Changes some magic numbers to be bigger magic numbers, in the hopes that more stuff happens during a low-pop round, and that some rare events like drones and meteors will fire more often.
New Random Event: Solar Storms. Similar to a radiation storm, but anywhere inside the station is safe.
Also boosts solar panel output significantly for the duration.
Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
Affects the Brig, Virology, Xenobiology or all three.
Adds warning messages to Engineering request consoles and AI.
Prevents doors from bolting open if unpowered
Reduces light overload frequency.
Only two more this time:
Random space dust attack.
Random gravity failure.
Moves space vines from moderate to major events, due to its now more dangerous nature.
Removes now irrelevant alien/ninja customized event handlers.
Adds Excel sheet for aiding in event probability calculations.
Admins can now:
Pause event start countdown.
Add/Remove events to rotation.
Affect the likelihood of events occurring.
Allow one shot events to fire again.