Commit Graph

540 Commits

Author SHA1 Message Date
comma
bef27aa9ba Adds randomized alohas
Also some color matrix helpers from TG
2016-09-16 00:14:00 +01:00
Spades
7e84419866 September Polaris Sync (#545)
* Removes Captain as a title, sets default to Station Administrator, and adds a new title, Site Manager

* Fix atmo_control interface temperature reading

* Adds Multiple Alternative Titles

* Removed Supply Assistant

* Removed Sergeant

* Removed Computer Scientist

* Revert "Revert "Frame Cleanup""

This reverts commit 82722ba42f.

* Changed Supply Officer to Requisitions Officer

* Changed Requisitions Officer to Supply Chief and Removed Courier

* Removed Life Support Technician

* Removed Brig Officer

* Tweaks the lowest level of heat damage to be less insane

* Corrects damage amount for heat_damage_level_1

* Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.

* Adds Multiple New Clothing Items

* Makes Loincloths only Availiable to Taj and Unathi

* Tweaks the contents of the captain's closet

* Smokables now give an approximation of how much longer they'll burn once lit

* make teshari not bad to play

* Tea Tweaks

- Minor changes to the color of some of the drinks such as tea and iced tea. Still not happy with the colors, but they seem better than before.
- Modification to the British cup sprite.
- Addition of a tea sprite for the coffee cups.

* fixes exception handling runtiming

* Adds missing error handler that made it difficult to debug runtimes.

* Corrects error handling proc

* Adds missing runtime viewer Topic calls.

Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.

* gib population

* Adds the ash() mob proc, preps ninja suit

* Fixes #2352

* Changelog

* alt title

* Rigs now have suit coolers

* Map edit

- Fixes lighting in Security. Again.
- Fixes lighting in Library.
- Adds a new maint tunnel between engineering solars and atmos, now
outside the blast radius of SME explosions.

* Almost forgot emergency shutters.

* Examine Cigarette Lore

* Fixes Capitalization

* Eliminates colon

* Should clear up the usr issue

* Fixes cryopods of all types not setting occupant correctly.

* updates changelog

* Fixes runtime that occured if someone touched a blast door with an empty hand.

* Fixes check_rights() runtime.

* Adds magboots to ling spacesuits

* Adds Changelog

* Turret Fix
Turrets can now deploy properly and not be stuck in a state of deploying forever if a target is in range.

* Revert "Adds hub passwordu"

* Makes changeling recursive enhancement a passive power

* Corrects a description

* Adss changelog

* Add files via upload

* Changeling/Wizard/Future Stuff Hud Button Fix
Hopefully this stops the roundstop changeling hud wonkiness.

* Changes Mining Hardsuit slowdown to 1, from 3

* Widened hallway

* Speeds up arm_guard and leg_guard wearers slightly

* Forgot to use map cleanup tool.

* Adds changelog

* Adds changelog

* Minor Emitter Tweaks
Emitters no longer die by shooting a taser or laser tag gun at it.
Emitters don't explode if they are not on a powered wire with sufficient electricity in it.  They will just crumple away instead if integrity is reduced to zero.
Taking any damage to the emitter no longer results in instant death due to me being an idiot awhile ago.
Emitters can be examined to see if they are damaged, and can be repaired by applying metal sheets to it.

* Github, stop being stupid!

* Tweaks Sec Voidsuit values

* Fixes external airlocks

* Elevator-MMI fix

* Shoveling Snow

* Laptop ID Computer Fix
The manifest should now be updated correctly when using laptops.

* do_after is more immersive

* Fixes second bug involving inability to change title to station admin.

* Adds more unathi hair and facial options

* Adds the changelog

* Retweaks secret player requirements

* Updates changelog

* Fixes sprite not updating to not be floating when leaving non-gravity

* Adds changelog

* Fixes changeling revive not working when you're missing a limb

* Fixes #860

* Adds changelog

* Makes flash confused duration the same length as the flash blurry eyes

* Increases the change of lung rupturing

* Adds vomit as an emote

* Adds changelog

* Removes revolution shuttle delay

* Adds changelog

* Projectile flash rounds will now do the same as a flash when hitting a target

* Adds changelog

* Fixes dna-lockable gun explosion security level

* Drink Container Lore

* Decapitalizes 'Sleeper'  Because Why

* Fixes Grammatical/Flow/Sarcasm Errors

* Completes dna lockable guns implementation by adding a dna chip that can be added to guns

* Fixes + forgotten file

* Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock

* Adds changelog

* Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory

* Adds changelog

* Closes 2 missing spans

* Adds secure briefcase to custom loadout

* Adds changelog

* Headgear Additions, and an Undershirt

* Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.

