mwerezak
b1546ee3eb
Fixes projectiles embedding in mobs that they pass through
2015-02-17 01:36:50 -05:00
mwerezak
8c3660357a
Projectile penetration fixes
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Fixes projectiles Bump()-ing twice when penetrating walls. Fixes
projectiles being unable to penetrate a wall that was destroyed because
it turned into plating.
2015-02-16 23:00:47 -05:00
mwerezak
46ef0a8949
Fixes accuracy not being reset when unzoomed
2015-02-16 23:00:25 -05:00
mwerezak
672709382d
Fixes runtime
2015-02-16 23:00:00 -05:00
mwerezak
c804d818fd
Fixes rocket launcher icon
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Also makes the missiles a little bit less of a joke.
2015-02-16 22:59:35 -05:00
mwerezak
9b3ab4358d
Fixes empty casings not being ejected or cycled
2015-02-16 22:59:11 -05:00
mwerezak
2791a93bf2
SAW and c20r fixes
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Fixes SAW unloading. Fixes c20r and SAW icon states. Tweaks sniper desc, and makes clip icons for 7.62mm ammo less pixelated - still pretty much a codersprite though. Fixes ptrs item_state.
2015-02-16 22:54:09 -05:00
mwerezak
7f19a8a77b
Tweaks bullet penetration
2015-02-16 03:04:48 -05:00
mwerezak
500ca93278
Fixes guns being unremovable
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Fixes certain guns being unremovable due to unloading ammo taking
precedence over picking up. Also adds on-back icon for the merc sniper
which is just a copy of the LWAP's.
2015-02-16 01:47:07 -05:00
mwerezak
c20986b140
Fixes quoted paths
2015-02-16 01:12:43 -05:00
mwerezak
83780ef550
Adds sts-35 automatic rifle
2015-02-16 01:12:16 -05:00
mwerezak
3c1ec28a37
Reorganizes colt pistols, moves renaming verb
2015-02-15 23:32:35 -05:00
mwerezak
2a4d1b08cd
Fixes beakers splashing onto the dart gun when being loaded.
2015-02-15 20:27:45 -05:00
SkyMarshal
03e8acd957
Fixes errors in energy/special.dm
2015-02-15 10:45:34 -07:00
mwerezak
ad24aa8e47
Adds mercenary sniper rifle
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Adds the scoped mercenary sniper rifle and ammunition defines. Does not
add syndicate uplink option.
2015-02-14 22:33:43 -05:00
mwerezak
cd81f0b706
Improves gun scope zooming
2015-02-14 22:12:16 -05:00
mwerezak
a6095a3610
Updates L6 SAW
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Also changes src in user checks, probably unnecessary.
2015-02-14 22:09:19 -05:00
mwerezak
e5f8ac50b4
Rewrites grenade launchers
2015-02-14 13:39:11 -05:00
mwerezak
08635587e1
Fixes revolver paths, span classes, typo. Cleans exodus-1.dmm
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Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable.
Adjusts penetration so that passing through mobs happens with a probability that scales with damage.
Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle.
2015-02-14 13:38:05 -05:00
mwerezak
8cb3c6a821
ammo_magazine icon state data caching
2015-02-14 01:33:55 -05:00
mwerezak
e3be255f59
Adds dart gun projectile sprite, dart gun fixes
2015-02-14 01:33:15 -05:00
mwerezak
2b8cd929a7
Adds accuracy modifier support
2015-02-14 00:54:06 -05:00
mwerezak
f8977c65af
Much nicer syringe gun implementation
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Makes syringe guns a type of launcher gun, and removes the hack
projectile.
Also moves syringe and dart gun source files into the modules/projectile
folder.
2015-02-13 23:48:35 -05:00
mwerezak
0d89717cf2
Merge remote-tracking branch 'upstream/dev' into gun-rewrite
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Conflicts:
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/projectile/pistol.dm
2015-02-13 01:57:19 -05:00
mwerezak
01798c98b6
Rewrites syringe and dart guns
2015-02-13 01:34:35 -05:00
mwerezak
1e9143a1f0
Reorganizes launcher source files
2015-02-12 01:38:54 -05:00
mwerezak
628bc5eecc
Crossbow strings no longer magically pull back by themselves
2015-02-12 01:38:03 -05:00
mwerezak
5ab6b91c5e
Generalizes emp energy weapon drain to power cells
2015-02-12 01:37:41 -05:00
mwerezak
ea39f7f718
Cleanup can_fire(), projectile flag
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Removes can_fire() and moves some of it's functionality into
get_next_projectile(), which was renamed to consume_next_projectile() to
indicate the possibility of side-effects.
