Commit Graph

902 Commits

Author SHA1 Message Date
bizarre.babel@gmail.com
b80a1bd055 New map is pointless without the .dme that includes it, derp derp.
Headset+Earphones=Earset. Because headphones is too long. Sprite request fulfilled.
Increased limits on cyborgs at round start. I still see people killing themselves to become cyborgs, so clearly it's in demand. On an average round this is potentially about 10% of the station, but that is lower than the number of potential engineers, security, or medical personnel by far.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1214 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-20 00:21:13 +00:00
n3ophyt3@gmail.com
ce9fe75499 R&D consoles now automatically push their research levels to the centcomm master server so that wild griffins can no longer screw over researchers that don't mash the sync button.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1212 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-19 19:22:05 +00:00
n3ophyt3@gmail.com
8ad1a3cb26 Super/Mrs pacman generators should now be properly constructable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1210 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-19 05:10:12 +00:00
n3ophyt3@gmail.com
294302aebc Shuttle pingpong now gets logged as to who is doing it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1209 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-19 03:02:41 +00:00
bizarre.babel@gmail.com
c8cbccee22 Removed the chance for the e-mag antenna pulse to repeat at random throughout a cyborg's life. Done to prevent metagaming based on that pulse, which was originally intended as a visual verification for traitors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1208 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 23:41:20 +00:00
n3ophyt3@gmail.com
4368bc7564 Borged traitors can no longer hack themselves with a robotics terminal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1207 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 22:46:11 +00:00
n3ophyt3@gmail.com
f89385c59a Since roburger borgs now properly transfer mind datums to the new mob, guess I'd better make sure it adds the same memory that I gave to borged traitors back when I made borging transfer the mind datum, so we don't get derp traitors trying to win after becoming a borg borg (which they can't, borged people are unable to succeed at hijack/escape objectives)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1206 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 21:58:23 +00:00
n3ophyt3@gmail.com
54675a802c Borged traitors no longer trigger messages meant for traitor borgs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1205 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 21:52:03 +00:00
n3ophyt3@gmail.com
f5350a0119 Fixed up Deeaych's round-start cyborgs, they no longer spawn on the title screen
As a side effect of fixing this, since digging into the related code to make it not the case would be a chore and a half, round-start cyborgs are capable of being traitors, receiving the same objective/law set as an AI would. Much like a traitor AI, they can use a robotics terminal to hack themselves to unlock the emag module, at the cost of RED ANTENNA ROUGE BORG.

It has been suggested that they get additional perks, such as immunity to robotics terminal detonation/lockdown, but I am wary of adding such things right off the bat. We shall see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1204 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 21:06:38 +00:00
bizarre.babel@gmail.com
74b90c6e84 Robotic Transformation's cure simplified so that maybe it'll work now.
Cyborgs are a job available at round start. They have randomized cyborg names and half capacity batteries so that they aren't as good as made cyborgs right off the bat. Two slots. They are intended to start in AI Foyer: for whatever reason, THIS IS NOT WORKING. The cyborgs start on the title screen. I don't know how to fix it and I've given up on trying so that I don't make it worse. Someone more brilliant handle it please!
Green labcoat and green glasses are on the map in the theater.
Medbay front desk flip-turned upside down. Anyone who approaches should see and be seen by whomever's manning it sooner. With that, the new sign, and the downplayed doctor entrance, I'm hoping the exam room will be emphasized more and it will actually see some use.
Exam room has shutters. The button is all access so you can't be trapped in there save the usual ways of power failure and the like. The door facing the hall is all access as well, which, again, should encourage people to use the room. The door to medbay requires doctor access and has no shutter under it so that doctors can watch doctors watching patients. Watching the watchmen sort of thing.
Added a special kind of dropper for the service borg to use so he's not mixing the tiniest drinks ever. It holds and pumps with the size of a normal pour that a human hand could do into a bottle.
Added a special kind of roburger with plenty of bites for use as a traitor unlock for an emagged service cyborg. The e-sword was too robust. Roburger should work out better because of its delay, its chance for failure, and it's now higher possibility of cure. It's also a nice novelty ability and thematically linked to the service cyborg itself.
Changelog updated with most recent player-important changes. If I missed something that should have been included, then I am a buttface and please tell me so.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1203 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 16:08:46 +00:00
baloh.matevz
156ba6bd99 Added a 'me' command which is the same as "say *custom" with it being set to visible.
After getting the general opinion of the coding staff I'm Re-Enacting welding masks tinting as on by default. Once the sprites are done, we can make the helmets be toggleable.

