PsiOmega
b51acb1366
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-01-21 08:50:19 +01:00
PsiOmega
07cc7a156b
Fixes #7857 .
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Must now remain adjacent to the teleporter computer if you wish to change target location.
2015-01-20 11:34:29 +01:00
Amunak
1e769b4314
Attempt to normalize computer and circuit board names and their research names.
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Also moved RCON console board and SMES board where they belong. Formatted some board code and fixed some typos, too.
Cloning console renamed to Cloning Control Console.
The teleporter console is now called Teleporter Control Console.
The power monitor is now called Power Monitoring Console.
SMES board glass and acid construction price normalized (though other resources are still required; is that a good thing? It would be better to just introduce a new expensive part that is used to build it (if the coils aren't enough) rather than have a single board with atypical price.
2014-12-10 20:37:18 +01:00
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
Zuhayr
90d65aed57
Removed attack_paw, attack_animal and attack_slime.
2014-11-13 17:15:29 +10:30
Walter0o
852cccf94a
fixes tele-comp not checking power on initialize()
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prevents exploiting the computer back on while area power is off
2014-08-10 02:07:13 +02:00
Hubblenaut
6a25d59f9a
Gives test-firing an actual use
2014-07-02 23:14:41 +02:00
Loganbacca
615b80c58e
Teleporter mapping enhancement
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Allows teleporters to be mapped in any direction. Set the dir of the teleporter computer to the direction that the hub is in. I.e. if hub is east, set tele comp dir to 4 (east).
Teleporter computer sets up refs to the hub and station so we don't have to search for the other teleporter components every time we teleport.
Applies underlays and overlays to the components to correctly align the connecting cables.
2014-06-07 23:59:46 +12:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
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Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
johnsonmt88@gmail.com
095e84de15
Removed vending.dm and machinery.dm from the defines folder and moved the defines to their respective chunks of code.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5440 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-31 23:51:04 +00:00
Cael_Aislinn
c0e7ad00b2
merge fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 20:25:27 +10:00
Cael_Aislinn
fbf3396e4c
map compile fixes, added a surprise to the teleporter
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 02:51:30 +10:00
Cael_Aislinn
e645d78f11
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/datums/organs/organ_internal.dm
code/datums/vote.dm
code/defines/atom.dm
code/defines/procs/gamehelpers.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/cellautomata.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/jobs/job/captain.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/law.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/electricchair.dm
code/game/turfs/turf.dm
code/game/vote.dm
code/hub.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client defines.dm
code/modules/food/food.dm
code/modules/food/meat.dm
code/modules/food/recipes_microwave.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/login.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/mob_defines.dm
code/modules/mob/new_player/login.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/photocopier.dm
code/setup.dm
icons/effects/genetics.dmi
interface/interface.dm
interface/skin.dmf
maps/RandomZLevels/fileList.txt
various misc mergefixes and todos
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-22 21:29:04 +10:00
giacomand@gmail.com
384b2717b0
-Added a "landmarks_list"; the game will now check for landmarks in the list instead of the world.
...
-Did some optimizing to AI freelook.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 22:27:06 +00:00
petethegoat@gmail.com
8a7e4e4ed5
A little bit more away mission work. It should technically be playable.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4663 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 01:29:05 +00:00
Cael_Aislinn
66b8f4719d
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
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Conflicts:
code/game/gamemodes/changeling/modularchangling.dm
code/game/machinery/teleporter.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:21:53 +10:00
Cael_Aislinn
c314b5f42b
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
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Conflicts:
README.txt
SQL/tgstation_schema.sql
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
code/FEA/FEA_airgroup.dm
code/FEA/FEA_fire.dm
code/FEA/FEA_gas_mixture.dm
code/FEA/FEA_turf_tile.dm
code/TriDimension/Pipes.dm
