Commit Graph

1062 Commits

Author SHA1 Message Date
Neerti
36b0f5fa99 Even More Circuit Changes
See PR for changes.
2017-08-01 16:13:27 -04:00
Cameron653
97957fcaee Replaces more macros. (#3647)
* MORE MACRO CHANGES

AHHHHHHHHHHHHHHHHHHHH

* Fixes a few typos

* Fixes compile error

* Fixes for real

* 4 macros left that I can't find
2017-07-27 21:12:21 -05:00
MagmaRam
77b4382c10 Merge pull request #3414 from Anewbe/robolimb_things
Starts support for species robolimbs
2017-07-26 18:34:48 -05:00
killer653
fba42884be Quick design datum fix 2017-07-23 14:53:47 -04:00
Spades
7e4417d31f It's CentCOM not CentCOMM
I swear to god I have fixed this like three times already and somehow it
keeps coming back.
2017-07-21 04:29:39 -04:00
Cameron653
97e851f2e4 Adds in body snatcher device (#1822)
* Adds in body snatcher

* Modifies method the bodysnatcher works

* Fixes merge & compile error

* Update trash_pile.dm

* Update trash_pile.dm

* Gets transfer_to to work
2017-07-19 15:26:34 -04:00
Anewbe
2426bf7b0c Merge pull request #3605 from LorenLuke/IEC-TLC
Gives IECs some TLC
2017-07-18 16:23:35 -05:00
LorenLuke
cfb233aa1b Fixes travis. 2017-07-16 12:19:35 -07:00
LorenLuke
14ad0d70e3 See changelog. 2017-07-16 02:58:52 -07:00
PrismaticGynoid
ad6e395ae2 Replaces intelliCards with intelliCores.
Sprites replaced with a black box that could conceivably contain a brain, while obscuring the details. Complete with screen and convenient handle.
Usage text modified to make sense for MMIs/posibrains, instead of just drone brains (e.g. downloaded → transferred).
Description added to the new intelliCores. Made into normal-sized item, similar to MMIs/posibrains.

This is an alternative to either changing lore to allow for brain uploading, or changing code to allow for choosing multiple AI brain types.
2017-07-13 00:14:34 -07:00
Arokha Sieyes
7c3b3c4311 Adds the SleeveMate 3200
**This commit prevents dead people from being backup-implanted!**
But it's fine because you just use this handheld thing to back them up instead and don't waste an implant, and medical starts with 4 so don't freak out. See below.

Adds the SleeveMate 3200 hand-scanner device. This device allows you to scan people to determine several things about them:
- If they have a mind in them
- If they have a client attached
- If their mind matches their body
- If they are alive/conscious

All of that is represented with in-universe messages of course. The real function of it is that it provides several features:
- One-time mind scan: Performs a one-time mind scan for those that don't like getting mind backup implants. This will store that one scan in the database, but you'll forget everything since then if resleeved. This is also useful for resleeving someone who died without an implant, but is not DNR/DNC.
- One-time body scan: Adds someone to the body scan database, or, updates their body scan if they obtained a new body. Useful if someone has used the body designer and switched bodies, as you can update their body scan. You should probably check medical records, and LOOC around before using this to resleeve someone that didn't have a body scan originally, because they may have picked that to avoid resleeving.
- Store Whole Mind: Takes the entire mind from someone, storing it into the SleeveMate 3200, rendering the patient mindless. From there, it can be backed up as many times as needed, deleted, or stored into someone with a Soulcatcher NIFSoft and run live in their VR (so now you don't have to digest/kill people for that).

Four SM3200's start in medical (1 in minimed downstairs, 3 upstairs), R&D can fab more, and they occasionally show up in trash piles for those wanting to be sneaky with a Soulcatcher, but who don't like digesting people.
2017-06-11 13:55:04 -04:00
Arokha Sieyes
952265036f Bluespace Jumpsuit and remove arbitrary size changing
The bluespace jumpsuit is relatively cheap (compared to a shrink ray) and craftable in R&D. When worn, it allows you to resize yourself at will, and when removed you'll snap back to your original size (use a shrinkray or the Mass Altering NIFSoft for permanent changes). The reason it's not permanent is because it's very cheap to make in R&D, really. No mining materials needed, but it only affects you. So you can consider it the 'minor' size change tool.