* Fixed Sleeper... Again

* Renames "poncho" slot to "over"

* Speeds Hyperzine metabolism

* 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* I still have no idea what I am doing.

* Resolves #331
2016-09-11 19:52:40 -04:00
PsiOmegaDelta
c6105e01a0 Adds missing error handler that made it difficult to debug runtimes. 2016-08-25 18:21:55 +01:00
killer653
d1afae6d06 Polaris Sync & bugfix
- Polaris Sync
- Fixes bug being unable to pick up micros
- Fixes all conflicts that came with sync
2016-08-17 22:02:05 -04:00
GinjaNinja32
12bc3aa0ff Rewrite english_list to be a little nicer on lists of objects, and also faster 2016-08-15 17:31:10 +01:00
Eearslya
85c3e22873 Polaris sync 2016-08-06 20:34:44 -07:00
SinTwo
b42d46205f more time proc call fixes 2016-07-30 17:39:47 -04:00
PsiOmegaDelta
d2b4db716d Ports Paradise's 510 scheduler.
Conflicts:
	code/__defines/btime.dm
	code/__defines/process_scheduler.dm
	code/_helpers/time.dm
	code/controllers/ProcessScheduler/core/_stubs.dm
	code/controllers/ProcessScheduler/core/processScheduler.dm
	polaris.dme
2016-07-27 17:20:37 -04:00
comma
2fc033ee0e Ports /vg/ get_turf
Gotta go faster.
Possibly undocumented behaviour of get_step?
2016-07-23 18:00:50 +01:00
Yoshax
e28c4361f7 Merge pull request #2015 from Neerti/12/16/2015_newwizard
Dry-dock phase for Technomancer
2016-07-10 03:43:35 +01:00
PsiOmegaDelta
60593ce024 Bay-tweaks.
Ultra dynamic MedHUD states.
2016-07-10 03:14:22 +01:00
PsiOmegaDelta
8e82e70056 Makes the medHUD smoother.
It now has more stages, giving the viewer a little more detail about how badly you're doing.
Port of https://github.com/ParadiseSS13/Paradise/pull/4726.
2016-07-10 03:13:20 +01:00
PsiOmegaDelta
691349864b Adds variety to the critical MedHUD states
Makes it easier to prioritize who will receive treatment.
Port of https://github.com/tgstation/tgstation/pull/17279.
2016-07-10 03:13:05 +01:00
Cameron653
13d75315bb Adds in selectable egg TF, reverts #382, a few tf fixes. 2016-07-02 20:52:07 -04:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Neerti
53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
Arokha Sieyes
0350a266d1 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	code/modules/client/preferences.dm
2016-06-14 12:01:42 -04:00
Yoshax
fff26d1289 Fixes GRC to make it not shit 2016-06-13 20:20:17 +01:00
Arokha Sieyes
878cf928f8 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	.travis.yml
#	vorestation.dme
2016-06-13 13:12:40 -04:00
Arokha Sieyes
7b4d571889 Makes communicators great again 2016-06-11 22:05:01 -04:00
Arokha Sieyes
3cb7395279 Rearranges get_mobs_and_objs_in_view_fast
Also adds the ability to select between ghost eyes and ears.
2016-06-11 21:52:52 -04:00
Arokha Sieyes
eb6f979fc0 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	vorestation.dme
2016-06-07 18:37:47 -04:00
Yoshax
0fb98bbabd Scheduler now uses btime, and other improvements 2016-06-01 17:56:07 +01:00
Leshana
eae29b9d69 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sink 2016-05-30 22:43:05 -04:00
EmperorJon
741706e9e3 Underwear + setup merges (#1812)
* Manually merges 12595 and 12461.

* Moron Jon 2: Moron Boogaloo

* Makes Yosh happier
2016-05-30 19:19:45 +01:00
Leshana
e004a8bfc0 Merge remote-tracking branch 'polaris/master' into sink
# Conflicts:
#	code/_onclick/item_attack.dm
#	code/modules/client/preferences.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	nano/images/nanomap_z1.png
#	vorestation.dme
2016-05-29 16:22:07 -04:00
EmperorJon
5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Yoshax
288ae3d274 Merge pull request #1796 from VOREStation/realisticfbp
The Terminator Update
2016-05-29 15:56:22 +01:00
Jon
21f898e047 First commit of manual port of BS12
#13042
and
#13086
2016-05-29 00:56:11 +01:00
Ccomp5950
7277885c73 Couple of optimizations to get_mobs_and_objs_in_view_fast() 2016-05-28 13:54:10 -04:00
Arokha Sieyes
76567bb7a2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	code/modules/mob/living/carbon/human/whisper.dm

