Commit Graph

11 Commits

Author SHA1 Message Date
PsiOmegaDelta
8a1b414e28 Floor painter, turf, and decal tweaks.
Makes several custom color definitions, utilized by the floor painter, floor tiles, decals, etc.
Colored floor turfs now use a white icon state and applies a color, similar to the corresponding decals. This ensures they have the same color tone (was slightly off previously).
Colored floor tiles also use a white icon state and color application.
Removes now unused item states.
2015-09-21 15:14:13 +02:00
mwerezak
d3a40f4269 Cleans up defines
Replaces bitflag values with hex literals. Some other miscellaneous
cleanup.
2015-08-18 17:05:26 -04:00
Zuhayr
e3d9bc90e3 Added more colour defines, added functionality to the floor painter. 2015-08-18 13:41:04 -07:00
mwerezak
11d959e767 Adds client image based t-scanner
Replaces the t_scanner implementation with one that sends overlays to the client holding the t-ray item. Fixes #9437
2015-08-08 22:26:38 -04:00
PsiOmegaDelta
7e6cb6f38c Compilation/definition fixes. 2015-07-31 10:05:42 +02:00
PsiOmegaDelta
de3c24c29f Code relocation. 2015-07-30 10:58:03 +02:00
PsiOmegaDelta
4deba764a0 Compilation fixes. 2015-06-17 09:41:13 +02:00
PsiOmega
b5c0478ae2 Fixes compilation errors. 2015-06-07 11:14:06 +02:00
Chinsky
e5a8eb2dfc Actually renames 'going' var.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
2015-06-05 11:07:24 +03:00
Chinsky
ad0652d864 Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var). 2015-06-04 22:51:15 +03:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00