Commit Graph

14761 Commits

Author SHA1 Message Date
Neerti
b2e3f37213 Merge pull request #2620 from redstryker/ICEMTUC
Emergency Medical Response Voidsuit
2016-10-16 17:30:19 -04:00
Neerti
561e2709dd Merge pull request #2622 from Anewbe/actual_embed_changes
Changes the way embedding works
2016-10-16 17:27:52 -04:00
Neerti
78a1e1cf48 Merge pull request #2631 from MagmaRam/bloodloss
Bloodloss balancing
2016-10-16 17:26:41 -04:00
MagmaRam
e066506ccb Blunt weapons can no longer cause cuts.
This is a necessary change for the intended effect of this bloodloss
system.
2016-10-16 15:53:04 -05:00
MagmaRam
289d32c23a Used the wrong defines for the organ tags, whoops. 2016-10-16 15:52:17 -05:00
Anewbe
bea401be2d Fixes device cells 2016-10-16 13:42:16 -05:00
MagmaRam
c10b145782 Made bleeding from staunched wounds dynamic
yoshax did the thing etc
2016-10-13 22:36:00 -05:00
Anewbe
7a26fa94e3 Fixes the world >> "no sound" issue 2016-10-13 18:06:42 -05:00
MagmaRam
b141a993de More tweaks that Yoshax should get credit for 2016-10-12 22:02:56 -05:00
MagmaRam
45d1dcc966 Merge branch 'bloodloss' of https://github.com/MagmaRam/polaris 2016-10-12 22:00:33 -05:00
MagmaRam
38a037edb3 Optimization tweak, credit to Yoshax 2016-10-12 15:59:18 -05:00
MagmaRam
bdf3dde514 Readd bleeding from open surgery stages. 2016-10-12 07:28:22 -05:00
MagmaRam
0fd5631c27 Bloodloss now depends on wound type and limb 2016-10-12 07:20:35 -05:00
MagmaRam
59d2608fbb Bruises now bleed at a much higher damage threshold. 2016-10-11 22:28:57 -05:00
Anewbe
5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Eearslya
66342af864 Fix solar assembly behavior while in inventory 2016-10-10 03:03:48 -07:00
redstryker
dbe19bdbd3 Emergency Medical Response Voidsuit 2016-10-09 14:55:53 -04:00
Anewbe
771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914 Weapon Cell Oversight fixes 2016-10-07 21:48:21 -05:00
Anewbe
006197dbc6 Merge pull request #2603 from Yoshax/minorbugfixboogalo
Some bugfixes
2016-10-06 22:38:32 -05:00
Anewbe
673e75832a Merge pull request #2602 from SpadesNeil/death-to-the-administrator
Replaces Station Administrator with Colony Director, NASA Approved
2016-10-06 22:31:14 -05:00
Yoshax
760d5c3b54 Fixes #2258 2016-10-07 04:30:29 +01:00
Yoshax
8c02e93b03 Fixes #2587 2016-10-07 03:58:16 +01:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Anewbe
1a442aa7cc Merge things 2016-10-06 21:37:10 -05:00
Anewbe
0f51fda83a Energy weapons can be reloaded 2016-10-06 21:30:52 -05:00
Anewbe
7e79d9b5f8 Merge pull request #2596 from Neerti/10/5/2016_event_system
Cleans Up WIP Event System + New Grid Check For It
2016-10-06 20:45:55 -05:00
Neerti
4131c1f8fa Adds Log Verbs for Moderators
Adds the log retrieval verbs for moderators.
2016-10-06 17:42:40 -04:00
Neerti
337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Anewbe
2f5f9b5c78 Fireaxes no longer embed every hit 2016-10-05 18:00:57 -05:00
Neerti
01328c5a03 Merge pull request #2594 from redstryker/Let'sStartARiot
Crowd Control Voidsuits and Bugfix
2016-10-04 21:43:29 -04:00
Anewbe
7bef4447cd Merge pull request #2593 from Neerti/10/4/2016_technomancer_changes
Technomancer Bug Fixes & Tweaks
2016-10-04 20:30:01 -05:00
redstryker
1f3a601075 Crowd Control Voidsuits and Bugfix 2016-10-04 21:19:58 -04:00
Neerti
0d140349b3 Technomancer Bug Fixes & Tweaks
Cores can now be locked and unlocked by a verb.  Locked cores cannot be removed by anyone.  Cores automatically unlock if the wearer dies or otherwise stops existing for some reason.
Healing spells now induce a flat instability cost on the healer instead of it being split between healer and healed.  The amount healed is greatly increased if used on someone besides the healer.
Mend Organs is now called Great Mend Wounds, and now heals broken bones, IB, eye damage, and blood loss in addition to internal organs.
Radiating instability (the purple glow) now gives a warning to people afflicted.
Instability discounts should start applying correctly for specific cores.
Instability now affects all living mobs and not just humans.  This includes borgs and simple animals.
Phase shift now adds ongoing instability while hiding inside the rift.
Projectile spells should be logged now.
Wards last forever, and should not die in vacuum now.
Restoration aura is now green colored and not blue.
Simple mobs and cyborgs are now harmed by lightning.
2016-10-04 21:09:15 -04:00
woodratt
d5b79a7d7b Edits to the radiation hood sprite
Adds "flags_inv = BLOCKHAIR" to the file for the radiation hood so ponytails and other hair doesn't clip through.

