Cael_Aislinn
986652ae3e
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-01-07 22:17:07 +10:00
Cael_Aislinn
3186ff344e
added dwarf fortress music for the title screen and mining asteroid
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 22:13:24 +10:00
Zuhayr
0c3f3e84ef
Whoops, forgot to add the designs.dm file.
2013-01-07 14:51:06 -08:00
Zuhayr
f7f014df6f
Added binary talk for positronic brains, fixed mech destruction error, added positronic brain design to protolathe.
2013-01-07 14:47:29 -08:00
Zuhayr
45f0c2823d
Removed an errant 'else' and included the baystation12.dme.
2013-01-06 15:41:02 -08:00
Zuhayr
981e7ff3d7
Description fix for posibrains, reset timer on posibrain search, minor fix for Gau's seedbag.
2013-01-06 12:20:51 -08:00
Zuhayr
491821f8f7
Forgot the actual positronic brain file. Yay.
2013-01-06 10:53:29 -08:00
Zuhayr
4f93d392f4
Added sprites and basic code for positronic brains.
2013-01-06 04:04:25 -08:00
Zuhayr
6751c1a6be
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-06 03:12:48 -08:00
Chinsky
24a02f90b9
Ported coats pockets
2013-01-04 05:31:14 +04:00
GauHelldragon
17317e3ff6
Fixes closets and destructive analyzer
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You can no longer load your robot modules into these. Fixes #2138
2013-01-03 16:08:46 -08:00
Chinsky
f8ce54c87f
Return of Moderator II
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Added MOD permissions that cover moderator verbs without admin ones.
Ported our notes system.
Fixed OOC not displayed for peasants.
2013-01-04 03:02:08 +04:00
Chinsky
73cdecd81d
Replaced codersprite for bloodpack with new ones.
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Also now sprite changes depending on how filed bag is.
2013-01-03 03:40:36 +04:00
Chinsky
5e24bc8f34
Added surgery caps.
2013-01-03 02:46:15 +04:00
Chinsky
08605251b2
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-02 17:54:12 +04:00
Chinsky
8d0384ece4
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-01-02 17:50:53 +04:00
Hawk-v3
2bf16b7241
Merge pull request #2122 from GauHelldragon/master
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Farmbots! Adds new file farmbots.dm
2012-12-31 18:42:20 -08:00
Hawk-v3
c612dd60da
Merge pull request #2114 from GauHelldragon/master
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Robot HUD fixes
2012-12-30 08:54:45 -08:00
Cael_Aislinn
0e9d6c163d
runtime fix. the original code here was intended to make projectiles work with autopsy, but instead it just caused runtimes and made some mobs invulnerable
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-29 14:00:46 +10:00
Cael_Aislinn
c270fdb2ba
compile and misc other fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-29 13:23:43 +10:00
Cael_Aislinn
c0102cf13e
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/defines/procs/global_lists.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/space_ninja.dm
code/game/mecha/working/ripley.dm
code/modules/mob/living/carbon/human/human_attackalien.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/new_player/preferences.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-29 13:06:03 +10:00
GauHelldragon
50489f28ed
Fixes cyborg display when items are disabled due to power.
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Previously the hud would not be updated when power drops below 100 and items are disabled.
2012-12-28 13:51:09 -08:00
GauHelldragon
a116225433
Fixes cyborg HUDs security and medical HUDs
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The images now go away when the module isn't active
2012-12-28 13:37:17 -08:00
Cael_Aislinn
31349fb7d3
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
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removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)
Conflicts:
baystation12.dme
code/__HELPERS/type2type.dm
code/controllers/configuration.dm
code/datums/datumvars.dm
code/datums/helper_datums/getrev.dm
code/defines/obj.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job_controller.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/card.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/turrets.dm
code/game/machinery/wishgranter.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/turfs/turf.dm
code/game/verbs/ooc.dm
code/global.dm
code/modules/admin/IsBanned.dm
code/modules/admin/admin.dm
code/modules/admin/admin_memo.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/holder2.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminpm.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/assembly/igniter.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/spacesuits/miscellaneous.dm
code/modules/clothing/suits/armor.dm
code/modules/clothing/suits/jobs.dm
code/modules/mining/mine_turfs.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photocopier.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/modules/reagents/Chemistry-Machinery.dm
code/setup.dm
code/stylesheet.dm
code/world.dm
config/admins.txt
config/config.txt
html/changelog.html
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/suits.dmi
icons/turf/areas.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-28 14:13:11 +10:00
Cael_Aislinn
e6c70937e5
Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/game.dm
code/__HELPERS/type2type.dm
code/datums/helper_datums/getrev.dm
code/game/atoms.dm
code/game/gamemodes/events.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/newscaster.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/wishgranter.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/objs.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/admin/IsBanned.dm
code/modules/admin/admin.dm
code/modules/admin/verbs/adminsay.dm
code/modules/admin/verbs/getlogs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/miscellaneous.dm
code/modules/flufftext/TextFilters.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mine_items.dm
code/modules/mining/mint.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
code/modules/mob/mob.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/photocopier.dm
code/modules/power/gravitygenerator.dm
html/changelog.html
icons/mob/head.dmi
icons/mob/human_face.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-28 01:07:36 +10:00
cib
03b52e77e6
Fix two compile errors.
