* Adds in body snatcher
* Modifies method the bodysnatcher works
* Fixes merge & compile error
* Update trash_pile.dm
* Update trash_pile.dm
* Gets transfer_to to work
Sprites replaced with a black box that could conceivably contain a brain, while obscuring the details. Complete with screen and convenient handle.
Usage text modified to make sense for MMIs/posibrains, instead of just drone brains (e.g. downloaded → transferred).
Description added to the new intelliCores. Made into normal-sized item, similar to MMIs/posibrains.
This is an alternative to either changing lore to allow for brain uploading, or changing code to allow for choosing multiple AI brain types.
**This commit prevents dead people from being backup-implanted!**
But it's fine because you just use this handheld thing to back them up instead and don't waste an implant, and medical starts with 4 so don't freak out. See below.
Adds the SleeveMate 3200 hand-scanner device. This device allows you to scan people to determine several things about them:
- If they have a mind in them
- If they have a client attached
- If their mind matches their body
- If they are alive/conscious
All of that is represented with in-universe messages of course. The real function of it is that it provides several features:
- One-time mind scan: Performs a one-time mind scan for those that don't like getting mind backup implants. This will store that one scan in the database, but you'll forget everything since then if resleeved. This is also useful for resleeving someone who died without an implant, but is not DNR/DNC.
- One-time body scan: Adds someone to the body scan database, or, updates their body scan if they obtained a new body. Useful if someone has used the body designer and switched bodies, as you can update their body scan. You should probably check medical records, and LOOC around before using this to resleeve someone that didn't have a body scan originally, because they may have picked that to avoid resleeving.
- Store Whole Mind: Takes the entire mind from someone, storing it into the SleeveMate 3200, rendering the patient mindless. From there, it can be backed up as many times as needed, deleted, or stored into someone with a Soulcatcher NIFSoft and run live in their VR (so now you don't have to digest/kill people for that).
Four SM3200's start in medical (1 in minimed downstairs, 3 upstairs), R&D can fab more, and they occasionally show up in trash piles for those wanting to be sneaky with a Soulcatcher, but who don't like digesting people.
The bluespace jumpsuit is relatively cheap (compared to a shrink ray) and craftable in R&D. When worn, it allows you to resize yourself at will, and when removed you'll snap back to your original size (use a shrinkray or the Mass Altering NIFSoft for permanent changes). The reason it's not permanent is because it's very cheap to make in R&D, really. No mining materials needed, but it only affects you. So you can consider it the 'minor' size change tool.
This PR also comments out the arbitrary size change verb since we decided to remove it, as it was being used to generally just make 'magic' characters that could resize themselves at will, or use it for mechanical purposes to avoid being shot etc when fighting starts, even though it says specifically not to do these things. If you want such a character that can resize themselves due to their physiology, please apply for an SCA and we can give you a small fluff item or other accomidation to allow such a thing.
* This device converts CO2 to O2 using power and "algae". The extra carbon is a byproduct in the form of "graphite"
* This is intended for virgo3b, which has no oxygen in its atmosphere but enough CO2 for us to just extract it.
Species now 'suggested' by robolimb manufacturer, helps with getting the correct hairstyle choices for each synth, so Taj have access to Taj hair styles and whatnot in mirrors if they are using a Taj-based synth. Also adds a DSI Akula variant that Zalvine should touch up later hopefully.
* Adds Body Designer computer, which allows you to customize body designs similarly to character setup, but in game.
* Designs are savable to disks which can be loaded into the the resleeving controller console to print and resleeve into.
* Fixes line breaks on OOC notes in the resleeving computer.
* Added circuits so the body designer is constructable, and designs so the circuit is researchable.
* Added a proc for reverse lookup of size_multiplier -> scale name (0.25 -> Micro etc)
Dual mode stun-beam and net launcher, craftable in R&D. Would be legal for security to have on green since it's non-lethal. The stun beam has 10 shots like the taser, and the net launcher has 2 (uses the same energy). So basically 5 stun+1 net, or 2 nets, or 10 stuns.
Uses a new overlay system for updating it's icon rather than the "have one state for every possible combination" to prevent a huge mess of iconstates. Maybe Joan could look at this and use it sometime.
Stores 4 inside the implanter, so medical people can just carry one with them if they want. Added more to the vendors to offset the smaller number per thing (7 per box vs 4 per implanter). The sprite is unique, and represents how many are left on the outside. Orange means just one left, flashing red means empty.
You can take the implants out if you want, swap them between implanters, etc. This one is self-cleaning, and can't cause infections, yay. So if you have to leave one in the lobby for people, now you don't have to feel bad about horrible cross-contamination?
Turn it on, keep it in hand or pocket, and it'll translate languages for you (not signlanguage...).
It doesn't bother displaying languages that you speak. I assume your character doesn't look down at the screen if they understood what was said (it's mostly just to prevent spam when only 1 in 4 people standing around talking is speaking another language).
There's one on a desk in the security locker room and one in the medical breakroom. I figure these two departments have the highest need of translations. R&D can make more. The design is fairly cheap.
Adds it to science. Has a high materials and research cost, and is considered ***contraband***, as it says in the description.
Also included in this PR is device_alt.dmi, a bunch of alternate device sprites which can be fun for stuff.
Now you can start with them in loadout. They are no longer SUNglasses though, so they won't protect you from flashes.
There are several models, the loadout ones are the civilian ones.
- Civilian: Displays job ID icon based on the person's ID, and shows a health bar only if they are injured.
- Medical: Same as civlian, but displays advanced status (virus, borer, etc) along with backup implant status, and allows medical records access.
- Security: Same as civilian, but displays warrant and arrest status, and will automatically darken (electrochromic) in response to flashes, making the wearer immune, plus security records access.
- Engineering: Same as civilian, but will automatically darken to protect one's eyes during welding.
- Research: Same as civilian, but has a trendy goggle form factor for SCIENCE reasons.
- Omni: Has the combined features of all of the above. The only pair available spawns in the CD's office. (CC officers also)
* The parts lathe can print tech level 1 stock parts (matter bins, capacitors) required to build basic unupgraded machines.
* This is a separate machine from the autolathe to ease any concern that the autolathe would become OP.
* ALSO, it can be hit with a circuit board and will conveniently display the parts required to build that board's machine.
* Added circuitboard and design for constructing a parts lathe.
* Protolate lid no longer bounces back and forth througout the whole build cycle.
* Autolathe lid no longer closes, snaps open, and then -nothing- until item spawns.
* Instead, the lid closes, stays closed while the item builds, then opens again.
Polaris added an item with the exact same path, hence the weird behavior of the EAL implant teaching you every language. Two items with the same path = weirdness. Should be better now.