Commit Graph

1455 Commits

Author SHA1 Message Date
Anewbe
6ba07bbb45 Merge pull request #2565 from SpadesNeil/supply-crates
Fixes supplypacks.dm invalid group
2016-10-02 12:29:36 -05:00
Spades
05c6be93ec Operations doesn't exist 2016-09-30 02:33:30 -04:00
Anewbe
9092c11ce6 Removes parapen from SpecOps crate 2016-09-25 21:16:07 -05:00
Spades
2a1d84fec6 Fixes contraband maybe for real this time (#588)
* Fixes contraband crate

* Fixes contraband maybe for real this time

* wrong name
2016-09-25 18:43:26 -04:00
Neerti
801a162ba7 Ports the Port of Circuits
Ports PsiOmegaDelta's port of integrated circuits, which has several improvements in code quality.
Ports a few small things like the weakref datum and some macros.
2016-09-24 18:06:11 -04:00
Cameron653
28175d86c7 Late September Sync (#579)
* Elevators aren't bottomless voids!

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Adds organ fixing

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Biohazard Voidsuit

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* Adds space penguins and space geese.

* Revert "Revert "Revert "Adds hub passwordu"""

* Makes flash rounds respect eye protection

* Water > Fire

* There's plenty lying around, I think

* Naming inconsistencies fixed

The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.

* Almost forgot plural of Telecomm

* Finalizes work, adds designs to research.

* Press Vest

* Removes Mags/Shells, Adds Recorder and Flashlight

* Fixes spans.

* Raises the number of players needed to start Ninja

* Still needs to fix internal bleeding

* Allows Wirer To Attach to Toolbelts

* Fixes #393

* Tweaks FBP temperature

* Corrects Changelog

* Fixes some Advanced Egun oversights

* Embiggens the laser carbine and the lasercannon.

* Messenger Bags

* Health analyzers detect appendicitis

* Custom Circuit Additions & Fixes
Adds Med Scanner and Advanced Med Scanner circuits.
Clock circuit is now functional.
Five second delay will delay for five seconds and not one second.
Renaming circuitry now respects ability to do so (e.g. being alive).
Firing circuit can now be obtained by science normally.
Examining inside assembly cases now requires adjacency.

* More Additions
You can now cancel inputting on a text or numberpad.
Zero is now displayed properly on the UI and not be shown as null.
The small and medium assemblies now have real sprites.
Total health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.
The constant memory chip now can be set by using it in hand, making it usable.
The constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.

* Allows Chemists to View Medical Records on their PDA

* Refactors splinting

* Refactors the forceMove() drop.

Makes dropping a its proc instead, cleaning up forceMove() handling.

* Replaces ORGAN_SPLINTED

* Supportive suits now only loop through bad organs

* Adds changelog

* Lasercannon tweaks

* Bloodloss tweak

* Adds hawaii shirt

Attachable to any uniform, works like suit jackets.

* Changelog cause why not

At this rate I'll forget how to do those otherwise

* Adds randomized alohas

Also some color matrix helpers from TG

* Appendicitis doesn't cancel itself out.

* Removes debug stuff

* Radsuit Sprite Changes

* Allows us to actually use the messenger bags

* Fixes spelling mistake

* Ported ventcrawling from vg.

* Fixes changelog errors

* Updates changelog

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Suit Storage Items

* Adds in IB removal

* More Circuit Things
Adds Locomotion circuit, which makes the machine move in a given direction.
Adds Signaler circuit, which can send and receive signals from a signaler.
Adds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.
Adds ability to define custom cooldown times for each component.
Smoke generator now has a 30 second cooldown.
Cleans up some code somewhat.

* Adds design for locomotion circuit.

* Cleans up code

* Even more sprites by Mechoid.
Fixes abs to rel converter.

* Black Messenger Bag

* Powersink fix

* Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.

* Adds basic circuit kit and spare circuit tools to Tech Storage.

* Part the first

* Changelog

* Allows robots to be constructed with prosthetic limbs as well as borg limbs.

