Zap-zapper
b0a0a1e276
Protection from impersonation. Updated to 3700
2018-08-22 17:47:11 +07:00
Anewbe
f1507ebfa2
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into is_tool
2018-08-04 11:20:02 -05:00
Anewbe
7f84aeab9f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into is_tool
2018-08-02 22:35:14 -05:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
atermonera
ef6c5abf15
Refactors supply controller.
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Supply consoles now run nanoUI
2018-07-31 19:11:02 -07:00
Kates
fd0bfab228
Saber fix. ( #5384 )
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* Saber fix.
* Saber fix 2: Electric boogaloo
* parenthèse
* "And another one"
* Actually fixes the indentation
* Balance revert
2018-07-11 00:49:32 -04:00
Kates
535cca9d0e
Saber fix. ( #5384 )
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* Saber fix.
* Saber fix 2: Electric boogaloo
* parenthèse
* "And another one"
* Actually fixes the indentation
* Balance revert
2018-07-10 23:49:11 -05:00
Sharkmare
5af4c44e78
Adding the Bioadaptive NIF to designs_vr.dm
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Added the Bioadaptive NIF to the list of Designs using the sort code of the NIF repair tool and gave the NIF repair tool a new sortcode.
2018-06-19 14:59:23 +02:00
Anewbe
97c32f35f1
More Phase Guns
2018-06-17 13:35:54 -04:00
Anewbe
86901354fc
More Phase Guns ( #5276 )
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* Adds new Phase weapons
* Fixes a thing
* Puts phase weapons in cargo
* Moves research designs, adds phase weapons
* Comments out a duplicate design
* Corrects duplicate design ID
* Last commit on this PR, I swear
2018-06-17 10:35:03 -07:00
Anewbe
007bccc2ef
Merge pull request #5318 from Heroman3003/xenoarch-multitool-fix
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Fixed xenoarch multitool being unmakeable
2018-05-31 21:34:44 -04:00
Heroman3003
77a00e53d1
fixed xenoarch multitool being unmakeable
2018-05-31 13:01:40 +10:00
Arokha Sieyes
6b42df0685
Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
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# Conflicts:
# code/__defines/misc.dm
# code/controllers/master_controller.dm
# code/game/machinery/computer3/computers/card.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/stacks/medical.dm
# code/game/objects/structures/signs.dm
# code/modules/admin/admin_verbs.dm
# code/modules/client/client defines.dm
# code/modules/client/client procs.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/under/accessories/holster.dm
# code/modules/events/radiation_storm.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/species/station/prometheans.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_dispenser.dm
# config/example/config.txt
# html/changelogs/.all_changelog.yml
# interface/skin.dmf
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-05-25 13:23:47 -04:00
PrismaticGynoid
eabfa03891
Laser pointers ( #5257 )
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* Laser pointers
Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.
The bugfixes which make several of the features work properly will come in a separate commit.
* Three fixes
Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.
Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.
Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.
(removes errant debug message too, whoops)
* Nerf
Reduced chances of laser pointers doing anything useful on silicons.
Also, fixes a duplicated proc, oops.
* Requested changes
Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().
Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.
Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Neerti
cd2a538526
Merge pull request #5207 from Novacat/bluespace_duffle
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Dufflebag of Holding
2018-05-02 22:41:27 -04:00
Arokha Sieyes
42abca3c31
Fix decloner design in protolathe
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As reported in https://github.com/VOREStation/VOREStation/issues/3539 , you can't put chemicals in a protolathe, so you shouldn't use chemicals as a requirement in protolathe recipes!
2018-04-30 17:41:04 -04:00
kcin2001
fea679888a
Adds Micro mechs
2018-04-29 16:07:32 -07:00
Unknown
7ec154075c
Research Fix
2018-04-24 08:16:43 -04:00
Unknown
906db88b6a
Dufflebag of Holding
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Adds a dufflebag of holding, essentially a bag of holding reskin that functions exactly identical
2018-04-24 02:09:39 -04:00
Arokha Sieyes
569e8f08c3
Adds Quantum Pads
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Pad-to-pad teleporters, though they cost 75% of a diamond for each one (since they require a bluespace crystal each).
