Commit Graph

88 Commits

Author SHA1 Message Date
Cadyn
e10c15065a Discord HTML Manifest 2021-02-23 12:03:02 -08:00
Atermonera
21c1b12ef1 Colony Director -> Site Manager 2020-08-27 20:43:04 -04:00
ShadowLarkens
dc6c47841d TGUI Backend Tweaks & Fixes 2020-08-07 00:29:50 -07:00
ShadowLarkens
2579579fd1 TGUI'ified Medical Everything
This converts basically every UI used in the Medical department to use
TGUI instead. Fancy!

ParadiseSS13/Paradise#13738
2020-07-25 00:44:51 -07:00
Aronai Sieyes
f8d920fd02 Allow 'offmap spawn' jobs to be isolated from station employees 2020-04-11 12:03:10 -04:00
Novacat
5be57ebb7a Update datacore.dm 2020-03-09 01:57:54 -04:00
Novacat
342f964e33 Update datacore.dm 2020-03-09 01:56:51 -04:00
Neerti
0d9345adde Half-Refactors Jobs 2020-03-03 16:28:33 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Novacat
fb52ec08c6 Merge pull request #5114 from Novacat/nova-weapons
Expedition Sub-department
2019-04-28 22:57:13 -04:00
Atermonera
9152030002 Merge pull request #6117 from Neerti/ai_shell_manifest_fix
Hides AI Shells from the manifest.
2019-04-22 14:31:22 -04:00
Unknown
afc0d67f21 [WIP] Expedition Sub-department
- Moves explorer job roles from their respective departments into an Exploration sub-department
- CHAIN OF COMMAND WILL REMAIN UNCHANGED
- ACCESS WILL REMAIN UNCHANGED
Note: Pathfinder's minimum access is getting tweaked, in case minimum access ever gets used.

This is a purely clerical change that is being done for two reasons.
1: To enable off duty exploration role, important for the upcoming timeclock PR. The upcoming timeclock functionality will cause difficulties for expedition roles, due to, at present, being in a wide variety of different departments.
2: Generally, explorer roles in other departments tended to create confusion, as people would ask (or even demand) those roles to do station-side duties, even if their access (or lack thereof) made it impossible.
2019-04-21 17:05:58 -04:00
Neerti
e019d0c8ef Fixes new record bug. (#5685) 2018-10-20 03:36:16 -04:00
Atermonera
5ce99af730 Hides syndi-synths from the manifest (#5411)
* Manifest doesn't show the same stationbound cyborgs and AIs that the upload consoles don't show

* Manifest doesn't show borgs with scrambedcodes set
2018-07-15 13:27:47 -04:00
Leshana
a0de41f24f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
# Conflicts:
#	README.md
#	code/__defines/mobs.dm
#	code/__defines/subsystems.dm
#	code/_helpers/global_lists.dm
#	code/controllers/subsystems/garbage.dm
#	code/controllers/subsystems/overlays.dm
#	code/datums/datacore.dm
#	code/datums/supplypacks/munitions.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/weapons/id cards/station_ids.dm
#	code/game/objects/random/random.dm
#	code/game/turfs/simulated/floor.dm
#	code/game/turfs/simulated/floor_icon.dm
#	code/modules/awaymissions/gateway.dm
#	code/modules/client/preferences.dm
#	code/modules/ext_scripts/python.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/robolimbs.dm
#	code/modules/reagents/reagent_containers/glass.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-4.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2018-03-15 22:41:14 -04:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
62e0c122fa U_I Phase 1.4: More preview fixes, not done yet 2018-03-08 19:31:56 -05:00
Arokha Sieyes
55ba550409 More optimizations for character joins 2018-02-17 23:24:11 -06:00
Arokha Sieyes
0dd7a2e2e3 Initial cleanup/changes 2018-02-17 19:47:39 -06:00
Atermonera
3f1194696a Brain type is shown on all records 2017-04-22 18:18:31 -07:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
Datraen
ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Datraen
16366b8e3d Brings New Player Manifest, Load Slot into FakeNanoUI. 2016-05-12 00:14:23 -04:00
Zuhayr
6edb8b31f3 Made slimes more interesting. 2016-05-06 04:07:52 +09:30
Yoshax
aa592e3b35 Gender tweaking
Limits biolgical gender by species and defaults to male/female.
Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records
2016-04-20 20:07:14 +01:00
Atlantis
b239cf4b19 Adds synthetics to the crew manifest
- Synthetics now show on the crew manifest properly. This might as well be a bug fix since they already had the category, it just didn't work at all, since they don't have official security/medical/employment records.
- This does not mean synthetics are part of crew. They just show on the crew manifest for the sake of knowing who is in game when you are joining. I often saw people join a specific position, only to see that all work has already been done by a cyborg.
- As a note, Syndicate/Combat module cyborgs don't show on the manifest. Emagged cyborgs do show, however.
- This does not (probably) support the PDA manifest (which is currently broken anyway)
- Example screenshot: http://i.imgur.com/RSPuuom.png

