Mechoid
ae48659a68
Exploration Expansion 1: Or, How I Learned To Love The Tree
2019-08-21 17:23:07 -04:00
Novacat
179a4b4127
Merge pull request #5496 from Mewchild/MC-DarkBar
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Adds the Dark Bar to the Tether
2019-07-28 14:19:48 -04:00
Andrew
e4deaa6478
Combat Mechs Can Punch More Things ( #6303 )
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* Combat Mechs Can Punch More Things
Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).
Gives punching objects a check so you don't accidently smash something without meaning to.
Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.
* Take_Damage Boogaloo
* More take_damage Stuff
Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.
More stuff can be broken by mech punch and simple mobs.
* Adds changelong
* usr to user
2019-07-24 17:00:24 -04:00
Mewchild
e50c9642e6
Adds maint door, replaces alien tables, adds air alarm and missing APCs
2019-07-22 20:15:30 -05:00
Anewbe
256e6ade19
Merge pull request #6267 from Heroman3003/carpetfix
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Fixes carpeted tables refunding wrong carpet type if nonstandard one was used
2019-07-06 21:35:26 -04:00
Unknown
d3837b76e8
Conflict Resolution
2019-03-28 19:41:16 -04:00
Anewbe
8ed384b38c
Rewrites Atmospherics
2019-03-28 19:25:11 -04:00
Neerti
3256202407
[READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work
2019-03-27 22:02:07 -04:00
Atermonera
131636b1d2
Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding
2019-03-26 13:21:08 -04:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
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# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Anewbe
c2794c571d
Hopefully fixes some tool-conversion things
2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Leshana
b5cf8383f6
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into vplk-sync-2018-04-14
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# Conflicts:
# code/game/machinery/jukebox.dm
# code/modules/economy/lorenews.dm
# code/modules/mob/living/carbon/human/update_icons.dm
2018-04-15 14:19:36 -04:00
Mechoid
57ab0e715b
Constructs 2.0 - Living Stone ( #5040 )
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* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00
Leshana
6756c5a483
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
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# Conflicts:
# .travis.yml
# code/ATMOSPHERICS/components/unary/outlet_injector.dm
# code/__defines/_planes+layers.dm
# code/__defines/chemistry.dm
# code/__defines/mobs.dm
# code/_helpers/mobs.dm
# code/_onclick/hud/robot.dm
# code/game/area/areas.dm
# code/game/machinery/computer/supply.dm
# code/game/machinery/cryopod.dm
# code/game/machinery/doors/airlock.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/devices/communicator/messaging.dm
# code/game/sound.dm
# code/game/supplyshuttle.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin.dm
# code/modules/client/preference_setup/occupation/occupation.dm
# code/modules/events/event_container.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/language/language.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_powers.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species_shapeshift.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_powers.dm
# code/modules/mob/living/say.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob_helpers.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_icon.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_containers/syringes.dm
# code/modules/shuttles/shuttle.dm
# html/changelogs/.all_changelog.yml
# maps/RandomZLevels/wildwest.dm
# maps/southern_cross/items/clothing/sc_head.dm
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-03-31 09:20:59 -04:00
Leshana
779e6f177d
Fixes machines being below tables they should sit upon.
2018-03-29 21:03:45 -04:00
Aronai Sieyes
7d3aec96fd
Arranges lots of things into planes ( #5072 )
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* Rearranges a billion things into planes
* Make cryotubes fancy
* Update Travis
* Fix hiding logic
2018-03-28 12:59:12 -07:00
Leshana
5847319443
Update every initialize() proc to return an initialize hint.
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* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
cef001bf2a
Update every initialize() proc to return an initialize hint.
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* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Arokha Sieyes
e43bdacf21
Redesigns the armory
2018-01-08 01:00:41 -05:00
killer653
3a2093ef40
Polaris sync
2017-12-21 04:01:07 -05:00
Neerti
af5c633cdb
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
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# Conflicts:
# code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti
acb208dd3f
Works on New Blob
2017-11-29 22:35:01 -05:00
Neerti
7497aef295
work
2017-11-26 12:08:05 -05:00
killer653
2755d3ddb1
HOTFIX
2017-09-21 20:26:48 -04:00
Anewbe
aa6866bf44
Merge pull request #3684 from Cyantime/detables
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Reduces effectiveness of tabling as opening combat move.
2017-09-15 21:55:50 -05:00
killer653
bddfa16f82
Polaris sync
2017-09-15 21:17:34 -04:00
Mechoid
98af877b21
Xenomorph Tweaks/Buffs.
2017-09-06 13:37:43 -07:00
Cyantime
5b9cf75355
Tabling nerf reduction(?)
2017-08-07 21:34:34 -04:00
killer653
468e73c7f3
Polaris sync
2017-08-06 19:07:17 -04:00
Cyantime
b9e3e0e57e
Nerfs tabling
2017-08-06 02:36:23 -04:00
Neerti
99eb6f9404
Updates Tools
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Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Leshana
18b1828631
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-20170630
2017-06-30 22:31:43 -04:00
Neerti
470c80e8eb
Merge pull request #3448 from Anewbe/ling_claws
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Adds ling claw power
2017-06-20 00:54:23 -04:00
Leshana
5a02b7e5c7
More and more Destroy() cleanups all across the board - Return qdel hints.
2017-06-10 22:41:51 -04:00
PsiOmegaDelta
7b47590645
Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
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Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-10 22:41:51 -04:00
Leshana
e48b548f2b
More and more Destroy() cleanups all across the board - Return qdel hints.
2017-06-05 23:01:41 -04:00
PsiOmegaDelta
ebe5cc916d
Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
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Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Leshana
197a648795
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-06-01
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# Conflicts:
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/modules/multiz/movement.dm
# code/modules/projectiles/ammunition/magazines.dm
2017-06-01 17:27:00 -04:00
Neerti
a0a390e887
Surgery Modifications
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Semi-rewrites how surgery failure works. Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness. The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Arokha Sieyes
036af69b78
Table Iconstate Cache
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Adds the table iconstate cache because it was super silly to make so many images.
2017-05-15 22:38:53 -04:00
Leshana
6386b01c1b
Fix tables double initializing during system boot.
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* During master controller inits every object, so we don't need to propagate to neighbors, they will be initialized too.
2017-05-15 22:34:41 -04:00
Anewbe
ee0a8b7fbe
Adds ling claw power
2017-05-15 15:51:21 -05:00
Leshana
ca2b1a269e
Change back to original table icons.
2017-05-09 01:09:04 -04:00
Arokha Sieyes
03f80e59ab
Tether 1,3 work, and Tables
2017-05-07 15:56:28 -04:00
SinTwo
afb6f1b572
Fixes : #3268
2017-04-10 23:32:38 -04:00
Anewbe
14b9f7ce79
Adds bench presets
2017-03-24 22:46:43 -05:00
woodratt
19fb047f01
WR_SC_Map_Changes
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- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00
SinTwo
a7aa2a7f33
makes benches a subtype of tables
2016-06-29 17:52:27 -04:00
SinTwo
86e500d25c
Adds floor lamp, benches, new tank sprites, and cup dispenser on water coolers.
2016-06-19 22:28:01 -04:00