code/WorkInProgress/buildmode.dm
code/WorkInProgress/organs/organs.dm
code/WorkInProgress/virus2/Disease2/analyser.dm
code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
code/WorkInProgress/virus2/Disease2/cureimplanter.dm
code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
code/WorkInProgress/virus2/Disease2/dishincubator.dm
code/WorkInProgress/virus2/Disease2/isolator.dm
code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
code/WorkInProgress/virus2/analyser.dm
code/WorkInProgress/virus2/antibodies.dm
code/WorkInProgress/virus2/base.dm
code/WorkInProgress/virus2/biohazard destroyer.dm
code/WorkInProgress/virus2/cureimplanter.dm
code/WorkInProgress/virus2/curer.dm
code/WorkInProgress/virus2/diseasesplicer.dm
code/WorkInProgress/virus2/dishincubator.dm
code/WorkInProgress/virus2/isolator.dm
code/WorkInProgress/virus2/monkeydispensor.dm
code/datums/ai_laws.dm
code/datums/configuration.dm
code/datums/datumvars.dm
code/datums/diseases/alien_embryo.dm
code/datums/diseases/appendicitis.dm
code/datums/diseases/robotic_transformation.dm
code/datums/diseases/xeno_transformation.dm
code/datums/helper_datums/getrev.dm
code/datums/helper_datums/teleport.dm
code/datums/helper_datums/tension.dm
code/datums/mind.dm
code/datums/mixed.dm
code/datums/shuttle_controller.dm
code/datums/spell.dm
code/datums/spells/ethereal_jaunt.dm
code/datums/spells/genetic.dm
code/datums/spells/wizard.dm
code/defines/area/Space Station 13 areas.dm
code/defines/atom.dm
code/defines/global.dm
code/defines/mob/dead/observer.dm
code/defines/mob/living/carbon/alien.dm
code/defines/mob/living/carbon/alien_humanoid.dm
code/defines/mob/living/carbon/carbon.dm
code/defines/mob/living/carbon/metroid.dm
code/defines/mob/living/carbon/monkey.dm
code/defines/mob/living/living.dm
code/defines/mob/living/silicon/ai.dm
code/defines/mob/living/silicon/robot.dm
code/defines/obj.dm
code/defines/obj/closet.dm
code/defines/obj/clothing.dm
code/defines/obj/clothing/costume.dm
code/defines/obj/computer.dm
code/defines/obj/costume.dm
code/defines/obj/decal.dm
code/defines/obj/door.dm
code/defines/obj/hydro.dm
code/defines/obj/machinery.dm
code/defines/obj/storage.dm
code/defines/obj/supplypacks.dm
code/defines/obj/toy.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/AStar.dm
code/defines/procs/command_name.dm
code/defines/procs/dbcore.dm
code/defines/procs/forum_activation.dm
code/defines/procs/gamehelpers.dm
code/defines/procs/helpers.dm
code/defines/procs/icon_procs.dm
code/defines/procs/station_name.dm
code/defines/procs/statistics.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/area/areas.dm
code/game/asteroid/artifacts.dm
code/game/atom_procs.dm
code/game/cellautomata.dm
code/game/dna.dm
code/game/events/EventProcs/clang.dm
code/game/events/EventProcs/dust.dm
code/game/events/EventProcs/ninja_abilities.dm
code/game/events/EventProcs/ninja_equipment.dm
code/game/events/EventProcs/space_ninja.dm
code/game/events/EventProcs/spacevines.dm
code/game/gamemodes/blob/blob.dm
code/game/gamemodes/blob/blob_finish.dm
code/game/gamemodes/blob/blob_report.dm
code/game/gamemodes/blob/theblob.dm
code/game/gamemodes/changeling/changeling.dm
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/changeling/traitor_chan.dm
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/cult/cult_items.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/gamemodes/malfunction/malfunction.dm
code/game/gamemodes/meteor/meteor.dm
code/game/gamemodes/meteor/meteors.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/gamemodes/objective.dm
code/game/gamemodes/revolution/revolution.dm
code/game/gamemodes/sandbox/h_sandbox.dm
code/game/gamemodes/sandbox/sandbox.dm
code/game/gamemodes/setupgame.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/gamemodes/wizard/soulstone.dm
code/game/gamemodes/wizard/spellbook.dm
code/game/gamemodes/wizard/spells.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/gamemodes/wizard/wizard.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/civilian_chaplain.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job/silicon.dm
code/game/jobs/job_controller.dm
code/game/jobs/jobs.dm
code/game/machinery/Beacon.dm
code/game/machinery/OpTable.dm
code/game/machinery/Sleeper.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/autolathe.dm
code/game/machinery/biogenerator.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/mulebot.dm
code/game/machinery/camera.dm
code/game/machinery/cell_charger.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/Operating.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/arcade.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/buildandrepair.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/communications.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/crew.dm
code/game/machinery/computer/hologram.dm
code/game/machinery/computer/law.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/power.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/robot.dm
code/game/machinery/computer/security.dm
