02:39:56 +00:00
hunterluthi
7bfd296b70 Fixing some issues where the atmos sensor was too sensitive. Only change is with CO2 at this point, may or may not adjust that in the future.
Resolved what appears to be an old bug with the CO2 detection system causing alerts for CO2 at 0.05kPa and 0.1kPa when the minimum value to cause harm is 10kPa. Updated values to 5 and 10 kPa for minor/severe alerts respectively. 

Also introduced detection for "unknown gases", which basically consists of N2O.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@665 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 01:35:27 +00:00
morikou@gmail.com
5d59ca4397 Misc Fixes update:
* Carp stun rate reduced from 20% to 5%
* Elite Carp stun rate reduced from 100% to 40%
* Elite Carp spawn rate (during carp even) reduced from 5% to 1% (since even one will fuck shit up).
* Carp will attack robots if attacked first.
* Sec bots now react properly to pulse weaponry.
* Mulebot now doesn't throw out run-time errors when shot while it isn't carrying anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@664 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 01:16:26 +00:00
n3ophyt3@gmail.com
9656ef5738 Helps if you upload the new file
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@663 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 00:08:11 +00:00
n3ophyt3@gmail.com
10d382258f Made some "tactical" explosives for Noize
Use it on itself to set the timer length (defaults to 10 seconds)
  Can be applied to floors, walls, monkeys, whatever
  Whatever it is applied to suffers a max-severity ex_act()(turf turns to space, objects are destroyed, mobs gib), aside from walls, which are simply busted down to not even girder
  Minimal damage to everything else in range, as with a PDA bomb
  Fits in your pocket for convenient carry
  Replaces the piss-weak syndiebombs for anyone with a syndicate uplink, comes in 2-packs

Low-severity explosions do not have a 100% chance of knocking walls down to girders anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@662 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 23:55:20 +00:00
n3ophyt3@gmail.com
ad248c0604 The AI core intercoms no longer pick up speech other than that of their related AI, to prevent micspam when the core is breached.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@661 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 19:28:12 +00:00
morikou@gmail.com
cac1fdb477 Prisoner Management Update:
* New Implant: Chem. Insert up to 10 units of chemicals into implant with a syringe (while still in implant case) and then can use a prisoner management console to trigger 1, 5, or 10 units of the chemical to be injected into the implanted subject. Once all the chemicals are used up, the implant disables itself.
* Prisoner Management Console can now detect the approximate location of prisoners with tracking implants in them. It gives slightly more useful information then the tracker but isn't portable.
* AI cannot access Prisoner Management Console (unless malf/XISC).
* Prisoner Management Console re-added to Armory (It no longer can trigger explosive implants). Play nice or else you'll get your toys taken away from you.

BORK BORK update:
* Re-did ChemMaster. Now it allows you transfer reagents in and out of a buffer. You can then turn the contents of the buffer into either a pill or a bottle. When removing reagents from the buffer, you can either delete them entirely or return them to the beaker. However, removing the beaker clears the contents of the buffer (so no mixing inside the ChemMaster!). CondiMaster Neo is almost identical to the ChemMaster except it only makes condiment bottles (no pills).
* Milk now being handled like the other reagents (as intended). Remember: 5 units of milk = 1 cup.
* Soymilk interchangable with regular milk in microwave recipes. (again, 5 units = 1 cup)
* Xenomeatbread! 3 xeno meat, 3 cheese, 3 flour. Extra Heretical!
* Monkey related food items renamed to generic meat (since I'm adding animals, I really don't want to add a new food items for every single new animal).
* Cola removed from fridge. Thematically appropriate but it just clutters it up (especially since there are vending machines all over the damn place).
* Faggots removed from meat locker. Instead, a small amount of meat spawns in there.
* Carp processes modified. Code is a littles cleaner (lawl) and the random pathing a a little cleaner as well.

