* to_chat() replacement.
* Revert calling target.init_dir() before connecting.
* This change was added in https://github.com/PolarisSS13/Polaris/pull/3775 to counteract `dir` not being set prior to New() for dynamically loaded maps. The root cause was /atom/New() not calling _preloader.load(). Undoing the change now that /atom/New() is fixed.
* The addition of the init_dir() proc itself however, is useful, because there ARE other times some atmos machinery will want to re-initialize its dir, specifically whenever it is rotated.
* init_dir() must be called in the constructor of all atmospherics machines capable of connecting to another. Since it has to happen for ALL machines, lets move that call to /obj/machinery/atmospherics/New()
* Rename /obj/machinery/atmospherics initialize() to atmos_init()
* These days `initialize()` is used to handle general object initialization that is moved outside of New(). The node connection discovery of atmos machinery needs to happen after all that, and so needs to be in a separate proc.
* Make sure to actually call atmos_init during system startup.
Makes it properly auto-register your name instead of coming as Unset every time.
Makes messages to Commlinks properly stay in the commlink user's head.
I want clicking it in-hand to let me change the size (so I can do it with Z). And I want the box to show the currently set size when I'm changing it instead of always just showing 200. So that's what it does now.
Also jeez. If we have the technology to make a military-grade battery recharge in just a few seconds, why don't we use it other places? Makes the thing not self-recharge. Just stuff it in a recharger. There are plenty.
Added various rechargers everywhere in public places on the map, since there weren't enough, just to be sure.
Just shove it directly into their face. Make sure it's a bioadaptive one though otherwise it won't do anything.
Target head, click, wait a while. They ARE slime people or whatever so... makes sense :V
Mostly remove the OOC magic-implying wording about 'life energy' (since setting is w/o magic) so it can be whatever in your private RPs (someone was asking about using it to represent stealing bodyheat which is cool).
`absorbing_prey` was never unset if they were found to be indigestible, so fixed that
Two stages also sent two messages at the same time
Removed the needless casting of src to C since it's defined on human already
Maybe in the future consider using cloneloss instead of brainloss? Alkysine is one of the easiest drugs to make, and if I jack myself up with it I'd maybe be immune to having my nutrition/heat/whatever stolen which seems ~unusual~
It's just my fluff gun. But sharing is caring.
From the ingame fluff:
"Variety is the spice of life! The 'Nanotech Selectable-Fire Weapon' is an unholy hybrid of an ammo-driven energy weapon that allows the user to mix and match their own fire modes. Up to three combinations of energy beams can be configured at once. Ammo not included."
"This gun is an energy weapon that uses interchangable microbatteries in a magazine. Each battery is a different beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
"The Kitsuhana 'Nanotech Selectable Fire Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
The HoS's includes 2 lethal, 2 stun, 1 net, and 1 ion battery. There are other batteries (like instagib!) but there's no way to get them normally. There's also one that strips people.