This PR also comments out the arbitrary size change verb since we decided to remove it, as it was being used to generally just make 'magic' characters that could resize themselves at will, or use it for mechanical purposes to avoid being shot etc when fighting starts, even though it says specifically not to do these things. If you want such a character that can resize themselves due to their physiology, please apply for an SCA and we can give you a small fluff item or other accomidation to allow such a thing.
2017-06-09 11:51:29 -04:00
Arokha Sieyes
08e7703e4f Finishing Up NIFs
Squashed commit:

[4b18ca1] Finishing up NIFs

[e4adb4a] Tons more NIF work

All the implants are done!
2017-06-06 19:34:41 -04:00
Leshana
197a648795 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-06-01
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/ammunition/magazines.dm
2017-06-01 17:27:00 -04:00
Spades
3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Anewbe
a2c4c91789 Starts support for species robolimbs 2017-05-04 20:50:16 -05:00
Leshana
12bc03157a Adds the Algae Oxygen Generator
* This device converts CO2 to O2 using power and "algae".  The extra carbon is a byproduct in the form of "graphite"
* This is intended for virgo3b, which has no oxygen in its atmosphere but enough CO2 for us to just extract it.
2017-05-03 01:54:55 -04:00
Arokha Sieyes
81eee0a9f1 Eris R&D Server Icons 2017-04-23 19:02:10 -04:00
Arokha Sieyes
9ed580c6b1 Eris Machines
Autolathe, Robotics machines, R&D machines
2017-04-23 18:30:39 -04:00
Arokha Sieyes
e236c33576 Merge pull request #1372 from VOREStation/aro-synthtails
Fix up a few synth issues
2017-04-10 20:29:21 -04:00
Arokha Sieyes
6d74e20e2a Fix up a few more things with synth printing
Species now 'suggested' by robolimb manufacturer, helps with getting the correct hairstyle choices for each synth, so Taj have access to Taj hair styles and whatnot in mirrors if they are using a Taj-based synth. Also adds a DSI Akula variant that Zalvine should touch up later hopefully.
2017-04-09 23:56:13 -04:00
Leshana
eef8480444 Adds the Body Designer for resleeving
* Adds Body Designer computer, which allows you to customize body designs similarly to character setup, but in game.
* Designs are savable to disks which can be loaded into the the resleeving controller console to print and resleeve into.
* Fixes line breaks on OOC notes in the resleeving computer.
* Added circuits so the body designer is constructable, and designs so the circuit is researchable.
* Added a proc for reverse lookup of size_multiplier -> scale name (0.25 -> Micro etc)
2017-04-09 16:23:35 -04:00
Arokha Sieyes
cdf9fd476c Adds the 'Hunter' Capture Gun
Dual mode stun-beam and net launcher, craftable in R&D. Would be legal for security to have on green since it's non-lethal. The stun beam has 10 shots like the taser, and the net launcher has 2 (uses the same energy). So basically 5 stun+1 net, or 2 nets, or 10 stuns.

Uses a new overlay system for updating it's icon rather than the "have one state for every possible combination" to prevent a huge mess of iconstates. Maybe Joan could look at this and use it sometime.
2017-04-02 19:25:27 -04:00
Leshana
6eee55c983 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	code/modules/client/preference_setup/general/03_body.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	html/changelogs/.all_changelog.yml
#	icons/mob/human_races/markings.dmi
#	vorestation.dme
2017-04-01 19:19:42 -04:00
Anewbe
88b0c6086e Antag Radio changes 2017-03-25 14:19:57 -05:00
Arokha Sieyes
2dbccc6016 Fix ported translator paths and map entries 2017-03-18 01:17:00 -04:00
Arokha Sieyes
805b473976 Polaris Sync Merge
Fixed Polaris merge conflicts
* Space controller merge conflict
2017-03-18 00:58:12 -04:00
Anewbe
f4dd443b01 Ports the translator 2017-03-10 21:46:57 -06:00
Arokha Sieyes
37fbc39ce6 Merge pull request #1146 from Screemonster/particlescience
adds particle guns to science and cargo
2017-03-10 18:07:29 -05:00
Arokha Sieyes
08b5d3a7b3 Merge pull request #1152 from VOREStation/aro-implanter
Replace backup implant boxes with special implanter
2017-03-09 23:26:54 -05:00
Arokha Sieyes
57f475392e Replace backup implant boxes with special implanter
Stores 4 inside the implanter, so medical people can just carry one with them if they want. Added more to the vendors to offset the smaller number per thing (7 per box vs 4 per implanter). The sprite is unique, and represents how many are left on the outside. Orange means just one left, flashing red means empty.