Added "say *wave"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1201 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 02:04:29 +00:00
rastaf.zero@gmail.com
e9872f6188 Fixed an issue with examining several objects in your hands (such as beakers).
Fixed bug with random last name being empty in rare cases.
Fixed spawnable dnainjectors (/dnainjector/hulkmut and so on)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1199 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 00:19:09 +00:00
n3ophyt3@gmail.com
0190c5df18 Cheridan's totally sweet Bag of Holding sprites added.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1198 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-17 15:36:39 +00:00
bizarre.babel@gmail.com
3b15b2d93c Welding mask change reverted.
Green lab coat can now be spawned.
Tweak to several sprites, nothing major.
Default sprite added to masks, so that some gimmick items may be spawned now.
Tea has a funnier name and description. Vending machine changed to "Hot" from "Warm" to better reflect contents.
Service Cyborgs can be picked! Shaker, dropper, tray, pen+paper for note/order taking and DOSH to show their class off. When emagged, Colonel Butlertron did it in Atmosia with the Energy Sword. Possibly bugged, must investigate further. (SoS authorized some live testing!)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1197 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-17 09:18:01 +00:00
baloh.matevz
f9460f5c3c Added tea to coffee machines (now called warm drinks machines)
Reagent code by Microwave, sprite by matty406

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1196 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-17 00:40:39 +00:00
only.lurking@gmail.com
c326252cf5 Forum authentication now modifies a user's default group. phpBB doesn't sanity check the group_id field in phpbb_users, and so even though users no longer belonged to their old default group, phpBB still assumed they did and used those permissions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1195 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-16 19:28:29 +00:00
baloh.matevz
cb843d95af - Welding masks now have the view range lowered by default
- You can add a photo to you ID (Just one tho)
- If you examine someone with a photo on his ID, it'll tell you it has a photo
- Commented out code which spawns a photo of you at round start/late join
- Moving Mining out of beta

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1193 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-16 06:02:42 +00:00
baloh.matevz
2363af252b Using wirecutters on grille remains will now remove them (So use wirecutters twice to completely remove a grille). Also fixed some bugs related to grille destruction.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1192 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-16 01:14:34 +00:00
panurgomatic
8c938b79cb This is a rather big mecha update (not everything is polished, bughunt in progress).
- Mechs equipment is customizable (you can add different equipment to mechs). Weapons go to combat mechs only, clown mech equipment - to HONK only. Clamp goes only to Ripley.
- Mech equipment can be built by mech fabricator.
- Added mecha RCD, mecha teleporter, mecha wormhole generator equipment.
- Equipment(if any left) can be pried from mecha wreckage with crowbar.
- Mech control console circuitboard added to circuit storage.
- Mechs can teleport from teleport hub.
- Fixed ripley cargo problems with moving objects(bots, carps, huggers etc). Loading hostile organisms may be harmful. Be vigilant.
- Fixed bug with many mobs climbing inside one mecha.
- Fixed mecha "unable-to-move" message spam.
Other things:
- Rooms in random asteroids for extended and sandbox (WIP)
- Misc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1190 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-15 15:20:02 +00:00
baloh.matevz
12501f4d47 CHANGELOG updated with recent changes
MAP:
- replaced some tiles under airlocks with platings instead of the dark floors (escape hallway north maintenance)
- Replaced bartender's top hat with a sturdy version, which has helmet characteristics.
- Added 3 regular top hats to black jumpsuit lockers

Expecting a negative vote from vey...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1188 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-15 02:52:28 +00:00
rastaf.zero@gmail.com
2530b5b995 Air alarms improved. New functions are:
- mass control all air machines in area (5 modes)
 - adjustable alarm thresholds
 - air alarm in server room now is preset to treat temperature 80 K as okay.
EMP now affects bots internal cameras.
Fixed problem with AI clicking on mulebot.
Some fixes for welding with unlit welder, mostly cosmetic.
Airlock controller (as in EVA) now react to commands faster.
Access controller (was in engineering and virology in past) was speeded up too. One is installed into Incinerator to demonstrate that now it isn't fucking slow.
Airlock in toxin mixing room now have pump, so airlock can work properly.
Added some intercoms to medbay lobby.
Doors now won't lag due do mapmakers mistakes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1187 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-14 19:21:02 +00:00
baloh.matevz
905d89f8d8 MAPPING:
- Redesigned assembly line area
- Corrected CE's office name
- Corrected Mining shuttle area name
- More maintenance hallways