code/game/machinery/computer/shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/deployable.dm
code/game/machinery/door_control.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/doors/airlock_electronics.dm
code/game/machinery/doors/brigdoors.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/doors/poddoor.dm
code/game/machinery/doors/unpowered.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/flasher.dm
code/game/machinery/gateway.dm
code/game/machinery/hologram.dm
code/game/machinery/hydroponics.dm
code/game/machinery/kitchen/gibber.dm
code/game/machinery/morgue.dm
code/game/machinery/newscaster.dm
code/game/machinery/pipe/construction.dm
code/game/machinery/pipe/pipe_dispenser.dm
code/game/machinery/portable_turret.dm
code/game/machinery/recharger.dm
code/game/machinery/rechargestation.dm
code/game/machinery/requests_console.dm
code/game/machinery/shieldgen.dm
code/game/machinery/spaceheater.dm
code/game/machinery/suit_storage_unit.dm
code/game/machinery/syndicatebeacon.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/teleporter.dm
code/game/machinery/turrets.dm
code/game/machinery/vending.dm
code/game/magic/cultist/ritual.dm
code/game/magic/cultist/runes.dm
code/game/magic/library.dm
code/game/magic/musician.dm
code/game/master_controller.dm
code/game/mecha/combat/combat.dm
code/game/mecha/combat/gygax.dm
code/game/mecha/equipment/mecha_equipment.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/equipment/weapons/weapons.dm
code/game/mecha/mech_fabricator.dm
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maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
sound/AI/animes.ogg
sound/AI/newroundsexy.ogg
sound/AI/newroundsexy2.ogg
sound/effects/adminhelp.ogg
tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
tools/expand_filedir_paths.py
tools/readme.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:00:11 +10:00
johnsonmt88@gmail.com
00a1ff2d97
The changeling's regenerative ability's description now states that you have to use it before you die to help prevent confusion.
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A proper fix for teleport data-cards. Instead of just doing player.loc = landmark.loc it now properly uses the teleporter datum. It sets a new 'one time use' variable which means that only one person or object can pass through the teleporter before it looses the coordinates. This is also in place to prevent hand-teles from opening portals to the clown planet.
Players will not really notice any change except that when they insert the clown-coordinates, they must then walk through the teleporter.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4503 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-20 19:44:14 +00:00
baloh.matevz
f0f803407a
- Fixed a potential problem where the random teleportation thing that teleporters have a chance of doing would teleport you to a tile that is behind the transition edge.
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- Fixed issue 470. You can now teleport while using the chameleon projector.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4466 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 07:05:03 +00:00
petethegoat@gmail.com
f295c3ab33
Updated space carp, walking mushrooms and killer tomatos to use simple_animal instead of critter code.
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Notify me if any issues with them, or any simple_animal arise.
Fixed a few issues with space bears.
Slightly improved teleporter code, and did a few misc runtime fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4258 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 21:22:42 +00:00
johnsonmt88@gmail.com
8231234a64
Pile of bugfixes
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Nodrak:
- Bags of Holding can no longer be brought to the clown planet
- Made a quick new sprite for broken telescreens
- Removed the clusterbang from the HoS safe. It is currently bugged and not in presentable condition, however, someone is working on it.
- Added a machine check to shift+click. Partial fixes issue 534 (see Zek's stuff for more.) I'm not really sure of a better way to fix this that wouldn't involve a whole pile of coding...
- Cigarettes now evenly distribute chemicals injected into a pack of cigarettes. Partial fix for issue 548 (see Zek's stuff for more.)
Commit for Zekkeit/39kk9t
- The gibber now provides attack logs of who the mob gibbed, or who the mob was gibbed by. How can you tell who a mob was gibbed by when the mob gets destroyed? Well read the next enhancement!
- Attack logs now transfer to the ghost of the mob who dies
- You can no longer survive cold by cooling yourself down before jumping into space. Fixes issue 206.
- Ghost() is now a client proc, not a mob proc. Fixes issue 442
- Fix for issue 493.
- Added a range check to shift+click. Fixes issue 534.
- Cigarette packs are now limited to (15*number of cigarettes) units of reagents. Fixes Issue 548.