* Map change

* Secbelt can hold stun revolvers and eguns

* Voidsuit Sprite Changes

* Tweaks burst laser

* Lasers, energy projectiles, and muzzle flashes now produce light.

It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.

* Adds bridge bunnies

* Slightly cleans up the occupation screen, adds uniform to locker

* Map Changes

* Adds Changelog

* Fixes stuff

* Allows jobbanning of cargo department jobs

* Re-adds balance changes to heavy lasers.

They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.

* Fixed missing sprite

* Dress Loadout Additions

* I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.

* Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.

* Updates changelog

* Fixes not being able to put things in medkits.

* Technomancer Tweaks

Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.

* Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.

* Use sanitizeName for the guest pass terminal name input to prevent excessively long names.

* Circuit UI and Assembly Tweaks
Adds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.
Assemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.
Adds ability to rename the assembly, using the new UI.

* Revert "Ported ventcrawling from vg."

* Re-adds a nice, useful macro

* Fixes #2431

* Tweaks Riot armor

* Fixes a typo in the DNA Modifier

* Ripped Jeans (And White Shorts)

* Adds shanking

* Adds changelog

* Removes a stray world <<

* Ported ventcrawling from vg.

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Long, time-consuming not one-line fix

* Makes cigs branded too

Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.

* Adding a article

* The door hacker now only pings the user

* Removes implants from Deathsquad

* Adds the ability to apply pressure to bleeding wounds

* Shoes

* EVA rigs should use their default sprites on Taj and Unathi

* Fixing some errors

* Update loadout_xeno.dm

* Delete back_vr.dmi

* Add files via upload
2016-09-24 14:12:43 -04:00
Spades
5c7f6f9863 Fixes contraband crate (#580) 2016-09-23 00:56:52 -04:00
Cameron653
b29deb61d0 Adds bird mobs (#563)
* Adds birbs

Sprites from Goonstation

* micros should be ate

* Forgot to remove editing lines

* Adds a bird crate to cargo.

Since crates can only have one animal in them at any given time, I had
to make a hack to make it spawn multiple birds at once.

* Update hydroponics_vr.dm
2016-09-18 23:18:39 -04:00
Spades
e8b112fdc1 Contraband Update (#564) 2016-09-18 23:17:55 -04:00
Spades
9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
Spades
7e84419866 September Polaris Sync (#545)
* Removes Captain as a title, sets default to Station Administrator, and adds a new title, Site Manager

* Fix atmo_control interface temperature reading

* Adds Multiple Alternative Titles

* Removed Supply Assistant

* Removed Sergeant

* Removed Computer Scientist

* Revert "Revert "Frame Cleanup""

This reverts commit 82722ba42f.

* Changed Supply Officer to Requisitions Officer

* Changed Requisitions Officer to Supply Chief and Removed Courier

* Removed Life Support Technician

* Removed Brig Officer

* Tweaks the lowest level of heat damage to be less insane

* Corrects damage amount for heat_damage_level_1

* Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.

* Adds Multiple New Clothing Items

* Makes Loincloths only Availiable to Taj and Unathi

* Tweaks the contents of the captain's closet

* Smokables now give an approximation of how much longer they'll burn once lit

* make teshari not bad to play

* Tea Tweaks

- Minor changes to the color of some of the drinks such as tea and iced tea. Still not happy with the colors, but they seem better than before.
- Modification to the British cup sprite.
- Addition of a tea sprite for the coffee cups.

* fixes exception handling runtiming

* Adds missing error handler that made it difficult to debug runtimes.

* Corrects error handling proc

* Adds missing runtime viewer Topic calls.

Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.

* gib population

* Adds the ash() mob proc, preps ninja suit

* Fixes #2352

* Changelog

* alt title

* Rigs now have suit coolers

* Map edit

- Fixes lighting in Security. Again.
- Fixes lighting in Library.
- Adds a new maint tunnel between engineering solars and atmos, now
outside the blast radius of SME explosions.

* Almost forgot emergency shutters.

* Examine Cigarette Lore

* Fixes Capitalization

* Eliminates colon

* Should clear up the usr issue

* Fixes cryopods of all types not setting occupant correctly.

