The math that was supposed to protect low endurance bodies had been mistakenly calculating the clone damage reduction with a double-negative, causing the opposite effect. The cloneloss added on top of the maxhealth apparently was intended to get a reduction of 25hp, but because the number it was being reduced from was already negative, it was instead causing a high endurance body (125 maxhealth) receive a total of 125+75 cloneloss
-Applies the suggested durability tweak.
-Makes backups save nif examine message.
-Makes new nifs spawn with the examine message if provided upon resleeving and such. Basically the initial character spawn pref loading was the only case that wasn't resetting the message to default.
-Fixes soulcatcher backups breaking ooc notes. (Applies ooc notes from character to the brainmob before saving it. Also includes brainmobs into the formerly human exclusive backup part responsible of saving nif and ooc notes to backups.)
-Makes soulcatcher backup feature back up the owner if dying inside a belly of a soulcatcher lacking pred. (SC backup setting was completely voided if the pred didn't have SC themselves so your shit would be gone for good)
-Fixes contaminate/digest_act sending holder mobs to shadow realm if holder is contained inside the equipment(storage/pockets) of a prey getting gurgled instead of the pred's gut. (As prey gear gets all contaminated at once while getting dumped in the gut, which would contaminate>digest_act the holder items prematurely during the gurgle dump.)
-Seems like an oversight no one's brought up before as resleeving is supposed to restore the backed up nif with the softs included, not wear it out reinstalling everything on empty nif.
-Basically just restores the backed up nif durability after restoring the nifsofts upon resleeving.
-Or at least adds the stuff to the feature apply list for body creation.
-Would try to check the other issues too (ear secondary colors, wings, bad sight) but i'm tired and headachy rn.
**This commit prevents dead people from being backup-implanted!**
But it's fine because you just use this handheld thing to back them up instead and don't waste an implant, and medical starts with 4 so don't freak out. See below.
Adds the SleeveMate 3200 hand-scanner device. This device allows you to scan people to determine several things about them:
- If they have a mind in them
- If they have a client attached
- If their mind matches their body
- If they are alive/conscious
All of that is represented with in-universe messages of course. The real function of it is that it provides several features:
- One-time mind scan: Performs a one-time mind scan for those that don't like getting mind backup implants. This will store that one scan in the database, but you'll forget everything since then if resleeved. This is also useful for resleeving someone who died without an implant, but is not DNR/DNC.
- One-time body scan: Adds someone to the body scan database, or, updates their body scan if they obtained a new body. Useful if someone has used the body designer and switched bodies, as you can update their body scan. You should probably check medical records, and LOOC around before using this to resleeve someone that didn't have a body scan originally, because they may have picked that to avoid resleeving.
- Store Whole Mind: Takes the entire mind from someone, storing it into the SleeveMate 3200, rendering the patient mindless. From there, it can be backed up as many times as needed, deleted, or stored into someone with a Soulcatcher NIFSoft and run live in their VR (so now you don't have to digest/kill people for that).
Four SM3200's start in medical (1 in minimed downstairs, 3 upstairs), R&D can fab more, and they occasionally show up in trash piles for those wanting to be sneaky with a Soulcatcher, but who don't like digesting people.
* Set appearance_flags on HUD images to prevent them from being scaled up/down when the owning mob is macro/micro.
* Optimized the resize() proc and made it adjust the vertical position of the unscaled hud to stay even with the top of the mob's head.
* Also fix the resize proc to be consistent with update_icons(). Now micros wont be in the middle of a turf temporarily after resizing.
Allows the resleever to sleeve minds into people inside the resleeving pod's occupant, aka if you want you can print a new body for the person (or if you're wiping some existing person, take a living person), have someone eat them, then get in resleeving pod and revive them in a gut. That'll keep them from walking around and tripping too much, yuh.
I'm sure there's a million crazy things you could do with this (eat person you want to impersonate, resleeve yourself into them while they're in your guts, then escape your own guts?) so have fun with that.
For technical reasons, for now, you cannot sleeve the PRED if they have prey in them in the resleeving pod. It has to do with wiping out their bellies and forgetting where their prey are. This would happen to prey if the prey has their own prey, as well, but... don't? Also you can always just OOC escape if you get trapped like that.
* Adds Body Designer computer, which allows you to customize body designs similarly to character setup, but in game.
* Designs are savable to disks which can be loaded into the the resleeving controller console to print and resleeve into.
* Fixes line breaks on OOC notes in the resleeving computer.
* Added circuits so the body designer is constructable, and designs so the circuit is researchable.
* Added a proc for reverse lookup of size_multiplier -> scale name (0.25 -> Micro etc)
Matter bins increase storage amount, manipulators decrease brute amount, scanner decreases burn amount. All upgraded to max will do no damage and store 90,000 materials (30,000 default).
For #1117
- Synths don't get printed with organic brains/eyes now
- Synths, if they had a custom tail/ears, get that back
- People get the correct custom species
- Debraining a printed but empty body doesn't pull you into the brain (hopefully? I couldn't duplicate)
- Doesn't notify that you're past-due if you've been revived before the notice
- Made the code vastly more simple to follow
Fixes#1008
Apparently the weight prefs were accidentally removed (this also fixes size prefs when spawning), fixes size when resleeving, renames char setup options to be more explanatory
Listen, it's SUPER HARD to code when you've got a fever and it's 3:30am. So for now you just get your own vore bellies. To code it so that you get the OTHER PERSON'S vore bellies will have to wait a bit.
Make mind records get removed when you cryo.
Added resleeving manual.
Commit virgo-7 because mapmerge constantly says it has changes. BeyondCompare says there aren't any. Probably some formatting change but it'll probably do it for everyone until I do it.
Move where backup implants are (put them in resleeving room)
Only Posibrains are indigestible. MMIs are. Squishy brainmeat!
Unrelated icon change to station announcements by admins.