Takes NanoUI interaction code and splits it into more manageable modules.
The default handler that checks distances, camera coverage, etc., etc.
Admin NanoUI windows now only check for admin rights, ignoring sight, distance, and anything else.
ERT/mercenary appearance changer now remains open for as long as the mob remains on the admin Z-level.
PDAs and uplinks now require that you keep the item somewhere in your main inventory (or contents to be precise). Hands or ears are fine, inside bags are not.
Rig suits also check that they are in the operator's inventory or that the synthetic operator is somewhere within the suit's contents (recursively).
Adds missing Topic/href checks, reducing risk of exploits.
Ensures a silicon cannot get stuck on the second law management page should it suddenly be un-malfed.
Changes Malf definition. This allows borgs to view and state alternative law sets, while disallowing law edits (for as long as they are slaved/not traitors themselves).
Makes it possible for admins to bring out the appearance changer at will, controlled either by themselves or the mob in question.
Makes it possible to define custom race white/blacklisting in the appearance changer. However, this does not override the player's own racial restrictions.
Ensures the master area is always used, to avoid issues caused by dynamic lightning which splits areas into sub-areas.
Power alarms now handled centrally.