* updates changelog

* Fixes runtime that occured if someone touched a blast door with an empty hand.

* Fixes check_rights() runtime.

* Adds magboots to ling spacesuits

* Adds Changelog

* Turret Fix
Turrets can now deploy properly and not be stuck in a state of deploying forever if a target is in range.

* Revert "Adds hub passwordu"

* Makes changeling recursive enhancement a passive power

* Corrects a description

* Adss changelog

* Add files via upload

* Changeling/Wizard/Future Stuff Hud Button Fix
Hopefully this stops the roundstop changeling hud wonkiness.

* Changes Mining Hardsuit slowdown to 1, from 3

* Widened hallway

* Speeds up arm_guard and leg_guard wearers slightly

* Forgot to use map cleanup tool.

* Adds changelog

* Adds changelog

* Minor Emitter Tweaks
Emitters no longer die by shooting a taser or laser tag gun at it.
Emitters don't explode if they are not on a powered wire with sufficient electricity in it.  They will just crumple away instead if integrity is reduced to zero.
Taking any damage to the emitter no longer results in instant death due to me being an idiot awhile ago.
Emitters can be examined to see if they are damaged, and can be repaired by applying metal sheets to it.

* Github, stop being stupid!

* Tweaks Sec Voidsuit values

* Fixes external airlocks

* Elevator-MMI fix

* Shoveling Snow

* Laptop ID Computer Fix
The manifest should now be updated correctly when using laptops.

* do_after is more immersive

* Fixes second bug involving inability to change title to station admin.

* Adds more unathi hair and facial options

* Adds the changelog

* Retweaks secret player requirements

* Updates changelog

* Fixes sprite not updating to not be floating when leaving non-gravity

* Adds changelog

* Fixes changeling revive not working when you're missing a limb

* Fixes #860

* Adds changelog

* Makes flash confused duration the same length as the flash blurry eyes

* Increases the change of lung rupturing

* Adds vomit as an emote

* Adds changelog

* Removes revolution shuttle delay

* Adds changelog

* Projectile flash rounds will now do the same as a flash when hitting a target

* Adds changelog

* Fixes dna-lockable gun explosion security level

* Drink Container Lore

* Decapitalizes 'Sleeper'  Because Why

* Fixes Grammatical/Flow/Sarcasm Errors

* Completes dna lockable guns implementation by adding a dna chip that can be added to guns

* Fixes + forgotten file

* Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock

* Adds changelog

* Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory

* Adds changelog

* Closes 2 missing spans

* Adds secure briefcase to custom loadout

* Adds changelog

* Headgear Additions, and an Undershirt

* Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.

* Fixed Sleeper... Again

* Renames "poncho" slot to "over"

* Speeds Hyperzine metabolism

* 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* I still have no idea what I am doing.