I hope i've fixed all the mapping bugs as i've spent quite a few hours debugging it but you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1184 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-14 05:39:09 +00:00
panurgomatic
59f90d8b86 - Added medical, engineering, research&development bookcases for manuals. Mappers, please, use them. Organised station is a healthy station.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1183 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-13 16:49:13 +00:00
panurgomatic
2610eedfe7 , -> ;
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1182 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-13 13:17:56 +00:00
panurgomatic
84af1a2a01 - Fixed some strange errors in mech fabricator code.
- Added queueing to fabricator.
- Small tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1181 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-13 12:56:17 +00:00
n3ophyt3@gmail.com
da9eeca12f syringing at plants is no longer broken
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1180 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-13 02:56:18 +00:00
n3ophyt3@gmail.com
4f30c9a7ac Waistcoats should have a working suit storage now, allowing PDAs and pens
Cryo no longer makes people inside the tube only process reagents every 10th tick (which was fucking retarded, considering that the cryoxadone happens to BE a reagent)

Clonexadone now heals non-cloneloss at the same rate as regular cryo reagent, so it's not strictly better in all cases.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1179 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-13 02:40:30 +00:00
n3ophyt3@gmail.com
c48804b204 Made a change to the cloner, since I was getting reports of people abusing quirks in the damage system to pop clones out way early without having to muck about with things like cryo.
Mobs now have a "cloneloss" var, used to represent the fact that they aren't done being cloned. There are exactly 2 ways to heal cloneloss outside of badminnery.
1) Don't get popped out of the tube early.
2) Load a cryo tube with Clonexadone (mix Cyroxadone, Plasma, and Sodium to make) and hop in.

Clonexadone also happens to heal regular damages twice as fast as cryoxadone, so it has more use than just fixing quickclones.

PDA medscanners aren't sophisticated enough to detect cloning imperfections, but the ones found in medkits are.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1178 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-12 00:35:03 +00:00
n3ophyt3@gmail.com
4e8851a1c7 Yet another wonderful design from R&D!
Dubbed the "Bag of Holding", this latest wonder is a backpack that has had the interior filled with a Bluespace generator. This allows for unmatched item storage potential! The generator has proven perfectly reliable under light use, but heavy loads have been proven to cause strain, eventually leading to total failure and loss of any stored items. Additionally, the generator does NOT play nice with other applications of Bluespace, do not wear or carry the device while attempting to teleport, or attempt to place one into the Bluespace pocket of a second device. The Bluespace interface has been observed to destabilize gravitational singularities.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1176 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-11 22:38:08 +00:00
baloh.matevz
d08130082b Bug fixes:
- Fixed all known issues regarding storage items including photo albums being able to carry any item with w_class = 1 and the double messages that were generated when you or someone placed an item into a storage item. Same for bible, briefcase, etc. etc.
- A side effect of this is that storage items are no longer able to be wrapped with wrapping paper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1175 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-11 21:34:32 +00:00
only.lurking@gmail.com
e27e4923fe Introduced forum account authentication system.
Added a new configuration .txt to enable forum database communication.
Every connected client receives a new verb to use this system, 'Activate Forum Account' as defined in forum_activation.dm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1173 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-10 06:47:43 +00:00
baloh.matevz
fd37bd99f0 AIs will no longer gib themselves if they click on the singularity.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1172 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-09 22:49:04 +00:00
n3ophyt3@gmail.com
0dd3e20c75 Tanks on transfer valves no longer trip the explosive tank rupture logging, since they already have the transfer valve logging.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1171 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-09 15:53:57 +00:00
baloh.matevz
41563da576 bug fix:
- destroying an autolathe no longer leaves a clone of the lathe under the frame

noticed problem:
- autolathe construction is bugged

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1169 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-07 16:12:06 +00:00
panurgomatic
e6ff78c4c7 - Fixed processing imprinter icon applying to protolathe.
- Number of ejected sheets from protolathe and imprinter now limited by available material amount.   

