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Cybersuit example
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@@ -50,7 +50,7 @@
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display_name = "nullsuit, sec"
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path = /obj/item/clothing/under/rank/nullsuit/sec
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allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer","Blueshield Guard")
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/datum/gear/uniform/job_nullsuit/sec/hos
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display_name = "nullsuit, head of security"
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path = /obj/item/clothing/under/rank/nullsuit/sec/hos
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@@ -60,7 +60,7 @@
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display_name = "nullsuit, med"
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path = /obj/item/clothing/under/rank/nullsuit/med
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allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist","Field Medic")
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/datum/gear/uniform/job_nullsuit/med/cmo
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display_name = "nullsuit, chief medical officer"
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path = /obj/item/clothing/under/rank/nullsuit/med/cmo
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@@ -70,7 +70,7 @@
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display_name = "nullsuit, eng"
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path = /obj/item/clothing/under/rank/nullsuit/eng
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allowed_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer")
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/datum/gear/uniform/job_nullsuit/eng/ce
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display_name = "nullsuit, chief engineer"
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path = /obj/item/clothing/under/rank/nullsuit/eng/ce
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@@ -80,7 +80,7 @@
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display_name = "nullsuit, sci"
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path = /obj/item/clothing/under/rank/nullsuit/sci
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allowed_roles = list("Research Director", "Scientist", "Roboticist", "Xenobiologist", "Pathfinder", "Explorer")
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/datum/gear/uniform/job_nullsuit/sci/rd
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display_name = "nullsuit, research director"
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path = /obj/item/clothing/under/rank/nullsuit/sci/rd
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@@ -90,4 +90,9 @@
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display_name = "nullsuit, cargo"
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path = /obj/item/clothing/under/rank/nullsuit/cargo
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allowed_roles = list("Quartermaster","Shaft Miner","Cargo Technician","Head of Personnel")
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//Cybersuit
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/datum/gear/uniform/cybersuit //Pathname of this particular item in the menu.
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display_name = "cybersuit" //The name of the suit as shown in the loadout menu
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path = /obj/item/clothing/under/cybersuit //Pathname of the suit which is found in custom_clothes_ch.dm
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@@ -56,7 +56,7 @@
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icon_override = 'icons/vore/nullsuits.dmi'
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icon_state = ""
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/nullsuit/civ
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name = "civilian nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination."
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@@ -82,7 +82,7 @@
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item_state = "nullsuit_sec"
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worn_state = "nullsuit_sec"
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/nullsuit/sec/hos //HoS version
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name = "head of security nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Head of Security. This particular variant has a tiny bit more padding."
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@@ -97,7 +97,7 @@
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item_state = "nullsuit_med"
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worn_state = "nullsuit_med"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/nullsuit/med/cmo //Chief Medical Officer version
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name = "Chief Medical Officer nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Medical Officer. This particular variant has a tiny bit of bio resistance."
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@@ -112,7 +112,7 @@
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item_state = "nullsuit_eng"
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worn_state = "nullsuit_eng"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
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/obj/item/clothing/under/rank/nullsuit/eng/ce //Chief Engineer version
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name = "chief engineer nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Engineer. This particular variant has a tiny bit of radiation resistance."
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@@ -127,7 +127,7 @@
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item_state = "nullsuit_sci"
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worn_state = "nullsuit_sci"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/nullsuit/sci/rd //Research Director version
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name = "research director nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the research director. This particular variant has a tiny bit of explosion resistance."
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@@ -141,4 +141,12 @@
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icon_state = "nullsuit_cargo"
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item_state = "nullsuit_cargo"
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worn_state = "nullsuit_cargo"
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//Cybersuit
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/obj/item/clothing/under/cybersuit //Pathname of this particular object in the game.
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name = "Cybersuit" //The name of the suit when examined
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desc = "A bodysuit lined with advanced gizmos and pretty pretty lights." //The description of the suit when examined
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sensor_mode = 3 //Sensor mode which means that by default when someone spawns they will have tracking sensors on
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icon = 'icons/obj/clothing/uniforms_ch.dmi' //The icon of the suit when shown in the player's HUD
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icon_override = 'icons/mob/uniform_ch.dmi' //The icon of the suit worn by the character's sprite
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icon_state = "cybersuit" //The name of the suit within the .dmi file
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