Chinsky
658941a0f9
Merge pull request #5978 from Zuhayr/journalism
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Mining changes and basic character backgrounds.
2014-08-14 10:54:49 +04:00
Chinsky
bcf0a57aa0
Merge pull request #5962 from mwerezak/wound-fixes
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Wound and infection fever fix
2014-08-14 07:55:17 +04:00
Zuhayr
e1953c66cc
Merge pull request #5995 from Hubblenaut/master
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More admin logs, Rejuvenation fix
2014-08-14 12:16:42 +09:30
Zuhayr
8b3631e6d5
Merge pull request #5972 from Walter0o/psu_fix
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fixes #5964
2014-08-14 12:03:59 +09:30
Zuhayr
43a7757252
Merge pull request #5982 from Jarcolr/customs
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Adds the cigar case as a premium cigarette vending machine item.
2014-08-14 12:02:49 +09:30
Zuhayr
04bf4c7d90
Merge pull request #5981 from Walter0o/sound_removal
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removes unused AI text2speech files and code
2014-08-14 12:02:10 +09:30
Chinsky
7187a8effd
Merge pull request #5976 from atlantiscze/laptop-opening-fix
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Fixes #5974
2014-08-14 06:31:27 +04:00
Chinsky
af9f56f164
Merge pull request #5969 from GinjaNinja32/floortiles
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Adds floor painter.
2014-08-14 06:31:09 +04:00
Chinsky
abc587b64c
Merge pull request #5971 from Lancer411/dev
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Fix for infinite loop in smokeFlow() proc.
2014-08-14 06:31:06 +04:00
Chinsky
e23d47e6c2
Merge pull request #5996 from MrSnapwalk/hairhaireverywhere
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Adds more new hair.
2014-08-14 06:30:24 +04:00
Zuhayr
4deeacc809
Merge pull request #5950 from comma/hurties
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Hurties
2014-08-14 11:59:39 +09:30
MrSnapwalk
6b44ef8ff1
Adds new hair.
2014-08-13 20:15:07 -05:00
Hubblenaut
330ce5d088
Fixes rejuvenation ignoring infections
2014-08-14 01:55:30 +02:00
Hubblenaut
c80b921d6b
Logs finishing tank transfer valve bombs and ghosting. Changes pAI request
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to state the name of the inquirer.
2014-08-14 01:07:09 +02:00
Atlantiscze
ee3072019a
Revert "N2 buildup fix attempt. Putting this into separate commit in case it's not wanted."
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This reverts commit e8a7b58aff .
2014-08-13 23:42:58 +02:00
mwerezak
0b0380ae14
Fixes burn description saying it is salved when not
2014-08-13 17:11:25 -04:00
mwerezak
ca9fc4169d
Fixes infection fever causing burn damage
2014-08-13 17:11:03 -04:00
GinjaNinja32
539392c14e
Use \the macro
2014-08-13 21:30:28 +01:00
GinjaNinja32
05e7c4a07a
Moved all shard code to one file. Fixed #5992
2014-08-13 21:05:27 +01:00
GinjaNinja32
d1fc12e1c7
More proximity fixes
2014-08-13 20:58:49 +01:00
Hubblenaut
30f590aef7
Fixes phoron reactions with oxygen not following a consistent reaction equation
2014-08-13 19:56:02 +02:00
Chinsky
5a785ee866
Merge pull request #5973 from Walter0o/robot_fix
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fixes #5970 , prevents bugs in the future
2014-08-13 18:41:29 +04:00
Chinsky
ed491e58f7
Merge pull request #5957 from mwerezak/train-cost
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Adjusts train supply costs to make the tug/cart ratio choice more interesting for players.
2014-08-13 18:34:51 +04:00
Chinsky
1c5e944ce5
Merge pull request #5954 from Zuhayr/dev
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No one is going to read this all anyway
2014-08-13 18:33:09 +04:00
Walter0o
94ec887a75
removes unused AI text2speech files and code,
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saves about 4.5 MB traffic per client.
2014-08-13 11:24:23 +02:00
Atlantiscze
e8a7b58aff
N2 buildup fix attempt. Putting this into separate commit in case it's not wanted.
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- Right now, air consists of 20% O2 80% N2 (approx.). Breathing takes O2 and turns it into CO2. CO2 gets scrubbed. Pressure drops, vents refill with air which again contains 80% N2 20% O2.
- This means that only 20% of breathed-out oxygen is replenished. Rest is replaced by N2. In large areas, such as Bar, with many mobs this can eventually lead to dangerous atmosphere status.
- This fix, while OOCly slightly unrealistic handles this issue by turning both O2 and N2 into CO2. Tested in CE's office with 5 human mobs without active scrubbers. Air lasts for 2~ hrs. Larger areas of course last significantly longer.