🆑
rscadd: Cyborgs and the AI now show on the crew manifest.
:/cl:
2016-03-31 17:25:28 -04:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
1c100bf457 Cleaning up post-merge. 2016-01-22 01:22:49 +10:30
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
PsiOmegaDelta
da080df765 Fixes records unintentionally referencing each other.
Because of the limitations of BYOND's bitwise operators (which affect both the old and new implementations of num2hex()), you cannot use numbers larger than 2^16 with that proc.
Manual port of https://github.com/PolarisSS13/Polaris/pull/430.
2015-12-05 09:25:56 +01:00
MagmaRam
6c39070a15 Fix for records being a complete mess
Because of the limitations of BYOND's bitwise operators (which affect both the
old and new implementations of num2hex()), you can't use numbers larger than 2^16
for this.

I cut the number of digits down to 4 and changed the maximum on the RNG to match.
2015-12-04 22:28:53 -06:00
PsiOmegaDelta
d36d6d42e0 Cargo now sorts under their own department in the manifests. 2015-08-24 10:03:15 +02:00
PsiOmegaDelta
0380d5d9d4 Completes the feature where mercenaries can setup fake crew announcements and records. 2015-08-14 13:42:11 +02:00
PsiOmegaDelta
db565ae2ff Merge remote-tracking branch 'upstream/dev' into 150703-Uplinkery
Conflicts:
	code/datums/datacore.dm
	code/defines/obj.dm
2015-08-13 08:11:32 +02:00
Mloc
f04ca77bfb revert chargen rendering rework
fixes #9733

Signed-off-by: Mloc <colmohici@gmail.com>
2015-08-01 11:35:53 +01:00
PsiOmegaDelta
9e46dfbb56 Re-arranges data record and crew arrival announcement code. 2015-07-28 11:27:44 +02:00
Zuhayr
cd380aba24 Removed the last few references to MODE, fixed some oversights with player_is_antag(). 2015-07-14 05:19:00 +09:30
Zuhayr
7bb9ca6ec2 Fixes #10129 2015-07-14 05:18:58 +09:30
PsiOmega
729a7a3ec9 Gamestart cleanup.
* setup_economy() was called twice.
* Game state is set to playing just before creating characters, this ensures equipment such as headsets initialize properly().
* Removes the sleep in manifest creation. Prevents duplicate manifest entries from occurring if one joins within 4 seconds of round start.
2015-05-16 10:59:45 +02:00
Chinsky
86c8c8c52b Changed similar proc in datacore to just use icons of actual human it gets. Works fine for both latejoin and roundstart.
Also fixed a runtime, somehow head was created without a tajaran and got lost.
2015-05-12 06:42:08 +03:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
8f242740a8 Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs. 2015-03-28 11:01:11 +10:30
Zuhayr
c5d42f3a4b More work on severing, improvements to yank-out-object. 2015-03-27 17:51:10 +10:30
Zuhayr
e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
Zuhayr
09e4be2b1b Collapsed space vines, glowshrooms and biomass into one spreading-plant system. 2015-02-04 10:49:41 +10:30
mwerezak
e6b5d4cf77 Skrell icon/appearance changes
Adds desaturated skrell body and hair sprites, fixed colour skrell eyes,
and blood colour as requested by Searif.
2014-11-20 13:10:42 -05:00