Also renamed flag var to check_armour
2015-02-12 01:37:19 -05:00
mwerezak
931213fb7e
Adds targeting hotkey
2015-02-11 22:54:40 -05:00
mwerezak
630369b9dd
More flash shell tweaks, autolathe recipes
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Tweaks the flash shell some more.
Tweaks shotgun stun shells, adds spent icon.
Additional autolathe ammo recipes.
2015-02-11 22:48:21 -05:00
mwerezak
9e3667540c
Fixes merge errors
2015-02-11 20:56:46 -05:00
mwerezak
5740f52964
Merge branch 'guns' into gun-rewrite
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Conflicts:
code/modules/clothing/suits/armor.dm
code/modules/clothing/under/ties.dm
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/energy/pulse.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/modules/projectiles/guns/projectile/launcher.dm
code/modules/projectiles/guns/projectile/shotgun.dm
2015-02-11 18:08:43 -05:00
mwerezak
611a42bb33
Gun cleanup and rewrite
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Rewrites gun.dm. Reorganizes the firing procedure into logical procs and cleans up some unnecessary variables or demotes them to the subtypes that actually care. Energy weapons that create their own projectiles no longer care about in_chamber. Launcher support is much more natural now.
Cleans up duplicated cyborg energy weapon power supply code. Adds support for energy weapons to recharge from external power sources, unifying cyborg and hardsuit mounted weapons. Incorporates the cyborg taser recharging mechanism. Cleans up laser tag gun duplication
Changes path strings to actual paths. Changes relative paths to absolute paths.
Renamed several targeting vars to make their purposes more clear.
Fixed targeting not handling firing correctly for certain subtypes.
2015-02-11 15:46:09 -05:00
mwerezak
ab6f0bf30c
Merge remote-tracking branch 'upstream/dev' into gun-rewrite
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Conflicts:
code/modules/clothing/under/ties.dm
code/modules/projectiles/projectile.dm
2015-02-10 20:59:22 -05:00
mwerezak
2e6a0f4ebb
Adjusts some gun force values
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Gave some of the heavier looking weapons the same force value as the
shotgun.
2015-02-10 20:26:33 -05:00
mwerezak
1b35d5d53d
Adds option for projectile guns to cycle casings
2015-02-10 20:26:07 -05:00
mwerezak
bf24ac82b8
Removes IsHandgun() proc, adds slot flag
2015-02-10 20:25:41 -05:00
mwerezak
47a1639b6d
Adds removing single casings, runtime fix
2015-02-10 19:54:54 -05:00
mwerezak
ee894d6b99
Flash projectile adjustment
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Adjusts brightness, adds some effects, adds 9mm flash rounds and pistol
variant.
2015-02-10 19:54:30 -05:00
PsiOmega
3a6c4dacd6
Adds 9mm gun with silencer, 5TC, with the option to acquire additional ammo, 2TC.
2015-02-10 22:39:40 +01:00
Chinsky
ec6278f028
Merge pull request #8097 from mwerezak/projectile-fix
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Fixes errors introduced by merge
2015-02-10 09:23:09 +03:00
mwerezak
5ddbbc0371
Fixes ammo_magazine icon states being handled incorrectly.
2015-02-09 21:35:37 -05:00
mwerezak
fc6dfb5f1b
Ammo magazine and casing update
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Rewrites ammo magazines and casings to be a bit more logical.
Updates gun/projectile and all subtypes to work with the new ammo code.
2015-02-09 21:32:49 -05:00
mwerezak
d8a8384c41
Fixes errors introduced by merge
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Fixes errors introduced by commit
fac32d07e9 .
Grabbed the version of projectile.dm from the parent commit and changed
the paths by hand (again).
2015-02-09 17:53:47 -05:00
mwerezak
a679d22db8
Cleaner click parameter handling
2015-02-08 19:42:18 -05:00
mwerezak
9e62e08d2e
Absolute paths
2015-02-08 19:39:41 -05:00
SkyMarshal
a78ef81712
To make PsiOmegaDelta happy
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I hate this format. Bluh bluh huge bitch
2015-02-08 04:04:06 -07:00
SkyMarshal
c8d6214657
Fix indent thing for pointdefense
2015-02-08 04:03:19 -07:00
SkyMarshal
84c40171e7
The icarus gun now acts as a spotter. The Icarus can now be fired via adminverbs.
2015-02-08 04:03:19 -07:00