tried to add my outfit into the code but kept getting the error [code\modules\vore\fluffstuff\custom_clothes_yw.dm:1710:error: hoodtype: undefined var]
the code is in a disabled state so it should not interfere with the game proper.
i would greatly apreciate it if someone could help me troubleshoot.
As per a decision by staff, all whitelists for Reagent Implants (both milk and egg) have been rescinded, these are to be replaced by a generic 'Feeder' neutral trait that is now available as per this PR.
If you have any questions, concerns, or comments about this PR, it would be far better (for both yourself and my sanity) to direct those to the Head Staff.
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.
Gifs of this in action:

Body Selection parts.

Inventory Icon Overlays!
Credit goes to @ShadowLarkens for original port to Paradise and assistance with port to Virgo. Downstream port of https://github.com/VOREStation/VOREStation/pull/7748
- A note on `code/game/objects/items/weapons/storage/internal.dm`, VSCode automatically corrected the line endings, hence the massive filediff. The only practical changes are the addition of `disable_warning = 0`
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.
Gifs of this in action:
 Body Selection parts.

Inventory Icon Overlays!
Credit goes to @ShadowLarkens for original port to Paradise and assistance with port to Virgo. Sending to Polaris ASAP.
- A note on `code/game/objects/items/weapons/storage/internal.dm`, VSCode automatically corrected the line endings, hence the massive filediff. The only practical changes are the addition of `disable_warning = 0`
- The Protector is now a minature energy gun, it has 3 lethal, 6 standard stun, and no special stun shot anymore. It retains the alert level lock, there is a version without the lock.
- The energy net gun now gets 3 net shots, but loses its stun alternate fire. It also gets a new sprite from baystation.
- Refactors all Vorestation weapons in vore/fluffstuff to be in their appropriate directories.
- Removes all personalized custom weapons.
- KHI is no longer the manufacturer for the Protector, Net Gun, and AR Glasses. I wanted to make KHI a bit rarer, and their specialty mainly ultra high tech equipment.
- Refactors Expedition Phasers. No practical change, but now there are unlocked versions of all three phaser variants.