You can take the implants out if you want, swap them between implanters, etc. This one is self-cleaning, and can't cause infections, yay. So if you have to leave one in the lobby for people, now you don't have to feel bad about horrible cross-contamination?
2017-03-09 23:13:52 -05:00
Arokha Sieyes
0fd54d1449 Handheld Translator
Turn it on, keep it in hand or pocket, and it'll translate languages for you (not signlanguage...).
It doesn't bother displaying languages that you speak. I assume your character doesn't look down at the screen if they understood what was said (it's mostly just to prevent spam when only 1 in 4 people standing around talking is speaking another language).

There's one on a desk in the security locker room and one in the medical breakroom. I figure these two departments have the highest need of translations. R&D can make more. The design is fairly cheap.
2017-03-09 18:00:26 -05:00
Screemonster
87f940293a adds particle guns to science and cargo 2017-03-09 18:10:26 +00:00
Arokha Sieyes
97fcdd5cd7 Personal Translocator
Adds it to science. Has a high materials and research cost, and is considered ***contraband***, as it says in the description.

Also included in this PR is device_alt.dmi, a bunch of alternate device sprites which can be fun for stuff.
2017-03-08 18:01:35 -05:00
Arokha Sieyes
c7857a5bf3 Improves AR glasses, makes them available
Now you can start with them in loadout. They are no longer SUNglasses though, so they won't protect you from flashes.

There are several models, the loadout ones are the civilian ones.

- Civilian: Displays job ID icon based on the person's ID, and shows a health bar only if they are injured.
- Medical: Same as civlian, but displays advanced status (virus, borer, etc) along with backup implant status, and allows medical records access.
- Security: Same as civilian, but displays warrant and arrest status, and will automatically darken (electrochromic) in response to flashes, making the wearer immune, plus security records access.
- Engineering: Same as civilian, but will automatically darken to protect one's eyes during welding.
- Research: Same as civilian, but has a trendy goggle form factor for SCIENCE reasons.
- Omni: Has the combined features of all of the above. The only pair available spawns in the CD's office. (CC officers also)
2017-03-05 20:58:59 -05:00
Arokha Sieyes
1cb8406564 Remove duplicate shrinkray design
It has two designs in R&D for some reason. Removing the dupe.
2017-03-04 00:39:41 -05:00
Arokha Sieyes
387f429e5e Merge large polaris changes 2017-03-02 22:44:17 -05:00
Leshana
12957f703b Added the Parts Lathe!
* The parts lathe can print tech level 1 stock parts (matter bins, capacitors) required to build basic unupgraded machines.
* This is a separate machine from the autolathe to ease any concern that the autolathe would become OP.
* ALSO, it can be hit with a circuit board and will conveniently display the parts required to build that board's machine.
* Added circuitboard and design for constructing a parts lathe.
2017-03-01 17:16:16 -05:00
Leshana
860a994818 Finally fixes the autolathe/protolate lid animations.
* Protolate lid no longer bounces back and forth througout the whole build cycle.
* Autolathe lid no longer closes, snaps open, and then -nothing- until item spawns.
* Instead, the lid closes, stays closed while the item builds, then opens again.
2017-02-24 21:30:57 -05:00
Arokha Sieyes
77ada345d7 Extra ways to get backup implants
Adds them to medical vendors (by the box) and producable by an autolathe (by the single)
2017-02-21 19:01:48 -05:00
Leshana
6262973afe Made resleeving machines constructable by adding circuits and designs. 2017-02-19 15:18:34 -05:00
killer653
3f1e5c80f2 Polaris sync 2017-02-01 15:08:45 -05:00
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Spades
9b61d10a0a Merge pull request #837 from Cameron653/master
January Polaris Sync and various fixes
2017-01-19 00:39:08 -05:00
Arokha Sieyes
e4b6ace4d5 Further language implant fix
It just can't be a child of the other language implant at all.

Fixes #838
2017-01-16 15:33:01 -05:00
killer653
832418c7c9 Polaris sync 2017-01-15 18:12:15 -05:00
Anewbe
2d72e609d1 Moves languages to use more defines. Redoes Diona splitting 2017-01-14 22:47:12 -06:00
Arokha Sieyes
6cf76748eb Fix language/EAL implant.
Polaris added an item with the exact same path, hence the weird behavior of the EAL implant teaching you every language. Two items with the same path = weirdness. Should be better now.
2017-01-14 02:32:02 -05:00
Neerti
97ebf0924d Permanent Revolution Update 2017-01-04 04:41:30 -05:00
Anewbe
dc89eb5700 Merge pull request #2880 from Neerti/12/29/2016_circuit_autoresearch
Makes Circuits Make Their Own Research Designs
2016-12-31 10:11:41 -05:00