Adjusts the sprite of the hood as well to help hide the fact the hair is missing underneath the faceplate.
2016-10-04 14:34:24 -07:00
Anewbe
5d8ac049f7 Merge pull request #2585 from redstryker/MedicalIsStartingABand
Medic Band
2016-10-04 14:52:35 -05:00
redstryker
d6f7d0a007 Medic Band 2016-10-04 07:56:14 -04:00
Neerti
2157d42c0d Fixes runtime on embedding
Turns out heads can't be compared to numbers on their own.
2016-10-03 21:13:49 -04:00
Neerti
fd62cbe006 Merge pull request #2560 from Anewbe/alien_metabolism
Adds code to make species level metabolism rates possible.
2016-10-03 18:10:25 -04:00
Anewbe
6c4703f742 Merge pull request #2529 from redstryker/BoneSoundV2
Bone Sound V2
2016-10-03 17:08:38 -05:00
Anewbe
29141f9606 Merge pull request #2528 from SpadesNeil/heavy-armor-suit
Heavy Armor values reworked for FUN™
2016-10-03 16:53:49 -05:00
Anewbe
9aa5faa181 Merge pull request #2573 from Neerti/10/2/2016_cracks
Adds Asteroid Cracks
2016-10-02 14:43:06 -05:00
Anewbe
4de3e43351 Merge pull request #2569 from redstryker/Spoopiness
Multitude of Halloween Stuffs
2016-10-02 12:51:24 -05:00
Anewbe
d6e3e792de Merge pull request #2571 from SpadesNeil/invisibility-fix
Fixes thermals making invisibility vision worse
2016-10-02 12:44:32 -05:00
Anewbe
af11de25c1 Merge pull request #2574 from Neerti/10/2/2016_haphazard_adjustments
Tries to Recalibrate Events
2016-10-02 12:31:53 -05:00
Anewbe
ba1b34cd72 Merge pull request #2575 from Neerti/9/30/2016_event_system
Adds Groundwork for New Event System
2016-10-02 12:31:23 -05:00
Neerti
699e04adf9 Adds Groundwork for New Event System
Adds what I hope to be able to make a sort of intelligent system that in the future will be able to decide what event would be the best to choose at any given moment.  A lot of this will probably get rewritten later.
You can use the new debug verb Show GM Status to have it show some data about itself, such as player activity across the whole server.
Currently, the system cannot actually run any events, as they don't exist and it's been disabled.  The plan is to have the events themselves do most of the heavy lifting for stuff like set-up and weights.
When the overarching system is more refined, a lot of new events will be madem and most of our old ones will be ported, and improved upon too.
For now, adding this lets me see what the system thinks about a round that has people playing on it and not just me on a test server.
2016-10-02 12:35:16 -04:00
Neerti
760e018bfc Tries to Recalibrate Events
Changes some magic numbers to be bigger magic numbers, in the hopes that more stuff happens during a low-pop round, and that some rare events like drones and meteors will fire more often.
2016-10-02 10:32:06 -04:00
Neerti
393c9899a9 Adds Asteroid Cracks
Adds a new type of turf, which is a cracked asteroid floor.  It is functionally a space tile, which means air can escape through the cracks and into the void.  These cracks can be plugged by building a floor over them using rods and tiles.  The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Spades
f85bc845ed Fixes thermals making invisibility vision worse
Fixes https://github.com/PolarisSS13/Polaris/issues/2570

INVISIBILITY_LEVEL_TWO was chosen to counter ninjas.
2016-10-02 01:13:18 -04:00