2014-08-13 11:24:12 +02:00
Jarcolr
049c5c27f3
Merge branch 'customs' of https://github.com/Jarcolr/Baystation12 into customs
2014-08-13 12:12:09 +03:00
Jarcolr
6c807199c9
Adds the cigar case as a premium vending item
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5 may be a bit too much, but who is going to get all those coins,
anyway?
2014-08-13 12:10:43 +03:00
GinjaNinja32
b4e6b4e204
Fixes not checking proximity argument
2014-08-13 09:41:38 +01:00
GinjaNinja32
7b7f526903
Fixes being able to use the floor painter through windows, windoors etc.
2014-08-13 09:30:11 +01:00
Zuhayr
688cf22a67
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-08-13 17:10:37 +09:30
PsiOmega
2a46b83dce
Adds new items. Source: https://github.com/Baystation12/Baystation12/pull/5928
2014-08-13 09:35:04 +02:00
Atlantiscze
ce2e34f5e5
- Fixes breathing not producing CO2. This applied to humans (untested for other races, but probably the same)
2014-08-13 09:02:49 +02:00
Atlantiscze
40027d85bd
Fixes #5974
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- Fixes possible disappearance bug for Laptops
2014-08-13 08:19:46 +02:00
Snapshot
1476234698
Merge pull request #5958 from iamgoofballsecondfork/familyman
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https://www.youtube.com/watch?v=tZZv5Z2Iz_s (Because there's so many of us, git it?)
Ports the "Family Man" Hair Pack from /vg/station.
2014-08-12 22:39:14 -07:00
Zuhayr
649af28c77
Fixed the overlay issue for now. This will need replacing.
2014-08-13 12:04:51 +09:30
Walter0o
473a570b23
fixes #5970 , prevents bugs in the future
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this is not an issue at the moment but will become one should maxHealth ever get changed.
2014-08-13 03:43:30 +02:00
Walter0o
9421b4b48e
fixes #5964
2014-08-13 03:38:41 +02:00
Lancer411
2882576358
Fix for infinite loop in smokeFlow() proc.
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When chemical grenade being activated on any unsimulated turf (for example a space turf), smokeFlow() starts infinite while loop, overloading the server.
With the only one unsimulated turf in pending list while() loop can't finish itself and for() loop can't start.
This fix makes chemical grenades being able to explode in space without server going in infinite loop.
Also fixed issue with smoke being able to pass through glass walls with help of c_airblock() proc. That's the best solution I could come up with.
Zone check code was useless because every single turf besides walls (which allready checked) and unsimulated turfs have it, making algorithm believe that turfs behind the glass wall are being reachable by chemsmoke.
I don't know if it was intended not to spread smoke in airless or unsimulated areas, but a bunch of airless simulated floor tiles in space is good enough for this algorithm to start spreading smoke around.
P.S. this algorithm is good for large, open areas and horrible in narrow maint tunnels. It is creating only a single cloud of smoke for 50/50/50 recipie in 1 tile wide tunnel.
2014-08-13 06:26:30 +08:00
GinjaNinja32
9abd6765b1
More floor tiles
2014-08-12 21:13:46 +01:00
GinjaNinja32
0493090f15
Add more floor tile types
2014-08-12 21:09:51 +01:00
GinjaNinja32
dcd5092f23
Add floor painter
2014-08-12 20:47:26 +01:00
Chinsky
7befe12950
Merge pull request #5965 from Lancer411/dev
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Fixes for grid_check random event.
2014-08-12 21:55:38 +04:00
Chinsky
4657b7d923
Merge pull request #5959 from Walter0o/typo_fix
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typo fix
2014-08-12 20:14:10 +04:00
Chinsky
573f49624e
Added suggested new type of wounds for stumps
2014-08-12 19:48:17 +04:00
Chinsky
064e55e9d0
Merge pull request #5963 from mwerezak/fixes
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Fixes #5953
2014-08-12 19:22:48 +04:00
Zuhayr
3d16309444
Merge pull request #5956 from comma/optable
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Optable changes
2014-08-13 00:46:21 +09:30
Zuhayr
78b1d4d473
Merge pull request #5960 from Ccomp5950/sci-age-limit
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Added client age restrictions for science jobs.
2014-08-13 00:42:19 +09:30
Zuhayr
70c016814c
Merge pull request #5955 from Walter0o/chem_reag_fix
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fixes #5919 and some other reagent issues
2014-08-13 00:40:01 +09:30
mwerezak
c725ce0b7c
airlock/arePowerSystemsOn() refactor
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airlock/arePowerSystemsOn() now checks if the airlock has power in
addition to the wires being intact.
2014-08-12 10:46:54 -04:00