2012-12-24 21:07:04 +01:00
cib
55c1ec2300
Added a display of active players in a job for latejoin.
2012-12-24 20:32:28 +01:00
cib
c5fb6aaf60
Low blood levels now actually make your nutrition drop.
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This'll help make people low on blood eat something.
2012-12-24 20:20:15 +01:00
cib
53e500188b
Fixes to the IV drip.
2012-12-24 19:09:45 +01:00
cib
d581ebe767
IV drips now can take blood as well as give it.
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This makes blood donations much easier.
2012-12-24 18:25:48 +01:00
Hawk-v3
0917269fe3
Merge pull request #2101 from Ravensdale/master
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Port: Ai cores
2012-12-22 09:29:53 -08:00
Ravensdale
0ec910729c
Porting of old AI cores. Introduces Triumverate, Serithi's TRIBUNAL sprite made public with permission.
2012-12-22 09:25:47 -08:00
cib
c354685bd7
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
2012-12-22 17:56:02 +01:00
Hawk-v3
70b40dfc6b
Merge pull request #2096 from comma/crates
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Crates
2012-12-22 08:29:21 -08:00
Hawk-v3
5f77acd30e
Merge pull request #2095 from comma/inspace
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Inspace
2012-12-22 08:27:42 -08:00
Hawk-v3
9df91430fd
Merge pull request #2097 from comma/surgery
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Surgery
2012-12-22 08:27:18 -08:00
Hawk-v3
9e96fa8aca
Merge pull request #2099 from Rowtree/master
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Camp Redacted - My map that cib wanted me to upload
2012-12-22 08:25:15 -08:00
cib
767e9f33cf
Reduced chemical metabolism and effect of chemicals.
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Most chemicals should now act just as strongly as before, but much more slowly.
2012-12-22 02:51:40 +01:00
cib
5659e14668
Merge branch 'master' of github.com:Baystation12/Baystation12 into feature
2012-12-22 02:25:46 +01:00
Chinsky
6635fc2a83
Merge branch 'master' into inspace
2012-12-21 01:26:02 +04:00
Chinsky
b3580e8265
Merge branch 'master' into surgery
2012-12-21 01:07:36 +04:00
Chinsky
581f2c4db5
Merge branch 'master' into crates
2012-12-21 01:03:20 +04:00
Hawk-v3
a983b72f4d
Merge pull request #2085 from GauHelldragon/master
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Various fixes
2012-12-20 06:42:15 -08:00
cib
be2466354b
Fixed another mistake with projectile dodge code.
2012-12-19 22:03:04 +01:00
GauHelldragon
980a24079f
Power draining Anomoly negative charge fix
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fixes issue #2064
2012-12-19 13:00:30 -08:00
cib
84fe7c01af
Fixed two issues with bullet hit chance.
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- Bullet hit chance was too low at close distance
- Missing wouldn't actually prevent the damage
2012-12-19 21:44:05 +01:00
cib
b0289ce66d
Bullets can now also miss, even after entering the same tile.
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This means that aiming for the head with a gun only makes sense from a short distance or when the target is restrained. Otherwise, you're likely to miss unless aiming for the chest.
2012-12-19 21:20:07 +01:00
cib
596d944414
Added a mechanic that makes it possible to miss in melee.
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Only happens when the target is neither laying nor restrained. In this case, there are various chances to miss the targetted organ, and either hit nothing, or a different organ.
2012-12-19 20:40:29 +01:00
cib
1d0147c396
Merge branch 'master' of github.com:Baystation12/Baystation12 into feature
2012-12-19 19:40:28 +01:00
cib
9427c963cb
Spacesuits and helmets now protect from pressure.
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Don't want to know why they didn't before.
2012-12-18 18:36:54 +01:00