Commit Graph

19511 Commits

Author SHA1 Message Date
Zuhayr
b6e6d45952 Small tweaks to get rolldowns to work properly. 2015-08-09 17:01:07 +09:30
Zuhayr
aed2ac3dfe Moved custom_synthetic.dmi into a proper define. 2015-08-09 16:48:20 +09:30
Zuhayr
9d11a367a6 Roll-down-jumpsuit now works properly with custom items, icon_override and (hopefully) species variants. 2015-08-09 16:22:19 +09:30
PsiOmegaDelta
22c500ed2b Merge pull request #10452 from mwerezak/stump-fix
Backports #10331
2015-08-08 19:16:25 +02:00
Kearel
4139a51946 Initial fixes
Changes interaction between stumps and items.

Conflicts:
	code/modules/organs/organ_stump.dm
2015-08-08 11:10:28 -04:00
PsiOmegaDelta
c560bd8d79 Merge pull request #10404 from mwerezak/stack-fix
Material stack related fixes
2015-08-08 09:56:25 +02:00
HarpyEagle
fc7e89380e More material renames
Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
PsiOmegaDelta
8ca5d01dcf Crematorium Destroy()
Adds a missing Destroy() for the crematorium tray.
Changes X.loc = loc into X.forceMove(loc).
2015-08-06 08:39:24 +02:00
PsiOmegaDelta
87fcd408bd Merge pull request #10436 from mwerezak/cult-construct-nightvision
Adds nightvision to cult constructs
2015-08-06 06:38:49 +02:00
mwerezak
0bc9468022 Merge pull request #10431 from PsiOmegaDelta/150805-HoloRuntime
Fixes holodeck runtime.
2015-08-05 23:06:04 -04:00
mwerezak
e5950d32d8 Merge pull request #10264 from RavingManiac/dev-freeze
Refactors floating and magboot checks. Fixes #10256
2015-08-05 23:05:34 -04:00
PsiOmegaDelta
cf1ffd273a Fixes holodeck runtime.
initial() doesn't work well with lists. Causes a null value.
2015-08-05 09:33:34 +02:00
PsiOmegaDelta
6b01a67c50 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/admin/admin_verbs.dm
	code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32
c71d78ab1a add debug verb as pAI-spawning adminverb 2015-08-05 00:50:04 +01:00
GinjaNinja32
595b58197d fix pAI radios not working 2015-08-05 00:49:28 +01:00
Chinsky
7a4ba68abe Merge pull request #10419 from mwerezak/gamemode
Fixes #10403
2015-08-04 17:08:51 +03:00
GinjaNinja32
117ffca6d0 Merge pull request #10423 from Kelenius/ofBotsAndZAS
Of bots and ZAS
2015-08-04 13:26:30 +01:00
GinjaNinja32
9a4b53c765 Merge pull request #10360 from atlantiscze/beep-beep-beepsky
Fixes #10355
2015-08-04 12:36:35 +01:00
Kelenius
e935baf1d8 Fixes #10418 - bots don't remover from stuns 2015-08-04 12:41:32 +03:00
mwerezak
d1bd146b1a Changes reinforced glass material name
Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
mwerezak
d25d0c700c Fixes #10403
can_start() no longer attempts to rebuild the antag candidate lists but
instead reads the existing lists that are now built in pre_setup()

Also fixes an inverted check that was preventing antags from spawning.
2015-08-03 20:01:55 -04:00
GinjaNinja32
70c302ad03 Merge pull request #10415 from PsiOmegaDelta/150803-LightingRuntime
Fixes #10409.
2015-08-04 00:47:11 +01:00
GinjaNinja32
a099fc4401 Merge pull request #10413 from PsiOmegaDelta/150803-Cleanup
Removes debug proc.
2015-08-04 00:46:40 +01:00
mwerezak
76ceaa904b Fixes admin or event spawned antags not spawning
Pending players were selected but the antag roles were never finalized.
2015-08-03 12:06:23 -04:00
mwerezak
2e1607f611 Fixes #10414
Antagonists are again drafted in attempt_spawn() and all players in the pending list will be spawned (provided they pass sanity checks).
Instead, attempt_spawn() is called in either pre_setup() or post_setup() depending on if the ANTAG_OVERRIDE_JOB flag is set. And all antags have
their spawning finalized in post_setup().