2018-04-19 18:13:30 -04:00
Aronai Sieyes
c39a91eae1
Merge pull request #3325 from VOREStation/Cameron653-patch-1
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Removes excavation drill since it's been ported upstream
2018-04-08 20:41:11 -04:00
Leshana
6756c5a483
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
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# Conflicts:
# .travis.yml
# code/ATMOSPHERICS/components/unary/outlet_injector.dm
# code/__defines/_planes+layers.dm
# code/__defines/chemistry.dm
# code/__defines/mobs.dm
# code/_helpers/mobs.dm
# code/_onclick/hud/robot.dm
# code/game/area/areas.dm
# code/game/machinery/computer/supply.dm
# code/game/machinery/cryopod.dm
# code/game/machinery/doors/airlock.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/devices/communicator/messaging.dm
# code/game/sound.dm
# code/game/supplyshuttle.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin.dm
# code/modules/client/preference_setup/occupation/occupation.dm
# code/modules/events/event_container.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/language/language.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_powers.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species_shapeshift.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_powers.dm
# code/modules/mob/living/say.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob_helpers.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_icon.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_containers/syringes.dm
# code/modules/shuttles/shuttle.dm
# html/changelogs/.all_changelog.yml
# maps/RandomZLevels/wildwest.dm
# maps/southern_cross/items/clothing/sc_head.dm
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-03-31 09:20:59 -04:00
Cameron653
8c248d9c5c
Removes excavation drill
2018-03-22 15:23:16 -04:00
Cameron653
59844c5553
Xenoarch Multitool & Xenoarch Excavation Drill ( #5058 )
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* Xenoarch Multitool & Xenoarch Excavation Drill
* Makes the tool work better
* Cuts down on lines & left comments
* change to m
2018-03-22 09:50:50 -07:00
Arokha Sieyes
8edfdca9ac
Remove design_vr for ear translator as it's a stock polaris one now
2018-03-04 13:59:08 -05:00
Arokha Sieyes
68a5fabe11
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync
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# Conflicts:
# code/game/objects/items/devices/translator.dm
# code/game/objects/items/weapons/dna_injector.dm
# code/modules/client/preference_setup/loadout/loadout_ears.dm
# code/modules/mob/living/simple_animal/aliens/hivebot.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-3.dmm
2018-03-03 13:09:57 -05:00
Anewbe
524c9aa5db
Removes translators from the loadout ( #4942 )
2018-03-01 12:00:37 -08:00
Leshana
30454ccdc3
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
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# Conflicts:
# code/game/jobs/job_controller.dm
# code/game/machinery/oxygen_pump.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/modules/mob/new_player/new_player.dm
# code/modules/organs/internal/eyes.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-02-23 21:55:42 -05:00
Anewbe
dfdafddaa9
Merge pull request #4897 from VOREStation/pol-analfix
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Fix health analyzer names
2018-02-21 10:03:09 -06:00
Arokha Sieyes
3fdafb7194
Rename medical scanners and update map
2018-02-20 19:25:31 -05:00
Arokha Sieyes
3a34ee51c6
Fix name of design for analyzer
2018-02-20 15:06:55 -05:00
Leshana
782e637497
Destructive Analyzer shouldn't delete its own circuit board when analyzing.
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- The deletion of the circuit board without clearing the circuit variable caused it to be hard-deled by SSgarbage after several minutes. After that point, use of RPD or attempt to deconstruct would runtime.
2018-02-20 00:36:45 -05:00
Leshana
d5131fc4bf
Fixes #3518 - Runtime in circuit imprinter deconstruction.
2018-02-20 00:02:42 -05:00
Leshana
7ed3d2c2f6
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
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# Conflicts:
# code/_onclick/hud/screen_objects.dm
# code/game/objects/items/weapons/storage/storage.dm
# code/game/objects/structures/crates_lockers/closets/secure/medical.dm
# code/modules/admin/admin_verbs.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/gloves/color.dm
# code/modules/lore_codex/codex.dm
# code/modules/mob/living/simple_animal/aliens/alien.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/goose.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/mob_defines.dm
# code/modules/projectiles/projectile/special.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-7.dmm
# vorestation.dme
2018-02-17 00:35:29 -05:00
Mechoid
2723e5d336
Higher-tier Mech-Equip Tweak ( #4765 )
2018-02-10 00:16:15 -06:00
Leshana
1d0f5262d8
Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
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# Conflicts:
# code/__defines/subsystems.dm
# code/controllers/master_controller.dm
# code/controllers/subsystems/atoms.dm
# code/game/machinery/Sleeper.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/vr_console.dm
# code/game/objects/items/devices/communicator/phone.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin_verbs.dm
# code/modules/mob/living/carbon/carbon.dm
# code/modules/multiz/movement.dm
# code/modules/projectiles/gun.dm
# code/modules/shuttles/shuttle.dm
# code/modules/shuttles/shuttles_web.dm
# icons/obj/doors/doormed.dmi
# maps/southern_cross/items/headset_sc.dm
# maps/southern_cross/southern_cross-3.dmm
# vorestation.dme
2018-02-07 19:30:50 -05:00
Leshana
5847319443
Update every initialize() proc to return an initialize hint.