- Added organ inaccuracy to guns. This means, for example, that you wont hit the mob's chest with 100% accuracy. You may end up hitting the mob's arm, or head instead. Accuracy is directly related to distance.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4022 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 06:10:22 +00:00
johnsonmt88@gmail.com
4cc6222d86
Moved the bottle's force var into attack() so that it is not stronger than hatchets -all the time-.
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Added an isGlass var to bottles meaning milk cartons and such can no longer be broken over people's heads.
Mech teleporters and wormhole generators no longer work on z2
You can no longer sneak telebeacons or the nuke disk to the clown planet
- I just added a check for now as this is a rather game-breaking bug and I don't have time to make teleport datacards use the proper teleport procs. I'll come back to this when I have a little more time.
Cult swords:
- They now do a random amount of damage between half of the swords force(20) and the full force(40) as the current 40 damage for picking up the sword is a little high on its own.
- A non-cultist player will recieve a warning when picking up the sword and will be dizzy for a short time.
- They now only damage the user when attacking another mob
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4002 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 19:49:01 +00:00
SkyMarshal
616be6eed8
More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles
2012-06-22 14:10:48 -07:00
sick-trigger
2b43fd81b8
Allows you to teleport while disguised as a banana.
2012-05-29 20:29:54 +10:00
Erthilo
0850cd8ba4
Prevents chameleon effects from entering teleporters, hotfix for mobs being deleted.
2012-05-12 16:40:26 +01:00
Erthilo
b86f71dc71
TG: Adds the framework for randomlly loading an additional external z-level at
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server start. Loading during the game should also be possible.
Fixes assorted bugs
Revision: r3559
Author: VivianFoxfoot
2012-05-10 02:12:12 +01:00
VivianFoxfoot@gmail.com
f1696eb47c
Adds the framework for randomlly loading an additional external z-level at server start. Loading during the game should also be possible.
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Fixes assorted bugs
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3559 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-06 18:04:31 +00:00
SkyMarshal
49d6a0092c
Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants.
2012-04-10 12:38:34 -07:00
SkyMarshal
9e694e545b
Some more changes/improvements. Proper torso sprite for monkeys
2012-04-02 21:52:30 -07:00
SkyMarshal
02002054de
Teleporter has a cancel button.
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Improved the admin player panel.
Disposals now work right with things thrown at them.
Nuke upgraded to use realtime.
2012-02-28 13:39:51 -07:00
quartz235@gmail.com
b3f7865754
moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
petethegoat@gmail.com
a80e46c078
Fixed issue 222.
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Improved closet/secure closet/crate code a bit. (Updated the paths on the map.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2585 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 20:02:43 +00:00
panurgomatic
3517810d11
- Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
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- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00
petethegoat@gmail.com
bf95475610
Improved teleportation with datacards, like with the clown planet coordinates
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This means admins can now set up landmarks and give people datacards that take them there, as well as paving the way for archaeology stuff.
Slight map update to the kitchen, also adjusted some places with Vey's new warning stripe corners.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2394 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 18:01:48 +00:00
mport2004@gmail.com
46a7143e3a
Energy projectiles work again.
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Rewrote the job selection system to use bitflags and the jobs are now objects.
Fixed a path conflict with effect which caused a few things to be unable to be clicked on.
Commented out the job.txt, Urist if you still want it to load from the .txt give me a yell and I can update it to work with the job objects.
Fixed up the bits that were missing the slightly updated mob organ attack code.
Moved the traps file into unused.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2340 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 07:52:30 +00:00
mport2004@gmail.com
17ed3899c4
Fixed the map/code issues that the body bags caused.
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/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work.
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419
- Object tree grouped a bit more.
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Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.
Effects contains objects which are either landmarks, triggers, spawners or decal.
Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG
I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
mport2004@gmail.com
cf0023bbb2
You can now interact with belts that are not on your belt slot.
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Added Security Belts, 4 slot belt that can carry basic sec gear.
The security shuttle control can now be emag'd.
Removed the old take off and stabilize verbs for the pshuttle.
Cleaned up some computer defines.
The detective's cabinet is now a secure cabinet.
Most of the secure closets cleaned up a bit.
The captain no longer spawns with an ID box in his backpack.
RD's locker got its flash back.
Added the blob node sprites.
Removed the 2% laser resist that normal jumpsuits gave. Normal clothing should not be blocking lasers. Left the 10% special block on each department.
Riot suit slowdown lowered to 1 from 2.5
Repiped the right side of sec and tidied up the powerlines.
