GinjaNinja32
d09cd2fe57
Merge remote-tracking branch 'upstream/dev' into span_class=notice
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Conflicts:
code/game/antagonist/station/rogue_ai.dm
code/game/gamemodes/malfunction/Malf_Modules.dm
code/game/jobs/job_controller.dm
code/game/verbs/ooc.dm
2015-05-29 21:55:37 +01:00
GinjaNinja32
e8f02b8496
Minor folders. code/defines, code/FEA, code/__HELPERS, code/_onclick, code/TriDimension, code/ZAS
2015-05-29 20:36:48 +01:00
Zuhayr
15070d729d
Dev-freeze into dev merge.
2015-05-30 00:31:12 +09:30
Zuhayr
958494ae75
Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
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Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
GinjaNinja32
3b81d0987b
soft_assert addition
2015-05-23 19:41:42 +01:00
GinjaNinja32
11af65d1e0
Changes hardsuit activation button to a per-client toggle.
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Currently toggleable between:
- middle-click (default)
- alt-click
- control-click
2015-05-23 14:00:09 +01:00
Atlantis
97f0470504
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-22 21:01:26 +02:00
Kelenius
6d54e1c655
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/game/turfs/simulated/walls.dm
code/modules/mob/living/carbon/resist.dm
code/modules/mob/mob_grab.dm
2015-05-21 17:00:50 +03:00
mwerezak
20b72b9911
Adds attack animation calls
2015-05-20 00:18:32 -04:00
Atlantiscze
090112c874
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-13 06:17:26 +02:00
Hubblenaut
32b463237f
Final adjustments to icons, adds delay to pinning
2015-05-12 17:21:37 +02:00
Hubblenaut
1b3ddb8633
Merge remote-tracking branch 'upstream/dev' into dev
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob_grab.dm
2015-05-12 14:39:21 +02:00
PsiOmega
b52cf35680
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
ccomp5950
569e785014
Holodeck items no longer spam admin attack logs.
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/obj/items now has no_attack_log variable if set to 1, it won't log.
All holodeck items and lasertag weapons have no_attack_log set.
<3 Mangled
2015-05-11 22:11:46 -04:00
Hubblenaut
fb8812d1b7
Adds knifing, pressing eyes, jointlocking, headbutting, pushing, dancing and forcing onto the floor
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fixup
2015-05-10 17:54:34 +02:00
Kelenius
695392e150
Fixes webbings and coats
2015-05-10 15:11:32 +03:00
Kelenius
3fa79f8d51
Removes click cooldowns almost everywhere.
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Still have: doors, windoors, cameras, windows, grilles, blobs, resisting, alien stuff, mechas, spray bottles.
Setting changeNextMove is now responsibility of the item being attacked.
Adds a config option to eliminate click cooldowns completely. Intended to be used by devs.
2015-05-09 17:27:19 +03:00
Atlantiscze
024dabef7b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-05 22:13:58 +02:00
PsiOmega
151c5204ee
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/modules/projectiles/gun.dm
html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00
RavingManiac
6123c8421e
Intent menu appears on zoom
2015-05-04 16:58:24 +10:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
a6a428af6a
Mecha + misc. Destroy() because I had already begun.
2015-04-17 09:55:59 +02:00
PsiOmega
d381eb6083
Drops the machinery part of the singularity.
2015-04-16 12:51:02 +02:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Chinsky
4a897e47b9
Merge pull request #8641 from PsiOmegaDelta/CultVisualNetwork
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Cult Visual network
2015-04-06 20:19:49 +03:00
Mustafa Kalash
6e710ad426
Fixes switch operators.
2015-04-03 22:10:23 -04:00
Mustafa Kalash
3c767c50fa
Refactors
2015-04-03 21:33:33 -04:00
Mustafa Kalash
94a56e3c2b
Adds a toggle for allowing a target to use a radio (handheld or headset.)
2015-04-03 17:42:16 -04:00
Atlantiscze
4e2769710b
Initial Newmalf port
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- Ports TSA Newmalf code.
- Complete overhaul of Malfunction. New modular abilities, 12 of which are in game by default.
- Adds AI hardware. AI may have only one piece and it gives unique boost in certain area (turrets strength, secondary power supply, etc.)
- Adds hardware drivers - these abilities control AI's hardware such as the APU power supply or self destruct explosives.
- Station overtake was changed to "hack all APCs" ability instead. When completed self-destruct is unlocked. Timer for station self destruct increased to 2 minutes. AI may activate/deactivate the self destruct at will.
Please bear in mind this is only INITIAL COMMIT. More commits are to follow. Minimal player count is now set to 1 but will be 2 when finished.
2015-04-03 23:00:29 +02:00
PsiOmega
cf45daa66c
Cuts out for now unnecessary parts, to allow merge of functional code.
2015-04-01 12:51:02 +02:00
PsiOmega
56a8195d1c
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
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Conflicts:
code/setup.dm
2015-04-01 12:47:31 +02:00
mwerezak
398459c2e7
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/modules/organs/organ_external.dm
2015-03-31 02:13:22 -04:00
mwerezak
9b2f5cea33
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/game/gamemodes/revolution/rp-revolution.dm
code/game/machinery/kitchen/juicer.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/stool_bed_chair_nest/stools.dm
code/modules/destilery/main.dm
code/modules/hydroponics/biogenerator.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/mob/living/carbon/monkey/inventory.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
=
601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
PsiOmega
a9034bca66
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
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Conflicts:
code/modules/mob/living/simple_animal/shade.dm
code/setup.dm
2015-03-30 22:55:24 +02:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
PsiOmega
827351dda5
Merge remote-tracking branch 'upstream/dev' into Mask2
2015-03-27 14:16:55 +01:00
PsiOmega
1131c76d45
Cult visual network.
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Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
2015-03-27 14:16:48 +01:00
Zuhayr
aa6439096c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs
2015-03-26 23:25:26 +10:30
Zuhayr
ba648e3e8d
Updated ismonkey(), refactored kitchen spike, refactored plastic flaps.
2015-03-26 12:45:12 +10:30
Zuhayr
9c92d3851a
Got various kinds of limb loss plus dislocation working.
2015-03-25 23:11:00 +10:30
Zuhayr
d26800d29c
Preliminary work on converting all monkeys to a human subspecies.
2015-03-25 02:15:45 +10:30
Zuhayr
b9072baa97
Merge with dev.
2015-03-24 14:41:07 +10:30
Neerti
dc4d149832
Ports /tg/'s borg hotkeys. They work similarly to the AI's hotkeys.
2015-03-13 21:41:23 -04:00
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
PsiOmega
99406e3077
NanoUI AI door interface.
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Related:
Cleans up airlock Topic()
Power and electricity is now also handled by process instead of sleeps().
Wires, remote door controls, etc. now use airlock procs instead of manhandling variables directly.
2015-03-03 13:23:18 +01:00
PsiOmega
683ef229c1
NanoUI interfaces.
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Turret Controls.
Omni-filters/mixers now disable the On/Off button during configuration.
2015-02-28 13:21:08 +01:00
mwerezak
47cbfdd59e
Keeps zone selection and gun mode toggle HUD elements visible when scoped
2015-02-21 16:01:47 -05:00