Badmin Update:
* By request, Admins can now trigger radiation event.
* Confirmation warning on admin-triggered carp event.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@660 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 18:18:14 +00:00
n3ophyt3@gmail.com
3eda991cc0 Moved several malf-related sections of code from the general AIize() proc to malfunction's post_setup() to allow for only one AI to be picked as malf, not that it matters, since it turns out that the job assigning code's extra gubbins to make sure an AI is picked in malf also has the side effect of hard capping the number of AIs to one, at least until I get enough sleep to try tackling that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@659 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 09:02:50 +00:00
n3ophyt3@gmail.com
a478d31530 Submitted by Barhandar:
A shield generator thingy. To my knowledge, it's basically like containment field generators that block movement instead of zapping the fuck out of you, can't contain singularities, and don't require emitters to keep powered.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@658 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 08:23:59 +00:00
n3ophyt3@gmail.com
8fd1e7d1a8 Since everyone else seems to be doing it, made my own personal badmin button.
Currently, all it does is enable a round to start with three AIs instead of just 1.
    Must be triggered before round start, obviously.

Related to badmin button, in the event of multiple active AIs on the station, latejoiners are only announced by one AI, picked at random.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@657 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:54:56 +00:00
noisomehollow@lycos.com
bdb561960a Fixed a bug with communication code. Calling the shuttle should work fine now.
Hopefully fixed strike team code not properly deleting discarded ghosts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@656 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:50:54 +00:00
hunterluthi
050cbfdd55 Improvements to air alarms and atmospheric alerts. Minor bug fixes with fire alarms.
Air alarms will now display atmospheric information to anyone. 
Air alarms will not automatically trigger atmos alarms similar to that of a fire alarm. Can also be manually activated by silicon mobs and those with atmos tech access. 
Atmos alert must be deactivated manually by silicon mobs or those with atmos tech access. 
Improved effects for the atmos alert and when an atmos and fire alert occur simultaneously. 
Silicon mobs should now receive an alert when an atmos alarm is triggered. 

Two bug fixes with fire alarms: One was preventing borgs from using them at a distance, the other was giving borgs a starred alarm interface, which was silly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@655 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:28:19 +00:00
noisomehollow@lycos.com
c665d2abcf Fixed a possible loop for the strike team command.
Change to AI Core for potential SKYNET update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@654 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 05:02:04 +00:00
n3ophyt3@gmail.com
ef10e249e8 Moved the Ghost verb over to the special verbs tab where the rest of the "im dead wat do" verbs go
AIs should now have their borgs listed at round end

Borgs without AIs should now have their laws listed at round end

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@653 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 04:29:26 +00:00
noisomehollow@lycos.com
76ba540bfe Adjustments to new admin command.
Death commandos now spawn with internal cameras. Commando shuttle is wip atm.
Fixed entertainment monitors in bar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@652 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 00:55:08 +00:00
noisomehollow@lycos.com
739fa3ad37 Adding in the missing file from last rev. Derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@651 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 22:31:30 +00:00
noisomehollow@lycos.com
fb67bec217 Added a new admin command under the fun tab for Coder and Host.
Fixed a communication console bug that prevented the shuttle from *not* being called in the first 10 minutes of the game.
Updated clothing code. Swat armor slows you down less and provides for large suit storage. Ninja suit speeds one up and provides syndicate-like suit storage.
Re-added and modified pulse rifle code and icon.
Some misc modifications.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@650 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 22:16:39 +00:00
n3ophyt3@gmail.com
a28d67d70e A borg that has been "emagged" by its AI is no longer told that AIs aren't syndicate agents when looking at its laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@649 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 18:01:27 +00:00
n3ophyt3@gmail.com
d83868e9ab Made ion storms more robust
Ion laws are now listed before all other laws, making them the kings of law priority
  AIs can have multiple Ion laws
  They are still resettable as normal

