Anewbe
2de037fbbf
Ports a bunch of fluff stuff
2017-02-21 13:50:14 -06:00
Arokha Sieyes
e4557b0724
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
2017-02-14 20:29:57 -05:00
Anewbe
7417bef794
Boots are now a subtype of shoes
2017-02-05 16:17:41 -06:00
Anewbe
3833a404c7
Antag announcement papertrail
2017-02-05 01:13:07 -06:00
killer653
3f1e5c80f2
Polaris sync
2017-02-01 15:08:45 -05:00
Dhaeleena
2fef35d980
Lots of changes and Fluff fixes
2017-01-26 11:48:22 -03:00
Anewbe
83db0cc38f
Medical tweaks
2017-01-23 23:43:44 -06:00
Anewbe
ac4b355f5e
Surgical tools will no longer cause damage on help intent
2017-01-21 18:34:05 -06:00
Anewbe
fda82d4b17
Hood tweaks
2017-01-18 17:02:01 -06:00
Anewbe
d53cfc4773
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
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# Conflicts:
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
# icons/mob/human_face.dmi
# icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe
cedf6b41a0
Fixes the longjohn shirt sprite
2017-01-16 21:20:49 -06:00
killer653
832418c7c9
Polaris sync
2017-01-15 18:12:15 -05:00
Anewbe
a4471556b1
Ports a bunch of Baystation's underclothes and hair
2017-01-11 19:12:49 -06:00
Neerti
e45fb628f4
Adds Telecomms Logging to EPv2
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The Exonet Node now has a log window, showing all successful message transmissions that pass through it. Each line contains information about the origin address, target address, the message type, and the contents of the message.
Changes the documentation for some procs to be more clear on what they're actually doing.
2017-01-07 13:21:03 -05:00
Anewbe
2c86a0a465
Returns the Vox, who now breath Phoron
2017-01-06 17:49:39 -06:00
killer653
9c359cb202
Polaris sync
2016-12-27 08:21:55 -05:00
MagmaRam
aa0ae1c676
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into fifty_stacks
2016-12-18 13:43:20 -06:00
Anewbe
a45b1ab846
Merge pull request #2861 from MagmaRam/defibcrate
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Adds a crate with defibrilators for 30 points
2016-12-18 13:40:42 -06:00
MagmaRam
190a2bc70c
Replaces [stack]/fifty atoms with atoms that spawn the normal stack
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The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
MagmaRam
d3be058c5d
Adds a crate with defibrilators for 30 points
2016-12-17 09:46:05 -06:00
Neerti
68b1a3e355
Vending machines now correctly throw products
2016-12-17 03:30:14 -05:00
killer653
0c73b9da2e
Polaris December Sync
2016-12-10 09:51:11 -05:00
ForFoxSake
451f48e621
Enable overriding of the underwear icon file.
2016-12-09 13:30:38 +00:00
woodratt
454e6870d9
1.6.3 Ports of Bay's suit clothing
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- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
Anewbe
5397b162c8
Merge pull request #2777 from SpadesNeil/crate-fix
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Fixes stupid naming of weapon crates
2016-11-19 12:03:00 -06:00
Spades
fbfeba71c3
Fixed
2016-11-19 12:34:42 -05:00
Spades
5bf58cda40
Fixes stupid naming of laser weapons crate
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This was confusing and dumb. Now it's not.
2016-11-19 11:39:41 -05:00
Anewbe
7d532f573e
Merge pull request #2751 from Kholdstare34/outbox
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Clothing additions, minor clothing tweaks, and undershirts
2016-11-16 17:29:36 -06:00
Anewbe
be4aa63263
AP bullets
2016-11-15 19:50:28 -06:00
Kholdstare34
f37251496e
Adds several feminine undershirts, tweaks the warden and HoS jumpskirt to bring them in line with the other departmental jumpskirts, and adds white short shorts and a denim skirt.
2016-11-15 19:08:27 -06:00
Anewbe
189a9a4329
Brand disks now come in their own crates, prices increased
2016-11-13 16:03:03 -06:00
Anewbe
940ecb2b80
Surplus crates will no longer make more surplus crates
2016-11-07 21:07:57 -06:00
Arokha Sieyes
d100c30821
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into novearlysync
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# Conflicts:
# html/changelogs/.all_changelog.yml
# icons/mob/hud.dmi
# maps/polaris-1.dmm
Fake conflicts from a merge error previously. No real conflicts.
2016-11-04 15:42:32 -04:00
Neerti
7dadc5f6f9
Merge pull request #2658 from Anewbe/waistcoat
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Waistcoats are accessories
2016-10-24 19:33:12 -04:00
Arokha Sieyes
92833e335c
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
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COMMENT FROM ARO: I have no idea why these files conflicted. I took the versions at their most recent commit for almost all of them (except the ones with actual merge conflict issues). Almost all the files were identical, including whitespace. Hopefully 'using theirs' will resolve this.
