Zuhayr
a16c8e0595
Fixes #3081
2013-06-21 18:00:25 -07:00
cib
b4c6fc306f
Lowered organ max damage across the board.
...
As it was, the only way for organs to be detached was when you were dead.
2013-06-21 10:00:51 +02:00
Chinsky
960a22ee43
Changes way viruses are stored in mobs.
...
Now it's an associative list:
uniqueID - virus datum
Updated most instances to match it.
2013-06-19 02:28:53 +04:00
Chinsky
fd13ff0d64
Merge branch 'vials' into viro
2013-06-16 11:22:15 +04:00
NicholasDV
a2fddc0fc1
Adds in the Kida
...
Adds in the Kida Race to all parts.
2013-06-13 18:22:05 -04:00
Chinsky
300a73da71
Should make unusable limbs treated as such.
2013-06-09 16:51:07 +04:00
Chinsky
28c15adaa3
Fixed runtime in blood transfer.
...
Fixed cure machine producing virus blood wrong.
Changes to existing syndromes:
-Cough : now has chance to infect people around mob.
-Telepathy : now should properly give powers to the mob.
New syndromes:
-Topographical Cretinism : confusing directions, much like drunk effect.
-Blackout : short-time blindness
2013-06-09 16:30:22 +04:00
Chinsky
7a8a822a92
Made it possible for mob to be infected with several viruses at once.
2013-06-09 13:31:16 +04:00
MisterBook
e05a20ad6f
Putting VOX back in.
2013-06-07 12:31:38 -05:00
MisterBook
eab6f4fc44
Taser fix v.3.2
...
Now accounts for multiple layers of armor.
I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.
I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
Chinsky
ceddb499d3
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ
...
Conflicts:
html/changelog.html
2013-06-01 18:48:09 +04:00
Chinsky
28b62d0207
Merge branch 'bleeding-edge-freeze' into organ
...
Conflicts:
html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky
f728fedccd
Set wound update accuracy to 1.
...
In profiler results organ processing was like in the bottom. Time to bump it up.
Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky
275003afa8
Fixed indentation.
2013-06-01 18:20:59 +04:00
Chinsky
5de37def3d
Moved blood compatibility check to the related file.
2013-06-01 09:08:45 +04:00
Chinsky
8b01f8bcc3
Finished up tentacle abominations.
...
Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
2013-05-21 05:40:00 +04:00
Chinsky
7806915619
Added organ mutations.
...
Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
2013-05-19 17:56:29 +04:00
Chinsky
b2ba65001e
Runtime fix. IV injecting from empty blood pack caused it. Now not doing a thing if no blood is injected.
2013-05-05 20:24:33 +04:00
Spamcat
6f1b9a44ab
Virology is working again.
2013-03-28 18:23:30 +04:00
cib
57955dbf6a
Fixed toxloss messages.
...
Also added anti-spam checks to custom_pain
2013-03-16 15:48:50 +01:00
Chinsky
b5e7f7d204
Running around with fractures would damage internal organs inside of fractured areas.
2013-03-16 15:47:46 +04:00
Chinsky
8ec33904dc
Moved ruptured lung effects into lung processing
2013-03-15 18:28:44 +04:00
Chinsky
38a8246994
Moved code for injecting and taking blood to separate procs.
...
Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Chinsky
13b6b2f61b
Moved organ and blood code to module folder.
...
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00