Zuhayr
b6e6d45952
Small tweaks to get rolldowns to work properly.
2015-08-09 17:01:07 +09:30
Zuhayr
aed2ac3dfe
Moved custom_synthetic.dmi into a proper define.
2015-08-09 16:48:20 +09:30
Zuhayr
9d11a367a6
Roll-down-jumpsuit now works properly with custom items, icon_override and (hopefully) species variants.
2015-08-09 16:22:19 +09:30
PsiOmegaDelta
22c500ed2b
Merge pull request #10452 from mwerezak/stump-fix
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Backports #10331
2015-08-08 19:16:25 +02:00
Kearel
4139a51946
Initial fixes
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Changes interaction between stumps and items.
Conflicts:
code/modules/organs/organ_stump.dm
2015-08-08 11:10:28 -04:00
PsiOmegaDelta
c560bd8d79
Merge pull request #10404 from mwerezak/stack-fix
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Material stack related fixes
2015-08-08 09:56:25 +02:00
HarpyEagle
fc7e89380e
More material renames
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Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
PsiOmegaDelta
8ca5d01dcf
Crematorium Destroy()
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Adds a missing Destroy() for the crematorium tray.
Changes X.loc = loc into X.forceMove(loc).
2015-08-06 08:39:24 +02:00
PsiOmegaDelta
87fcd408bd
Merge pull request #10436 from mwerezak/cult-construct-nightvision
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Adds nightvision to cult constructs
2015-08-06 06:38:49 +02:00
mwerezak
0bc9468022
Merge pull request #10431 from PsiOmegaDelta/150805-HoloRuntime
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Fixes holodeck runtime.
2015-08-05 23:06:04 -04:00
mwerezak
e5950d32d8
Merge pull request #10264 from RavingManiac/dev-freeze
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Refactors floating and magboot checks. Fixes #10256
2015-08-05 23:05:34 -04:00
PsiOmegaDelta
cf1ffd273a
Fixes holodeck runtime.
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initial() doesn't work well with lists. Causes a null value.
2015-08-05 09:33:34 +02:00
PsiOmegaDelta
6b01a67c50
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32
c71d78ab1a
add debug verb as pAI-spawning adminverb
2015-08-05 00:50:04 +01:00
GinjaNinja32
595b58197d
fix pAI radios not working
2015-08-05 00:49:28 +01:00
Chinsky
7a4ba68abe
Merge pull request #10419 from mwerezak/gamemode
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Fixes #10403
2015-08-04 17:08:51 +03:00
GinjaNinja32
117ffca6d0
Merge pull request #10423 from Kelenius/ofBotsAndZAS
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Of bots and ZAS
2015-08-04 13:26:30 +01:00
GinjaNinja32
9a4b53c765
Merge pull request #10360 from atlantiscze/beep-beep-beepsky
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Fixes #10355
2015-08-04 12:36:35 +01:00
Kelenius
e935baf1d8
Fixes #10418 - bots don't remover from stuns
2015-08-04 12:41:32 +03:00
mwerezak
d1bd146b1a
Changes reinforced glass material name
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Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
mwerezak
d25d0c700c
Fixes #10403
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can_start() no longer attempts to rebuild the antag candidate lists but
instead reads the existing lists that are now built in pre_setup()
Also fixes an inverted check that was preventing antags from spawning.
2015-08-03 20:01:55 -04:00
GinjaNinja32
70c302ad03
Merge pull request #10415 from PsiOmegaDelta/150803-LightingRuntime
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Fixes #10409 .
2015-08-04 00:47:11 +01:00
GinjaNinja32
a099fc4401
Merge pull request #10413 from PsiOmegaDelta/150803-Cleanup
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Removes debug proc.
2015-08-04 00:46:40 +01:00
mwerezak
76ceaa904b
Fixes admin or event spawned antags not spawning
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Pending players were selected but the antag roles were never finalized.
2015-08-03 12:06:23 -04:00
mwerezak
2e1607f611
Fixes #10414
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Antagonists are again drafted in attempt_spawn() and all players in the pending list will be spawned (provided they pass sanity checks).