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@648 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 16:52:57 +00:00
crazyclonetheninja
3fb07a86d9 Removes ONBACK from combat shotgun, as there is no combat shotgun back sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@647 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 09:55:02 +00:00
daelith.rhedynfre
8d17dcd06c -Altered the hazard vest sprite to use caution orange as the main colour
-Shrunk the 4no raisins sprite so it doesn't look as awkward
-Added a new random AI law "YOU REQUIRE _____ IN ORDER TO PROTECT HUMANS"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@646 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 08:58:57 +00:00
crazyclonetheninja
30c87b0b5a Santa suit now won't explode when you become fat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@645 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 07:39:53 +00:00
crazyclonetheninja
c29f74a1e6 You can no longer change your suit sensor level after you're dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@644 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 07:26:20 +00:00
uhangi@gmail.com
9f6ff6c695 shotgun doesn't go in backpack anymore
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@643 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 06:16:17 +00:00
crazyclonetheninja
c3cd8867be Shotguns can now be equipped in the back slot. Does not work with combat shotgun.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@642 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 23:17:25 +00:00
crazyclonetheninja
44fa91047d PDA ranks now use an existing var instead of a new one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@639 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 07:03:07 +00:00
crazyclonetheninja
8f9ef6a907 Bugfix with pens in hat storage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@637 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 06:16:06 +00:00
crazyclonetheninja
718c938ad1 Manual valves can no longer be used by the AI.
Added the jobprocs.dm section of the PDA ranks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@636 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 06:07:58 +00:00
n3ophyt3@gmail.com
ced41f6722 Brobot bottles now also refill when you pour drinks into glasses rather than people.
Emag beer can now be poured into glasses without revealing what it really is.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@635 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:49:57 +00:00
n3ophyt3@gmail.com
f10af06a6b Monkeys can now be stungloved
Cyborgs got a makeover
  Standard model now gets an energy sword when emagged
  Engineering model
    RCDs now run on cell charge for engyborgs
    Emagged engyborgs get the functional equivalent of stungloves
  Security model gets a laser when emagged
  Janitor model 
    Spraybottle contents slowly refill at the cost of cell charge
    Emagged janitors get a spraybottle full of space lube
  Brobot
    Bottle contents slowly refill at the cost of cell charge
    Emagged brobots get a bottle of Mickey Finn's Special Brew

Traitor/malf AIs can 'emag' their borgs with the robotics terminal (subject to removal/conversion to malf module should it prove hilariously overpowered)
  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@634 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:11:49 +00:00
crazyclonetheninja
b0e5a3208b PDAs now show rank. To update your rank, just click on the PDA with your ID card. Note, the name needs to be the same as the one the PDA started with.
Spare PDAs readded to map.

Bugfix for shotguns. Once again, by Barhandar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@633 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 01:13:43 +00:00
crazyclonetheninja
da12856ecb Admins can now edit shotguns to fire unlimited bullets. This, and the previous shotgun update, were coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@632 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 00:30:45 +00:00
crazyclonetheninja
f0eb72e434 Made it so that herp no longer spits a warning out at you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@631 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 00:19:29 +00:00
n3ophyt3@gmail.com
a3686c9d55 Emagged borgs now have some ability to remain secret, as their antenna only flash red occasionally instead of all the time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@630 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 23:34:11 +00:00
crazyclonetheninja
7e655d1c96 Shotguns now use a list for ammo instead of 8 vars.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@629 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:50:28 +00:00
noisomehollow@lycos.com
36aa7e8e10 More work on CentCom.
CentCom Special Ops shuttle updates.
Removed gib implants from SS13 until we figure out what to do with them.
They are now located on CentCom for a future revision.
Added air alarms to Fore Primary Hallway.
Disintegrate now leaves different remains for robots and aliens.
Misc fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@628 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:33:41 +00:00
n3ophyt3@gmail.com
239fb74dcb Suits only slow you down when not in space, as before
Magboots now slow you down while active

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@627 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 17:49:42 +00:00
Rygzengrho
4c9fdbecaa Fixed double "the" typo/bug when trying to place bulky item into the backpack.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@625 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 12:05:17 +00:00
Rygzengrho
fdabcc451f Re-added missing "space assholes" verb.
Reworked clothes slowdown code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@624 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 10:38:17 +00:00
crazyclonetheninja
dfb189a398 The syndicate shuttle can no longer leave unless the bomb is deployed.
Teleport can no longer teleport to the syndicate shuttle.

Main solar walkways are no longer blocked.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@623 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 07:10:50 +00:00
crazyclonetheninja
843e5e9da9 Forgot this somehow. :S
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@622 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 04:21:24 +00:00