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1168 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-07 15:47:42 +00:00
baloh.matevz
a01379d654 GLASS:
- Making single panned glass now checks if there is already a pane facing the default way and adjusts to face the nearest empty way in a counter-clockwise search direction. Should make placing windows easier
- Windows now have 'rotate clockwise' and 'rotate counter-clockwise' verbs
- Fixed window creation, a bug which my previous update made

MAPPING DEBUG TOOLS:
- Renamed all verbs in mapping to other names so they don't interfere with existing verbs when writing part of the command and pressing tab. (copied for previous update as this one actually fixes it)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1166 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-07 00:26:09 +00:00
baloh.matevz
be8c18ead5 MAPPING:
- East facing basic windows now actually face east. (game panel spawning)
- Fully standardized reinforced windows and removed the obj/windows icon from displaying so it will never be used in mapping again.
- Gave robotics three health analyzers to go with their medic boxes.
- Minor mapping fixes here and there - stacked windows, wires, etc. the usual.
- Renamed all verbs in mapping to "MAP XYZ" so they won't show when you write part of a command and press tab. ("sec camera display" instead of "secrets")

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1165 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-06 23:21:54 +00:00
bizarre.babel@gmail.com
4ddad2b9a8 Tweaking what roboticists spawn with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1164 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-06 04:42:06 +00:00
baloh.matevz
755b282d83 NEW DEBUG TOOL:
- A mapping debug proc which overlays the map where the areas where intercoms can listen. NOT FOR INGAME USE! It is also rather processor heavy and will take about 5s or so to process everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1162 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-06 00:43:16 +00:00
baloh.matevz
1d0d835710 DEBUGGING TOOL added:
- Added a tool which reports security camera annomalities such as c_tag matches and overlapping cameras.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1161 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-05 15:27:47 +00:00
panurgomatic
4d2c3ffe64 - Fixed religion naming issue
- Fixed bible healing message reporting wrong deity.
- Small tweaks to improve code readability.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1160 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-05 03:25:21 +00:00
baloh.matevz
7b1caa58b5 DEBUGGING TOOL added:
- Host level admin verb added which displays the view ranges for security cameras. Not intended to be used in-game. Intended to help with the checking of camera coverage when mapping. (Already found some areas which need attention)
- For everyone who'll cry FEATURE, i asked for permission to code 'features' intended to aid with debugging and bug-fixing.
- From now on forgetting security cameras is NO LONGER A 'WHOOPS'-LEVEL EXCUSE!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1159 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-04 20:59:03 +00:00
n3ophyt3@gmail.com
cc9e4a4922 Fixed more runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1158 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-04 16:21:21 +00:00
n3ophyt3@gmail.com
2141d8cc7b More runtime error fixage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1157 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-04 02:49:18 +00:00
n3ophyt3@gmail.com
ad58cb51e4 More runtime errors
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1156 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-04 00:38:01 +00:00
n3ophyt3@gmail.com
9e1d7cfb8e Fixed some runtime errors
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1155 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-04 00:22:33 +00:00
polyxenitopalidou@gmail.com
3c071bbec6 Minor sprite update and typo fix. Sorry, but I can't stand "it's" when it should be "its"
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1154 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-03 12:46:28 +00:00
panurgomatic
688e0c4808 - Fixed "eternal pointing arrow" bug.
- Vent pumps and scrubbers no longer spam radio broadcasts. Should help with lag a little.
- Fixed Gygax construction.
- Made Ripley more miner-friendly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1152 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-02 10:45:20 +00:00
baloh.matevz
392ac53d69 Mapping updates including Atmospherics department map fixes, CE's office and some lights being added here and there.
Mining once again given to the quartermaster and HoP. The CE has no business with mining.
Removed the overstuffed Atmos/Engineering supply room.
Replaced all 'engineering' doors in mining with maintenance doors as they were causing confusion as to which department mining belongs to.
The incinerator is now maintenance access only.

updated the changelog...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1150 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-02 03:53:29 +00:00
n3ophyt3@gmail.com
44d0a3287c Added some name options for the arcade machines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1149 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-01 16:59:11 +00:00