Whisper modified locally, and deleted upstream (in a change I made, so I know it's safe to remove).
2016-05-26 09:59:18 -04:00
Datraen
4448a6f469 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	code/modules/mob/living/say.dm
2016-05-26 08:20:41 -04:00
HarpyEagle
2aa0e29ae6 Fixes get_turf() runtime 2016-05-25 15:19:58 -04:00
HarpyEagle
dd9082f903 get_turf optimization
Checks isturf() and then locs instead of looping
2016-05-25 14:15:31 -04:00
Ccomp5950
3f2c95cfff Merge d3081d97ac3bd438fb2331b5aaeb40dadeaf5049 2016-05-25 00:05:37 -04:00
Arokha Sieyes
ad27e107dd Adjust a comment to make sense. 2016-05-21 19:08:05 -04:00
Datraen
bb7713b2a8 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	code/game/objects/items/devices/multitool.dm
2016-05-19 17:31:25 -04:00
EmperorJon
56c286c073 Merge pull request #1671 from VOREStation/namedefines
Generic Station & System Name
2016-05-16 21:44:53 +01:00
Arokha Sieyes
61d38248c5 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 16:21:17 -04:00
Arokha Sieyes
8e90199052 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 15:34:03 -04:00
Leshana
e0a77f7d2f Fix the letter ÿ in nano-ui displays
* Particularly noticable on the cartridge button of the PDA, any time we transmit a name containing \improper or \proper using nanoui it shows up as ÿ
* This is becuase BYOND internally handles these escapes by simply using character 0xFF etc.
* We'd better strip them out before sending them as JSON data so they aren't rendered as ÿ when treated as utf-8 encoding.
2016-05-14 23:26:15 -04:00
Leshana
2be7b323a5 Fix the letter ÿ in nano-ui displays
* Particularly noticable on the cartridge button of the PDA, any time we transmit a name containing \improper or \proper using nanoui it shows up as ÿ
* This is becuase BYOND internally handles these escapes by simply using character 0xFF etc.
* We'd better strip them out before sending them as JSON data so they aren't rendered as ÿ when treated as utf-8 encoding.
2016-05-14 23:24:08 -04:00
Arokha Sieyes
231ee5bf35 Work on satisfying travis 2016-05-14 13:38:24 -04:00
Datraen
3d9435c9b3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2016-05-12 17:24:55 -04:00
Arokha Sieyes
17a64bebea Merge branch 'master' of https://github.com/PolarisSS13/Polaris into breakfix
# Conflicts:
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/new_player/new_player.dm
#	vorestation.dme
2016-05-12 13:02:51 -04:00
Leshana
88e46b624a Issue #4 - Implement custom tails, ears, and taurs.
- Added datums and icons for custom ears.
- Added datums and icons for custom tails.
- Added datums and icons for taurs, now a subtype of tails.
- Integrated into icon_updates() for in game appearance.
- Integrated into preferences_setup() for character setup preview.
- Added ears and tails to the character setup screen.
- Enabled nagataur support for micro/macro step-over messages.
2016-05-11 23:25:17 -04:00
Leshana
abbf0c7fc0 Issue #4 - Porting resize (micro/macro) systems.
* Instead of "playerscale" we are using pre-existing variable
 "size_multiplier" but we move it to /mob/living
* Added basic mechanics of size changing.
* Mousetraps snap small people even if they have shoes.
* Big people can walk over small people, or stomp them, or capture them
 in foot slot.
* Ported holder for micros, making small people scoopable.
* Tied held micros in with the vore code so they are edible.
* Ported size-altering reagents and recipies.
* Ported size gun along with associated sprites and sounds.
2016-05-08 23:11:03 -04:00
Arokha Sieyes
807bfc8888 Basic Vore Implementation for #1 (#25)
* Basic Vore Implementation for #1

Adds vore sounds, bellies, vore procs, all types of vore except
macro/micro as that is not implemented yet. Also adds a few type2type
methods and a text method that we had before.

* Ending linebreaks

* More crlf

* Globalize two lists

* Removed interface type
2016-05-07 23:51:53 -04:00
Zuhayr
6edb8b31f3 Made slimes more interesting. 2016-05-06 04:07:52 +09:30
Datraen
44edf86ccb Merge pull request #1455 from Yoshax/gendertweak
Gender tweaks and adjustments
2016-05-05 10:18:25 -04:00