Loyalty Implanter moved into the outer rec room checkpoint.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-27 06:26:45 +00:00
mport2004@gmail.com
1fa2d19cfb
Bit of blob work.
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Moved the radio defines into the actual radio code files.
Fixed a few runtimes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2229 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-19 10:06:55 +00:00
mport2004@gmail.com
1d20768b4c
Space drugs should no longer cause people to act weird inside lockers and such.
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Tele now ignores beacons and trackers on Z2
Singularity grav range reduced a bit due to lag
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2047 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-25 08:53:01 +00:00
rastaf.zero@gmail.com
befc1ecaa3
balagi updates:
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-biogenerator added to the hydroponics
-roller beds added to surgery
-trashbag added to janitor's closet
-candles added to chaplain's closet
-continued cleanup of machines code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1902 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-21 20:14:06 +00:00
rastaf.zero@gmail.com
4f7030a426
Jack Rost updates:
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-more dismantable consoles:
--Teleporter
--Supply ordering console
--Supply shuttle console
--Power Monitor
-new circuit boards (both constructable and destructable)
--Supply ordering console (programming 2)
--Supply shuttle console (programming 3)
--Outpost Status Display(programming 2)
--Operating Computer (programming 2, biotech 2)
-R&D Console circuit now requires programming 4 (was 6).
Balagi updates:
-Trash bag: works as mining satchels but for trash.
-Started redesign computers code
-fixed candles sprites
-trashbag now has "in hands" sprite
-fixed emagging supply shuttle console
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1883 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 19:17:58 +00:00
rastaf.zero@gmail.com
b58e465bbe
Shitton of bugfixes related to bryteloss/fireloss.
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Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/.
Also, done some clean up and rearranging.
Results:
-admin rejuvenating now works again;
-people screams if getting creamated while still alive;
-diseases actually loose your health;
-monkeys wearing masks receive protection from acids as humans did;
-and other minor fixes and improvements.
Bugfix for imbuing a talisman.
RD now spawns with only 2 pens instead of 3.
Audible emotions can be heard by people outside of locker/other container.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 07:41:19 +00:00
n3ophyt3@gmail.com
1aca6254d4
The great verb retabbening.
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Assigned categories to assorted verbs that lacked them. Commands tab is now more or less gone. Instead, things are in "IC" for things like say, whisper, me, that are inherent to you, "OOC" for things like OOC chat, and "Objects" for verbs originating from the world around you. I suppose for those non-admins in the audience, you now also get an "Admin" tab, because I stuffed adminhelp and adminwho in there.
This change was only to verbs defined as verbs in the code, procs that are assigned to things as verbs are far more numerous and harder to isolate, but also mostly admin-related.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1234 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 21:29:42 +00:00
n3ophyt3@gmail.com
4e8851a1c7
Yet another wonderful design from R&D!
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Dubbed the "Bag of Holding", this latest wonder is a backpack that has had the interior filled with a Bluespace generator. This allows for unmatched item storage potential! The generator has proven perfectly reliable under light use, but heavy loads have been proven to cause strain, eventually leading to total failure and loss of any stored items. Additionally, the generator does NOT play nice with other applications of Bluespace, do not wear or carry the device while attempting to teleport, or attempt to place one into the Bluespace pocket of a second device. The Bluespace interface has been observed to destabilize gravitational singularities.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1176 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-11 22:38:08 +00:00
crazyclonetheninja
0746e32c09
Prison station disposal changed so that it no longer sends you to another cell.
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Clown card now disappears when you use it.
Fixed an area issue with the HoS's office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@473 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 22:36:21 +00:00
crazyclonetheninja
696a29a40d
Added a way to teleport using obj/item/weapon/data/clown to the beach. Use on the teleporter computer for instant travel.
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Minor map changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@451 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 00:11:07 +00:00
crazyclonetheninja
72e10ff6a0
Prison Teleporter is now in the game. Can only teleport to Courtroom and does so 100% of the time.
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Fixed a small redundancy in the AI Slipper.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@438 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 19:10:36 +00:00
n3ophyt3@gmail.com
6215b358dd
Fixed problem with Nuke rounds.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@163 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 05:16:19 +00:00
Skiedrake
cbec1b6f3d
Removed files that were 0 bytes in size.
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Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
- Right click monkeyize
- Call Shuttle
- Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
- Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00