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* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
mistyLuminescence
da4bd82a5d
Adds more med gear to R&D and Cargo ( #4691 )
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* Adds more med gear to R&D and Cargo
* standardises + adds sprites
* Removes cargo crate
2018-02-04 22:18:36 -06:00
Arokha Sieyes
d0fc288df8
Removes several ways to know every language
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Removes translators from loadout (departments still have them spawn for dealing with their work), removes EAL implant from loadout, remove omni language implant from R&D.
(Also fixes bug with soulcatchers that keeps the brains from hearing borgs, so you can still know all the languages while in a soulcatcher. So if you want to understand everything, get a translator in your head :p)
2018-02-04 13:03:49 -05:00
Leshana
cef001bf2a
Update every initialize() proc to return an initialize hint.
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* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Aronai Sieyes
30d93f99ca
Merge pull request #2860 from VOREStation/polaris-sync-2018-01-27
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Polaris Sync 2018-01-27
2018-01-28 14:08:14 -05:00
Leshana
27c3272821
Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-01-27
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# Conflicts:
# code/ZAS/_docs.dm
# code/__defines/mobs.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/game/turfs/simulated/walls.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/lore_codex/codex.dm
# code/modules/mob/living/life.dm
# code/modules/mob/living/living_defines.dm
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-7.dmm
# maps/southern_cross/southern_cross_jobs.dm
# vorestation.dme
2018-01-27 23:08:53 -05:00
Arokha Sieyes
0b6e70402c
STEALTH NERFSZZZZ - Removes rigs
2018-01-27 21:28:21 -05:00
Leshana
01925e9de2
Add circuit and research design to allow constructing breaker boxes in game.
2018-01-21 20:36:44 -05:00
Verkister
da7576451f
Fixes prosthetic fabricator not printing our base colors on limbs.
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-Lifelike torsos used to get our species base color applied because they were spawned as mobs with the base color being in the human set species proc.
-Made the prosfab look up and apply those base colors on mobless limbs as well.
2018-01-20 11:35:36 +02:00
Arokha Sieyes
ff228754b3
Merge polaris sync 01 17 2018
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Planes, layers, human/update_icon()
2018-01-17 17:56:51 -05:00
Mechoid
2145b0371c
Allows circuit printers, protolathes, mech fabricators, and prosthetic fabricators to store and use plastic and osmium sheets. No blueprints currently use either, however.
2018-01-08 21:25:52 -08:00
Arokha Sieyes
db0b269699
Add rare materials requirements
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So it doesn't entirely replace surgery
2018-01-08 18:01:26 -05:00
Arokha Sieyes
ea6ecca731
Advanced NIF Repair Tool
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Creatable at the protolathe. Requires the same tech levels as the NIF, but no exotic materials.
It's a device that accepts nanopaste, and programs the nanite swarms into NIF repair swarms, which are a liquid reagent ingame. It has a 60u storage capacity, and needs to be emptied into any container.
From there, it can be injected via syringe, made into pills, or drank (though the latter two reduce effectiveness by 50%). Each unit nanopaste makes 15u repair nanites, so a full repair from 0% to 100% of a normal NIF requires 7 nanopaste converted to reagents (100u).
2018-01-08 17:14:56 -05:00
Leshana
28c193cbdb
Merge remote-tracking branch 'refs/remotes/polaris-upstream/master' into polaris-sync-2018-01-04
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# Conflicts:
# code/game/objects/items/devices/communicator/communicator.dm
# code/modules/client/preference_setup/occupation/occupation.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/mob_helpers.dm
# code/unit_tests/zas_tests.dm
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# vorestation.dme
2018-01-04 22:44:04 -05:00