Instead, attempt_spawn() is called in either pre_setup() or post_setup() depending on if the ANTAG_OVERRIDE_JOB flag is set. And all antags have
their spawning finalized in post_setup().
In addition, if game mode setup fails, all pending antagonist players have their special roles cleared.
2015-08-03 12:03:08 -04:00
RavingManiac
aeea42ded9
Refactors floating and magboot checks. Fixes #10256
2015-08-03 23:19:04 +10:00
PsiOmegaDelta
c25212463a
Fixes #10409 .
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Ports https://github.com/ParadiseSS13/Paradise/pull/1622 .
2015-08-03 10:15:24 +02:00
PsiOmegaDelta
34ad83baae
Removes debug proc.
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It isn't needed.
2015-08-03 09:31:40 +02:00
PsiOmegaDelta
998b72bcd8
Fixes #10372 .
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Removes snowflake attack code.
2015-08-03 09:20:36 +02:00
Atlantis
ad45e5d16b
Implements req_one_access for bots, as per request on GitHub discussion.
2015-08-02 23:23:18 +02:00
mwerezak
8f4394266b
Fixes not being able to insert a complete stack into the protolathe
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The call order meant that if you tried to insert a complete stack, use()
would qdel the stack causing do_after() to fail.
2015-08-02 00:26:30 -04:00
mwerezak
2f20f0c537
Fixes #10249
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Moves the isrobot() check so that it only applies to robots interacting
with doors to open them.
2015-08-02 00:02:33 -04:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
e3609bac94
Adds common proc to obtain the material of an object
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Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
PsiOmegaDelta
f8799035f4
Merge pull request #10400 from Baystation12/master
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Master -> Dev-Freeze
2015-08-01 19:44:22 +02:00
mwerezak
f2bfc5a720
Merge pull request #10397 from Zuhayr/dev-freeze
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Fixes
2015-08-01 13:02:23 -04:00
mwerezak
b5e503c2ff
Merge pull request #10399 from GinjaNinja32/callproc
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Change callproc to check validity earlier
2015-08-01 12:24:13 -04:00
GinjaNinja32
495f80fff6
Change callproc to check validity earlier
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Callproc now checks validity of a call *before* prompting for arguments, instead of after, and can now check the validity of global (/proc/foo) procs.
2015-08-01 17:19:36 +01:00
Zuhayr
71433e024d
Merge pull request #10388 from mwerezak/light-suit
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Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
Zuhayr
840b5b756b
Fixes #10358 , #10359 and #10257
2015-08-01 23:17:27 +09:30
Zuhayr
2a51b778d6
Fixes #9611
2015-08-01 21:10:48 +09:30
Mloc
f04ca77bfb
revert chargen rendering rework
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fixes #9733
Signed-off-by: Mloc <colmohici@gmail.com >
2015-08-01 11:35:53 +01:00
GinjaNinja32
41a75e330a
Holodeck fix
2015-08-01 09:39:29 +01:00
HarpyEagle
924d8fac74
Adds nightvision to cult constructs
2015-07-31 16:33:07 -04:00
mwerezak
b0434d90b2
Adds stealth rig sprites
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Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870
Fixes #10315
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The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
PsiOmegaDelta
75920431e8
Merge pull request #10386 from mwerezak/antag-fix
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Fixes #10309
2015-07-31 10:26:14 +02:00
PsiOmegaDelta
3c9dc10746
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/gamemodes/cult/runes.dm
2015-07-31 09:48:15 +02:00
mwerezak
47d30a49a0
Fixes #10389
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Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
HarpyEagle
7feaf13d81
Fixes #10309
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Antag types with ANTAG_OVERRIDE_JOB are finalized before jobs are handed out, based on the idea that something which replaces a player's job should not need to depend on their assigned job in any way.
Moves the selection of pending antags outside of can_start().
Fixes issue with antag distribution that occurs when a player is a candidate for multiple antagonist types.
2015-07-30 22:28:17 -04:00