# Conflicts:
# code/datums/uplink/ammunition.dm
# code/game/gamemodes/technomancer/spells/aura/fire_aura.dm
# code/game/gamemodes/technomancer/spells/aura/frost_aura.dm
# code/game/gamemodes/technomancer/spells/insert/mend_burns.dm
# code/game/gamemodes/technomancer/spells/insert/mend_metal.dm
# code/game/gamemodes/technomancer/spells/insert/mend_organs.dm
# code/game/gamemodes/technomancer/spells/insert/mend_wires.dm
# code/game/gamemodes/technomancer/spells/projectile/chain_lightning.dm
# code/game/gamemodes/technomancer/spells/projectile/overload.dm
# code/game/gamemodes/technomancer/spells/projectile/projectile.dm
# code/game/jobs/job/captain.dm
# code/game/jobs/job/science.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/objects/items/devices/flashlight.dm
# code/game/objects/items/weapons/power_cells.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/modules/client/preference_setup/loadout/loadout_shoes.dm
# code/modules/client/preference_setup/loadout/loadout_uniform.dm
# code/modules/client/preference_setup/loadout/loadout_xeno.dm
# code/modules/clothing/spacesuits/void/station.dm
# code/modules/integrated_electronics/assemblies.dm
# code/modules/integrated_electronics/input_output.dm
# code/modules/integrated_electronics/tools.dm
# code/modules/mob/living/carbon/carbon_defense.dm
# code/modules/mob/living/carbon/human/examine.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/organs/blood.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/dnalocking.dm
# code/modules/projectiles/effects.dm
# code/modules/projectiles/guns/energy.dm
# code/modules/projectiles/guns/energy/laser.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/research/designs.dm
# html/changelogs/.all_changelog.yml
# html/changelogs/Anewbe - Beret.yml
# html/changelogs/Anewbe - Tape Roll.yml
# html/changelogs/MagmaRam-PR-2631.yml
# html/changelogs/Redstryker - EMTVoidsuits.yml
# icons/mob/head.dmi
# icons/mob/items/lefthand_hats.dmi
# icons/mob/items/lefthand_suits.dmi
# icons/mob/items/righthand_hats.dmi
# icons/mob/items/righthand_suits.dmi
# icons/mob/species/seromi/head.dmi
# icons/mob/species/seromi/suit.dmi
# icons/mob/species/skrell/helmet.dmi
# icons/mob/species/skrell/suit.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/mob/species/tajaran/suit.dmi
# icons/mob/species/unathi/helmet.dmi
# icons/mob/species/unathi/suit.dmi
# icons/mob/suit.dmi
# icons/obj/clothing/hats.dmi
# icons/obj/clothing/species/seromi/hats.dmi
# icons/obj/clothing/species/seromi/suits.dmi
# icons/obj/clothing/species/skrell/hats.dmi
# icons/obj/clothing/species/skrell/suits.dmi
# icons/obj/clothing/species/tajaran/hats.dmi
# icons/obj/clothing/species/tajaran/suits.dmi
# icons/obj/clothing/species/unathi/hats.dmi
# icons/obj/clothing/species/unathi/suits.dmi
# icons/obj/clothing/suits.dmi
# icons/obj/power.dmi
# maps/RandomZLevels/stationCollision.dm
# maps/polaris-1.dmm
# maps/polaris-2.dmm
2016-10-20 21:24:07 -04:00
Anewbe
510cf17723
Waistcoats are accessories
2016-10-19 22:29:22 -05:00
PapaDrow
560edb9687
Adds striped underoos in the same pattern as the striped socks, as it says on the tin. Should support recolouring.
2016-10-19 18:36:56 -04:00
Anewbe
ced74308e9
Fixes some Cargo crate issues
2016-10-16 13:21:05 -05:00
Eearslya Sleiarion
868413c880
Polaris Sync October 9th ( #633 )
2016-10-09 18:55:29 -04:00
Anewbe
771d8b9e4b
Adds a smaller device cell for use in non-weapon devices
2016-10-08 15:34:18 -05:00
Spades
85e3f0e40e
Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into jukebox-v2
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# Conflicts:
# polaris.dme
2016-10-06 23:54:45 -04:00
Anewbe
673e75832a
Merge pull request #2602 from SpadesNeil/death-to-the-administrator
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Replaces Station Administrator with Colony Director, NASA Approved
2016-10-06 22:31:14 -05:00
Spades
2330968176
Replaces Station Administrator
2016-10-06 22:38:02 -04:00
Anewbe
1a442aa7cc
Merge things
2016-10-06 21:37:10 -05:00
Anewbe
0f51fda83a
Energy weapons can be reloaded
2016-10-06 21:30:52 -05:00
Anewbe
7e79d9b5f8
Merge pull request #2596 from Neerti/10/5/2016_event_system
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Cleans Up WIP Event System + New Grid Check For It
2016-10-06 20:45:55 -05:00
Neerti
337ef499a1
Cleans Up WIP Event System + New Grid Check For It
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Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired. Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net. These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Spades
c2dba72caf
Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into jukebox-v2
2016-10-04 16:06:18 -04:00
Spades
efc9011407
Merge remote-tracking branch 'refs/remotes/origin/master' into jukebox-v2
2016-10-04 16:04:09 -04:00
Anewbe
0d0322b93c
Adjusts shotgun ammo box contents
2016-10-03 21:48:16 -05:00