Cybersuit example

This commit is contained in:
Razgriz
2020-07-28 17:13:27 -07:00
parent 40c2d917b3
commit de09ff4e32
4 changed files with 24 additions and 11 deletions
@@ -50,7 +50,7 @@
display_name = "nullsuit, sec"
path = /obj/item/clothing/under/rank/nullsuit/sec
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer","Blueshield Guard")
/datum/gear/uniform/job_nullsuit/sec/hos
display_name = "nullsuit, head of security"
path = /obj/item/clothing/under/rank/nullsuit/sec/hos
@@ -60,7 +60,7 @@
display_name = "nullsuit, med"
path = /obj/item/clothing/under/rank/nullsuit/med
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist","Field Medic")
/datum/gear/uniform/job_nullsuit/med/cmo
display_name = "nullsuit, chief medical officer"
path = /obj/item/clothing/under/rank/nullsuit/med/cmo
@@ -70,7 +70,7 @@
display_name = "nullsuit, eng"
path = /obj/item/clothing/under/rank/nullsuit/eng
allowed_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer")
/datum/gear/uniform/job_nullsuit/eng/ce
display_name = "nullsuit, chief engineer"
path = /obj/item/clothing/under/rank/nullsuit/eng/ce
@@ -80,7 +80,7 @@
display_name = "nullsuit, sci"
path = /obj/item/clothing/under/rank/nullsuit/sci
allowed_roles = list("Research Director", "Scientist", "Roboticist", "Xenobiologist", "Pathfinder", "Explorer")
/datum/gear/uniform/job_nullsuit/sci/rd
display_name = "nullsuit, research director"
path = /obj/item/clothing/under/rank/nullsuit/sci/rd
@@ -90,4 +90,9 @@
display_name = "nullsuit, cargo"
path = /obj/item/clothing/under/rank/nullsuit/cargo
allowed_roles = list("Quartermaster","Shaft Miner","Cargo Technician","Head of Personnel")
//Cybersuit
/datum/gear/uniform/cybersuit //Pathname of this particular item in the menu.
display_name = "cybersuit" //The name of the suit as shown in the loadout menu
path = /obj/item/clothing/under/cybersuit //Pathname of the suit which is found in custom_clothes_ch.dm
@@ -56,7 +56,7 @@
icon_override = 'icons/vore/nullsuits.dmi'
icon_state = ""
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/rank/nullsuit/civ
name = "civilian nullsuit"
desc = "A skin-tight bodysuit that leaves little to the imagination."
@@ -82,7 +82,7 @@
item_state = "nullsuit_sec"
worn_state = "nullsuit_sec"
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/rank/nullsuit/sec/hos //HoS version
name = "head of security nullsuit"
desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Head of Security. This particular variant has a tiny bit more padding."
@@ -97,7 +97,7 @@
item_state = "nullsuit_med"
worn_state = "nullsuit_med"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/nullsuit/med/cmo //Chief Medical Officer version
name = "Chief Medical Officer nullsuit"
desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Medical Officer. This particular variant has a tiny bit of bio resistance."
@@ -112,7 +112,7 @@
item_state = "nullsuit_eng"
worn_state = "nullsuit_eng"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
/obj/item/clothing/under/rank/nullsuit/eng/ce //Chief Engineer version
name = "chief engineer nullsuit"
desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Engineer. This particular variant has a tiny bit of radiation resistance."
@@ -127,7 +127,7 @@
item_state = "nullsuit_sci"
worn_state = "nullsuit_sci"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/nullsuit/sci/rd //Research Director version
name = "research director nullsuit"
desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the research director. This particular variant has a tiny bit of explosion resistance."
@@ -141,4 +141,12 @@
icon_state = "nullsuit_cargo"
item_state = "nullsuit_cargo"
worn_state = "nullsuit_cargo"
//Cybersuit
/obj/item/clothing/under/cybersuit //Pathname of this particular object in the game.
name = "Cybersuit" //The name of the suit when examined
desc = "A bodysuit lined with advanced gizmos and pretty pretty lights." //The description of the suit when examined
sensor_mode = 3 //Sensor mode which means that by default when someone spawns they will have tracking sensors on
icon = 'icons/obj/clothing/uniforms_ch.dmi' //The icon of the suit when shown in the player's HUD
icon_override = 'icons/mob/uniform_ch.dmi' //The icon of the suit worn by the character's sprite
icon_state = "cybersuit" //The name of the suit within the .dmi file
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