* Resolves #331
2016-09-11 19:52:40 -04:00
redstryker
5e7540c4ae Tube Top 2016-09-03 15:59:08 -04:00
redstryker
c289007c87 Bowling Shirts 2016-09-02 07:39:21 -04:00
redstryker
d48e7c59cc Headgear Additions, and an Undershirt 2016-08-31 19:04:21 -04:00
Yoshax
f7c459d796 Merge pull request #2357 from SinTwo/framecleanup2
Frame Cleanup + Machinery Code Cleanup
2016-08-28 18:31:16 +01:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
SinTwo
fa92cdeeda Merge branch 'master' of https://github.com/PolarisSS13/Polaris into framecleanup2 2016-08-23 18:33:51 -04:00
Spades
5cf098d980 Adds Jukebox hacking!
Ported from Vorestation.
2016-08-23 14:48:15 -04:00
killer653
d1afae6d06 Polaris Sync & bugfix
- Polaris Sync
- Fixes bug being unable to pick up micros
- Fixes all conflicts that came with sync
2016-08-17 22:02:05 -04:00
SinTwo
eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo
6bb5409349 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/modules/admin/holder2.dm
2016-08-15 12:26:53 -04:00
EmperorJon
f6a7d068d5 Merge pull request #2314 from Anewbe/taj_cleanup
Taj cleanup
2016-08-15 11:32:05 +01:00
Anewbe
0cb1f8c27a Cleans up the code to match recent Tajaran rewrite 2016-08-13 23:07:00 -05:00
SinTwo
045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Hubblenaut
2c92802db5 Adds a verb for toggling specific pieces of underwear 2016-08-12 20:58:40 +02:00
SinTwo
f50adb9554 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/_helpers/time.dm
	code/modules/economy/ATM.dm
2016-08-09 15:46:24 -04:00
Eearslya
85c3e22873 Polaris sync 2016-08-06 20:34:44 -07:00
Yoshax
89956eaaae Merge branch 'master' of https://github.com/PolarisSS13/Polaris into dufflebags
# Conflicts:
#	code/datums/uplink/tools.dm
2016-08-03 19:30:02 +01:00
Yoshax
6ac20b0053 Further uplink item changes. Attempts to reduce the price of some of the more potentially interesting items in an attempt to see them used more often. 2016-07-31 15:23:13 +01:00
Yoshax
dc7e196c82 Corrects surplus crate pricing to scale rewards the more you spend. Proper description can be found in the commit description.
120 TC - 240 Worth - 2x Worth
240 TC - 540 Worth - 2.25x Worth
480 TC - 1200 Worth - 2.5x Worth
720 TC - 1980 Worth - 2.75x Worth
2016-07-31 15:19:31 +01:00
Yoshax
62709429ed Adds "syndicate" dufflebags to the uplink 2016-07-31 14:53:23 +01:00
SinTwo
fe46fac5cc final new NanoUI fixes and tgui port 2016-07-27 23:01:26 -04:00
Anewbe
afaa35a5e6 Merge pull request #2215 from Yoshax/ammoprices
Adjusts the uplink ammo costs
2016-07-27 19:23:07 -05:00
Yoshax
e864ada371 Adjusts the uplink ammo costs 2016-07-27 21:42:36 +01:00
Yoshax
29ad42fea7 Does some stuff 2016-07-27 05:11:12 +01:00
Yoshax
c022725717 Blacklists teleporter board in uplinks for random item 2016-07-26 20:22:05 +01:00
Yoshax
6711cca0dd Adds a few items to the uplink 2016-07-26 02:44:14 +01:00
Yoshax
7fbb123a4d Improves/fixes surplus crate item selection 2016-07-25 23:13:12 +01:00
Yoshax
f19c922984 Improves surplus crates 2016-07-25 21:45:54 +01:00
EmperorJon
e43487726b Merge pull request #2199 from Yoshax/fixforitem
Corrects an uplink item path
2016-07-25 17:51:19 +01:00
Yoshax
75630d8e92 Corrects a path 2016-07-25 14:56:19 +01:00
Yoshax
eeb5e66c75 Adds orderable tank transfer valves (not actual bombs) to the cargo Phoron crate 2016-07-25 14:53:55 +01:00
Yoshax
9f2ffa9c03 Corrects an uplink item path 2016-07-25 14:39:43 +01:00
EmperorJon
cdb09d2946 Merge pull request #2188 from Yoshax/autolathe
Rehauls some autolathe code
2016-07-25 10:42:30 +01:00
Yoshax
6945aff868 Merge pull request #2187 from Anewbe/sec_coat_pockets
Adds pockets to the HoS and Warden coats
2016-07-25 01:41:45 +01:00
Anewbe
89e98a39fb Merge pull request #2181 from Yoshax/uplinkcosttweaks
Uplink cost tweaks
2016-07-24 17:13:03 -05:00
Yoshax
7e453226dc Rehauls some autolathe code 2016-07-24 22:02:58 +01:00
Anewbe
56f9e63c64 Adds pockets to the HoS and Warden coats 2016-07-24 15:55:54 -05:00
Yoshax
2f75d4757a Adds a missing path 2016-07-23 22:48:41 +01:00
Yoshax
ba106d48f9 Adjusts some gun costs 2016-07-23 21:38:30 +01:00