In addition, if game mode setup fails, all pending antagonist players have their special roles cleared.
2015-08-03 12:03:08 -04:00
RavingManiac
aeea42ded9 Refactors floating and magboot checks. Fixes #10256 2015-08-03 23:19:04 +10:00
PsiOmegaDelta
c25212463a Fixes #10409.
Ports https://github.com/ParadiseSS13/Paradise/pull/1622.
2015-08-03 10:15:24 +02:00
PsiOmegaDelta
34ad83baae Removes debug proc.
It isn't needed.
2015-08-03 09:31:40 +02:00
PsiOmegaDelta
998b72bcd8 Fixes #10372.
Removes snowflake attack code.
2015-08-03 09:20:36 +02:00
Atlantis
ad45e5d16b Implements req_one_access for bots, as per request on GitHub discussion. 2015-08-02 23:23:18 +02:00
mwerezak
8f4394266b Fixes not being able to insert a complete stack into the protolathe
The call order meant that if you tried to insert a complete stack, use()
would qdel the stack causing do_after() to fail.
2015-08-02 00:26:30 -04:00
mwerezak
2f20f0c537 Fixes #10249
Moves the isrobot() check so that it only applies to robots interacting
with doors to open them.
2015-08-02 00:02:33 -04:00
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
e3609bac94 Adds common proc to obtain the material of an object
Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
PsiOmegaDelta
f8799035f4 Merge pull request #10400 from Baystation12/master
Master -> Dev-Freeze
2015-08-01 19:44:22 +02:00
mwerezak
f2bfc5a720 Merge pull request #10397 from Zuhayr/dev-freeze
Fixes
2015-08-01 13:02:23 -04:00
mwerezak
b5e503c2ff Merge pull request #10399 from GinjaNinja32/callproc
Change callproc to check validity earlier
2015-08-01 12:24:13 -04:00
GinjaNinja32
495f80fff6 Change callproc to check validity earlier
Callproc now checks validity of a call *before* prompting for arguments, instead of after, and can now check the validity of global (/proc/foo) procs.
2015-08-01 17:19:36 +01:00
Zuhayr
71433e024d Merge pull request #10388 from mwerezak/light-suit
Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
Zuhayr
840b5b756b Fixes #10358, #10359 and #10257 2015-08-01 23:17:27 +09:30
Zuhayr
2a51b778d6 Fixes #9611 2015-08-01 21:10:48 +09:30
Mloc
f04ca77bfb revert chargen rendering rework
fixes #9733

Signed-off-by: Mloc <colmohici@gmail.com>
2015-08-01 11:35:53 +01:00
GinjaNinja32
41a75e330a Holodeck fix 2015-08-01 09:39:29 +01:00
HarpyEagle
924d8fac74 Adds nightvision to cult constructs 2015-07-31 16:33:07 -04:00
mwerezak
b0434d90b2 Adds stealth rig sprites
Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870 Fixes #10315
The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
PsiOmegaDelta
75920431e8 Merge pull request #10386 from mwerezak/antag-fix
Fixes #10309
2015-07-31 10:26:14 +02:00
PsiOmegaDelta
3c9dc10746 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/gamemodes/cult/runes.dm
2015-07-31 09:48:15 +02:00
mwerezak
47d30a49a0 Fixes #10389
Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
HarpyEagle
7feaf13d81 Fixes #10309
Antag types with ANTAG_OVERRIDE_JOB are finalized before jobs are handed out, based on the idea that something which replaces a player's job should not need to depend on their assigned job in any way.
Moves the selection of pending antags outside of can_start().
Fixes issue with antag distribution that occurs when a player is a candidate for multiple antagonist types.
2015-07-30 22:28:17 -04:00